def loadEstate(self):
     self.worldstream = r.getServerConnection()
     if self.worldstream == None:
         self.queue.put(
             ("displayerror",
              "No worldstream, check if you're connected to server"))
     else:
         self.estatesettings = EstateSettings(self.worldstream, self)
         s = naali.getScene("World")
         ids = s.GetEntityIdsWithComponent("EC_OpenSimPresence")
         self.ents = [r.getEntity(id) for id in ids]
         self.window.setRegionUsers(self.ents)
         #self.worldstream.SendEstateInfoRequestpacket() #!!
         self.worldstream.SendEstateOwnerMessage("getinfo", ())
         self.updateSavedUsers()
         #self.updateSavedUsersTab()
         #test if rights to modify access
         cap = self.worldstream.GetCapability(
             'EstateRegionSettingsModification')
         if cap == None or cap == "":
             self.window.setNoCapInfo()
         else:
             self.estatesettings.fetchEstates()
             self.window.resetCapInfo()
         pass