Exemple #1
0
def generate_config_files(start_i, end_i):
    P.initialize_experiment()
    for config_num in range(start_i, end_i):
        # attempt to space landmarks
        config = None
        attempts = 0
        # It's easier to generate a config with less objects, so to have a truly uniform distribution, we must sample it here.
        if FORCE_LANDMARK_SELECTION:
            num_objects = len(FORCE_LANDMARK_SELECTION)
        else:
            num_objects = int(random.uniform(MIN_NUM_OBJECTS, MAX_NUM_OBJECTS))

        print("making config %d with %d objects" % (config_num, num_objects))

        while True:
            config = try_make_config(num_objects)
            attempts += 1
            sys.stdout.write("\r Attempts: " + str(attempts))
            if config is not None:
                print("")
                break
        if MAKE_LAKES:
            config = add_lake_to_config(config, X_RANGE, Y_RANGE)

        path = paths.get_env_config_path(config_num)
        os.makedirs(os.path.dirname(path), exist_ok=True)
        with open(path, 'w') as fp:
            json.dump(config, fp)
def make_config_with_landmark(landmark_name=None, num_objects=10):
    config = None

    while config is None:
        while config is None:
            config = try_make_config(num_objects, landmark_name)
        config = add_lake_to_config(config, X_RANGE, Y_RANGE)

    pos_x = config["xPos"][0]
    pos_z = config["zPos"][0]

    return config, pos_x, pos_z
Exemple #3
0
def main(start_i, end_i, config_type):
    P.initialize_experiment()
    for config_num in range(start_i, end_i):
        # attempt to space landmarks
        config = None
        attempts = 0
        # It's easier to generate a config with less objects, so to have a truly uniform distribution, we must sample it here.
        num_objects = int(random.uniform(MIN_NUM_OBJECTS, MAX_NUM_OBJECTS))
        if FORCE_LANDMARK_SELECTION:
            num_objects = len(FORCE_LANDMARK_SELECTION)

        print("making config %d with %d objects" % (config_num, num_objects))

        while True:
            if config_type == ConfigType.RANDOM or config_type == ConfigType.RANDOM_CORNER:
                start_pos, start_heading = None, None
                if config_type == ConfigType.RANDOM_CORNER:
                    start_pos, start_heading = pick_drone_start_pos()

                config = try_make_config_random(num_objects, start_pos, start_heading)
                if config is not None and MAKE_LAKES:
                    config = add_lake_to_config(config, X_RANGE, Y_RANGE)

            elif config_type == ConfigType.CIRCLE_OF_LANDMARKS:
                config = try_make_config_circle_of_landmarks(num_objects)
            elif config_type == ConfigType.CIRCLE_PERMUTATIONS:
                config = try_make_config_circle_permutations(num_objects, config_num)
            else:
                print ("Invalid config type!" + str(config_type))
                quit(-1)

            attempts += 1
            sys.stdout.write("\r Attemtps: " + str(attempts))
            if config is not None:
                print("")
                break

        os.makedirs(paths.get_env_config_dir(), exist_ok=True)
        path = os.path.join(paths.get_env_config_path(config_num))

        with open(path, 'w') as fp:
            json.dump(config, fp)
def generate_config_files(start_i, end_i):
    P.initialize_experiment()

    config_metadata = {
        "all_landmark_names": list(PORTABLE_LANDMARK_RADII.keys()),
        "all_landmark_radii": PORTABLE_LANDMARK_RADII,
        "new_config_every_n": NEW_CONFIG_EVERY_N
    }
    os.makedirs(os.path.dirname(paths.get_config_metadata_path()), exist_ok=True)
    with open(paths.get_config_metadata_path(), "w") as fp:
        json.dump(config_metadata, fp)

    config = None
    for config_num in range(start_i, end_i):
        # attempt to space landmarks
        attempts = 0
        # It's easier to generate a config with less objects, so to have a truly uniform distribution, we must sample it here.
        if FORCE_LANDMARK_SELECTION:
            num_objects = len(FORCE_LANDMARK_SELECTION)
        else:
            num_objects = int(random.uniform(MIN_NUM_OBJECTS, MAX_NUM_OBJECTS))

        if config_num % NEW_CONFIG_EVERY_N == 0 or config is None:
            print("making config %d with %d objects" % (config_num, num_objects))
            while True:
                config = try_make_config(num_objects)
                attempts += 1
                sys.stdout.write("\r Attempts: " + str(attempts))
                if config is not None:
                    print("")
                    break
            if MAKE_LAKES:
                config = add_lake_to_config(config, X_RANGE, Y_RANGE)

        path = paths.get_env_config_path(config_num)
        os.makedirs(os.path.dirname(path), exist_ok=True)
        with open(path, 'w') as fp:
            json.dump(config, fp)