Exemple #1
0
'''
File: entity.py
Author: Damien Riquet <*****@*****.**>
Description: This file contains Entity class that represents any character (playable or not) of the game
'''

# imports
from math import sqrt
from enum import automatic_enum

# enums
Genre = automatic_enum('HUMAN', 'COP', 'ZOMBIE', 'BERZERK')

class EntityManager:

    def __init__(self, nb_players):
        self._entities = {}

        # Create containers for entities
        self._entities['all'] = []
        self._entities['humans'] = []
        self._entities['zombies'] = []
        self._entities['cops'] = []
        self._entities['berzerks'] = []

        for i in xrange(1, nb_players + 1):
            self._entities[i] = {}
            self._entities[i]['id'] = 1
            self._entities[i]['zombies'] = []

    def get_all(self):
Exemple #2
0
Description: The map is defined in this class.
             As well, there is some functions related to the map
'''

# imports
import re
import random
from math import sqrt


from enum import automatic_enum, enum
from entity import EntityManager, Entity

# enums
Direction = enum(NORTH='N', EAST='E', SOUTH='S', WEST='W')
Surface = automatic_enum('WATER', 'GROUND')

class MapException(Exception):
    pass


class Cell:
    def __init__(self, surface=Surface.GROUND):
        self.surface = surface

class Arena:
    def __init__(self, filename, config):
        self.filename = filename
        self.entities = None
        self.read_map(config)