def style_and_render_tree(self, file_types=["svg"]): from ete3 import TreeStyle, TextFace, CircleFace ts = TreeStyle() title_face = TextFace(f"{genus} {snakemake.config['species']}", fsize=20) title_face.margin_bottom = 10 ts.title.add_face(title_face, column=0) ts.branch_vertical_margin = 10 ts.show_leaf_name = True # Legend ts.legend.add_face(TextFace(""), column=1) for category in ["Allowed", "Deviations", "Filtered", "Color"]: category = TextFace(category, fsize=8, bold=True) category.margin_bottom = 2 category.margin_right = 40 ts.legend.add_face(category, column=1) for i, criteria in enumerate(CRITERIA, 2): title = criteria.replace("_", " ").title() title = TextFace(title, fsize=8, bold=True) title.margin_bottom = 2 title.margin_right = 40 cf = CircleFace(4, COLORS[criteria], style="sphere") cf.margin_bottom = 5 filtered_count = len( list(filter(None, self.failed_report.criteria == criteria)) ) filtered = TextFace(filtered_count, fsize=8) filtered.margin_bottom = 5 allowed = TextFace(self.allowed[criteria], fsize=8) allowed.margin_bottom = 5 allowed.margin_right = 25 # TODO Prevent tolerance from rendering as a float tolerance = TextFace(self.tolerance[criteria], fsize=8) tolerance.margin_bottom = 5 ts.legend.add_face(title, column=i) ts.legend.add_face(allowed, column=i) ts.legend.add_face(tolerance, column=i) ts.legend.add_face(filtered, column=i) ts.legend.add_face(cf, column=i) for f in file_types: out_tree = os.path.join(self.paths.qc, "tree.{}".format(f)) self.tree.render(out_tree, tree_style=ts)
def sel_mylayout(node): node.set_style(my_node_style) if node.is_leaf(): # add names in larger font + italics species_name = AttrFace("name", fsize=12, fstyle="italic") add_face_to_node(species_name, node, column=0, position="branch-right") # add absence/presence matrix for i, value in enumerate(getattr(node, "profile", [])): if value > 0: color = "#FF0000" else: color = "#EEEEEE" my_face = CircleFace(8, color, style="circle") my_face.margin_right = 3 my_face.margin_bottom = 3 add_face_to_node(my_face, node, position="aligned", column=i)
def style_and_render_tree(self, file_types=["svg"]): from ete3 import TreeStyle, TextFace, CircleFace ts = TreeStyle() title_face = TextFace(self.name.replace('_', ' '), fsize=20) title_face.margin_bottom = 10 ts.title.add_face(title_face, column=0) ts.branch_vertical_margin = 10 ts.show_leaf_name = False # Legend ts.legend.add_face(TextFace(""), column=1) for category in ["Allowed", "Tolerance", "Filtered", "Color"]: category = TextFace(category, fsize=8, bold=True) category.margin_bottom = 2 category.margin_right = 40 ts.legend.add_face(category, column=1) for i, criteria in enumerate(self.criteria, 2): title = criteria.replace("_", " ").title() title = TextFace(title, fsize=8, bold=True) title.margin_bottom = 2 title.margin_right = 40 cf = CircleFace(4, self.colors[criteria], style="sphere") cf.margin_bottom = 5 filtered_count = len( list(filter(None, self.failed_report.criteria == criteria))) filtered = TextFace(filtered_count, fsize=8) filtered.margin_bottom = 5 allowed = TextFace(self.allowed[criteria], fsize=8) allowed.margin_bottom = 5 allowed.margin_right = 25 tolerance = TextFace(self.tolerance[criteria], fsize=8) tolerance.margin_bottom = 5 ts.legend.add_face(title, column=i) ts.legend.add_face(allowed, column=i) ts.legend.add_face(tolerance, column=i) ts.legend.add_face(filtered, column=i) ts.legend.add_face(cf, column=i) for f in file_types: out_tree = os.path.join(self.qc_results_dir, 'tree.{}'.format(f)) self.tree.render(out_tree, tree_style=ts) self.log.info("tree.{} generated".format(f))