def ApplyAttributes(self, attributes):
     Container.ApplyAttributes(self, attributes)
     sm.RegisterNotify(self)
     self.jobData = attributes.jobData
     self.materialData = attributes.materialData
     self.materialData.on_updated.connect(self.OnMaterialUpdated)
     self.materialData.on_errors.connect(self.OnMaterialErrors)
     self.isReady = None
     self.icon = ItemIcon(parent=self,
                          typeID=self.materialData.typeID,
                          align=CENTERTOP,
                          state=UI_DISABLED,
                          pos=(0, 6, 32, 32))
     self.label = Label(parent=self,
                        align=CENTERBOTTOM,
                        top=-1,
                        fontsize=10)
     self.bgGlow = Sprite(
         name='bgGlow',
         parent=self,
         align=TOALL,
         state=UI_DISABLED,
         texturePath='res:/UI/Texture/Classes/Industry/Input/bgGlow.png',
         color=COLOR_READY,
         opacity=OPACITY_DEFAULT)
     self.bgFrame = Sprite(
         name='bgFrame',
         parent=self,
         align=TOALL,
         state=UI_DISABLED,
         texturePath='res:/UI/Texture/Classes/Industry/Input/bgFrame.png',
         color=COLOR_FRAME)
     FillThemeColored(bgParent=self, opacity=0.5)
     Sprite(
         name='valueBg',
         parent=self,
         align=TOALL,
         state=UI_DISABLED,
         texturePath='res:/UI/Texture/Classes/Industry/Input/valueBg.png',
         color=COLOR_FRAME,
         opacity=0.1)
     self.gauge = Gauge(parent=self,
                        align=BOTTOMLEFT,
                        state=UI_DISABLED,
                        pos=(0, 13, self.width + 1, 0),
                        gaugeHeight=3,
                        gradientBrightnessFactor=1.0,
                        backgroundColor=(0, 0, 0, 0))
     self.bgFill = Sprite(
         name='bgFill',
         parent=self,
         align=TOALL,
         state=UI_DISABLED,
         texturePath='res:/UI/Texture/Classes/Industry/Input/bg.png',
         color=COLOR_FRAME,
         opacity=0.1)
     self.ConstructBackground()
     self.UpdateState()
 def ApplyAttributes(self, attributes):
     ContainerAutoSize.ApplyAttributes(self, attributes)
     self.materialData = attributes.materialData
     if isinstance(self.materialData, industry.Blueprint):
         bpData = self.materialData
     else:
         bpData = None
     icon = ItemIcon(parent=self, align=uiconst.CENTERLEFT, state=uiconst.UI_DISABLED, pos=(0, 0, 20, 20), typeID=self.materialData.typeID, bpData=bpData)
     label = EveLabelMedium(parent=self, align=uiconst.CENTERLEFT, text=self.materialData.GetName(), left=24)
Exemple #3
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 def ApplyAttributes(self, attributes):
     ContainerAutoSize.ApplyAttributes(self, attributes)
     self.typeID = attributes.typeID
     ItemIcon(parent=self,
              align=uiconst.CENTERLEFT,
              state=uiconst.UI_DISABLED,
              pos=(0, 0, 32, 32),
              typeID=self.typeID)
     EveLabelMediumBold(parent=self,
                        align=uiconst.CENTERLEFT,
                        text=evetypes.GetName(self.typeID),
                        left=36)
 def PopulateNameColumn(self):
     self.nameColumn.Flush()
     name = self.controller.GetName()
     size = HEIGHT - 4
     ItemIcon(parent=self.nameColumn,
              align=uiconst.CENTERLEFT,
              typeID=self.controller.GetTypeID(),
              width=size,
              height=size,
              state=uiconst.UI_DISABLED)
     Label(parent=self.nameColumn,
           text=name,
           align=uiconst.CENTERLEFT,
           left=HEIGHT,
           state=uiconst.UI_NORMAL)
Exemple #5
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 def AddColumnName(self):
     column = self.AddColumnContainer()
     name = self.controller.GetName()
     size = HEIGHT - 4
     ItemIcon(parent=column,
              align=uiconst.CENTERLEFT,
              typeID=self.controller.GetTypeID(),
              width=size,
              height=size,
              state=uiconst.UI_DISABLED)
     Label(parent=column,
           text=name,
           align=uiconst.CENTERLEFT,
           left=HEIGHT,
           state=uiconst.UI_NORMAL)
Exemple #6
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class MaterialBase(Container):
    __notifyevents__ = ['OnIndustryMaterialValueSettingChanged']
    default_name = 'Material'
    default_state = UI_NORMAL
    default_width = 45
    default_height = 60
    isDragObject = True

    def ApplyAttributes(self, attributes):
        Container.ApplyAttributes(self, attributes)
        sm.RegisterNotify(self)
        self.jobData = attributes.jobData
        self.materialData = attributes.materialData
        self.materialData.on_updated.connect(self.OnMaterialUpdated)
        self.materialData.on_errors.connect(self.OnMaterialErrors)
        self.isReady = None
        self.icon = ItemIcon(parent=self, typeID=self.materialData.typeID, align=CENTERTOP, state=UI_DISABLED, pos=(0, 6, 32, 32))
        self.label = Label(parent=self, align=CENTERBOTTOM, top=-1, fontsize=10)
        self.bgGlow = Sprite(name='bgGlow', parent=self, align=TOALL, state=UI_DISABLED, texturePath='res:/UI/Texture/Classes/Industry/Input/bgGlow.png', color=COLOR_READY, opacity=OPACITY_DEFAULT)
        self.bgFrame = Sprite(name='bgFrame', parent=self, align=TOALL, state=UI_DISABLED, texturePath='res:/UI/Texture/Classes/Industry/Input/bgFrame.png', color=COLOR_FRAME)
        FillUnderlay(bgParent=self, opacity=0.5)
        Sprite(name='valueBg', parent=self, align=TOALL, state=UI_DISABLED, texturePath='res:/UI/Texture/Classes/Industry/Input/valueBg.png', color=COLOR_FRAME, opacity=0.1)
        self.gauge = Gauge(parent=self, align=BOTTOMLEFT, state=UI_DISABLED, pos=(0,
         13,
         self.width + 1,
         0), gaugeHeight=3, gradientBrightnessFactor=1.0, backgroundColor=(0, 0, 0, 0))
        self.bgFill = Sprite(name='bgFill', parent=self, align=TOALL, state=UI_DISABLED, texturePath='res:/UI/Texture/Classes/Industry/Input/bg.png', color=COLOR_FRAME, opacity=0.1)
        self.ConstructBackground()
        self.UpdateState()

    def ConstructBackground(self):
        pass

    def OnMaterialUpdated(self, material):
        self.UpdateState()

    def OnMaterialErrors(self, material, errors):
        self.UpdateState()

    def UpdateState(self):
        pass

    def IsReady(self):
        return self.materialData.valid

    def OnMouseEnter(self, *args):
        uicore.animations.FadeIn(self.bgGlow, OPACITY_HOVER, duration=0.15)
        sm.GetService('audio').SendUIEvent('ind_mouseEnter')

    def OnMouseExit(self, *args):
        uicore.animations.FadeIn(self.bgGlow, OPACITY_DEFAULT, duration=0.3)

    def GetDragData(self):
        return self.icon.GetDragData()

    def OnIndustryMaterialValueSettingChanged(self):
        self.UpdateLabel()

    def UpdateLabel(self):
        if settings.char.ui.Get('inputMaterialShowTotalRequired', True):
            value = self.materialData.quantity
        else:
            value = self.materialData.missing
        self.label.text = FmtAmt(value, 'ss')
Exemple #7
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 def ApplyAttributes(self, attributes):
     Container.ApplyAttributes(self, attributes)
     sm.RegisterNotify(self)
     self.jobData = attributes.jobData
     self.newNumRuns = None
     self.setJobRunsThread = None
     self.oldJobData = None
     self.numericInputTimer = None
     self.iconCont = ItemIcon(parent=self,
                              align=uiconst.CENTER,
                              state=uiconst.UI_DISABLED,
                              width=64,
                              height=64,
                              opacity=0.0)
     self.errorFrame = ErrorFrame(parent=self,
                                  align=uiconst.CENTER,
                                  state=uiconst.UI_DISABLED,
                                  width=80,
                                  height=80)
     self.ConstructBackground()
     self.runsCont = ContainerAutoSize(parent=self,
                                       align=uiconst.CENTER,
                                       top=100)
     self.runsCaption = IndustryCaptionLabel(
         name='runsCaption',
         parent=self.runsCont,
         align=uiconst.CENTERTOP,
         text=GetByLabel('UI/Industry/JobRuns'))
     self.runsEdit = BlueprintSingleLineEdit(parent=self.runsCont,
                                             align=uiconst.CENTERTOP,
                                             pos=(0, 12, 62, 0),
                                             OnChange=self.OnRunsEdit,
                                             autoselect=True)
     self.runsPerCopyCont = ContainerAutoSize(name='runsPerCopyCont',
                                              parent=self.runsCont,
                                              align=uiconst.CENTERTOP,
                                              top=38,
                                              state=uiconst.UI_HIDDEN)
     IndustryCaptionLabel(name='runsPerCopyCaption',
                          parent=self.runsPerCopyCont,
                          align=uiconst.CENTERTOP,
                          text=GetByLabel('UI/Industry/RunsPerCopy'))
     self.runsPerCopyEdit = BlueprintSingleLineEdit(
         parent=self.runsPerCopyCont,
         align=uiconst.CENTERTOP,
         pos=(0, 12, 62, 0),
         OnChange=self.OnRunsPerCopyEdit,
         autoselect=True)
     self.gauge = None
     self.skillSprite = SkillIcon(parent=self,
                                  align=uiconst.CENTERBOTTOM,
                                  top=5,
                                  jobData=self.jobData)
     self.containerME = ContainerME(parent=self,
                                    align=uiconst.CENTER,
                                    pos=(113, -25, 71, 30),
                                    jobData=self.jobData,
                                    opacity=0.0)
     self.containerTE = ContainerTE(parent=self,
                                    align=uiconst.CENTER,
                                    pos=(113, 25, 71, 30),
                                    jobData=self.jobData,
                                    opacity=0.0)
     self.runsRemainingCont = ContainerAutoSize(name='bpCopyCont',
                                                parent=self,
                                                align=uiconst.CENTERTOP,
                                                state=uiconst.UI_NORMAL,
                                                top=90)
     self.runsRemainingCont.OnClick = self.OnRunsRemainingContClicked
     self.runsRemainingCaption = IndustryCaptionLabel(
         parent=self.runsRemainingCont, align=uiconst.CENTERTOP)
     self.runsRemainingLabel = EveLabelMediumBold(
         name='runsRemainingLabel',
         parent=self.runsRemainingCont,
         align=uiconst.CENTERTOP,
         top=14)
     self.UpdateState()
     self.AnimEntry()
Exemple #8
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class BlueprintCenter(Container):
    __notifyevents__ = ('OnIndustryWndMouseWheel', 'OnIndustryWndClick',
                        'OnBlueprintBrowserNumericInput')

    def ApplyAttributes(self, attributes):
        Container.ApplyAttributes(self, attributes)
        sm.RegisterNotify(self)
        self.jobData = attributes.jobData
        self.newNumRuns = None
        self.setJobRunsThread = None
        self.oldJobData = None
        self.numericInputTimer = None
        self.iconCont = ItemIcon(parent=self,
                                 align=uiconst.CENTER,
                                 state=uiconst.UI_DISABLED,
                                 width=64,
                                 height=64,
                                 opacity=0.0)
        self.errorFrame = ErrorFrame(parent=self,
                                     align=uiconst.CENTER,
                                     state=uiconst.UI_DISABLED,
                                     width=80,
                                     height=80)
        self.ConstructBackground()
        self.runsCont = ContainerAutoSize(parent=self,
                                          align=uiconst.CENTER,
                                          top=100)
        self.runsCaption = IndustryCaptionLabel(
            name='runsCaption',
            parent=self.runsCont,
            align=uiconst.CENTERTOP,
            text=GetByLabel('UI/Industry/JobRuns'))
        self.runsEdit = BlueprintSingleLineEdit(parent=self.runsCont,
                                                align=uiconst.CENTERTOP,
                                                pos=(0, 12, 62, 0),
                                                OnChange=self.OnRunsEdit,
                                                autoselect=True)
        self.runsPerCopyCont = ContainerAutoSize(name='runsPerCopyCont',
                                                 parent=self.runsCont,
                                                 align=uiconst.CENTERTOP,
                                                 top=38,
                                                 state=uiconst.UI_HIDDEN)
        IndustryCaptionLabel(name='runsPerCopyCaption',
                             parent=self.runsPerCopyCont,
                             align=uiconst.CENTERTOP,
                             text=GetByLabel('UI/Industry/RunsPerCopy'))
        self.runsPerCopyEdit = BlueprintSingleLineEdit(
            parent=self.runsPerCopyCont,
            align=uiconst.CENTERTOP,
            pos=(0, 12, 62, 0),
            OnChange=self.OnRunsPerCopyEdit,
            autoselect=True)
        self.gauge = None
        self.skillSprite = SkillIcon(parent=self,
                                     align=uiconst.CENTERBOTTOM,
                                     top=5,
                                     jobData=self.jobData)
        self.containerME = ContainerME(parent=self,
                                       align=uiconst.CENTER,
                                       pos=(113, -25, 71, 30),
                                       jobData=self.jobData,
                                       opacity=0.0)
        self.containerTE = ContainerTE(parent=self,
                                       align=uiconst.CENTER,
                                       pos=(113, 25, 71, 30),
                                       jobData=self.jobData,
                                       opacity=0.0)
        self.runsRemainingCont = ContainerAutoSize(name='bpCopyCont',
                                                   parent=self,
                                                   align=uiconst.CENTERTOP,
                                                   state=uiconst.UI_NORMAL,
                                                   top=90)
        self.runsRemainingCont.OnClick = self.OnRunsRemainingContClicked
        self.runsRemainingCaption = IndustryCaptionLabel(
            parent=self.runsRemainingCont, align=uiconst.CENTERTOP)
        self.runsRemainingLabel = EveLabelMediumBold(
            name='runsRemainingLabel',
            parent=self.runsRemainingCont,
            align=uiconst.CENTERTOP,
            top=14)
        self.UpdateState()
        self.AnimEntry()

    def OnRunsRemainingContClicked(self, *args):
        if self.runsEdit.state == uiconst.UI_NORMAL:
            self.runsEdit.SetValue(self.jobData.maxRuns)

    def OnBlueprintBrowserNumericInput(self, key, flag):
        if not self.numericInputTimer:
            self.runsEdit.SelectAll()
        else:
            self.numericInputTimer.kill()
        self.numericInputTimer = uthread.new(self.NumericInputTimer)
        self.runsEdit.OnChar(key, flag)

    def NumericInputTimer(self):
        blue.synchro.SleepWallclock(1000)
        self.numericInputTimer = None

    def OnJobUpdated(self, job):
        if self.jobData and self.jobData == job:
            self.UpdateStateJob()

    def UpdateStateJob(self):
        self.iconCont.Show()
        typeID = self.jobData.blueprint.blueprintTypeID
        self.iconCont.SetTypeID(typeID=typeID, bpData=self.jobData.blueprint)
        self.UpdateGaugeValue()
        self.UpdateStateRunsEdit()
        self.UpdateStateRunsPerCopyEdit()
        self.skillSprite.Show()
        self.UpdateRunsRemainingLabel()
        self.containerME.SetValue(self.jobData.blueprint.materialEfficiency)
        self.containerTE.SetValue(self.jobData.blueprint.timeEfficiency)
        self.jobData.on_updated.connect(self.OnJobUpdated)

    def UpdateRunsRemainingLabel(self):
        if not self.jobData:
            return
        if self.jobData.IsInstalled():
            self.runsRemainingCont.Hide()
        else:
            runsText = self.jobData.GetRunsRemainingLabel()
            if runsText:
                self.runsRemainingCont.Show()
                self.runsRemainingLabel.text = runsText
                self.runsRemainingCaption.text = self.jobData.GetRunsRemainingCaption(
                )
            else:
                self.runsRemainingCont.Hide()

    def SetNumRuns(self, numRuns):
        if not self.jobData.IsInstalled():
            self.runsEdit.SetValue(numRuns)

    def UpdateStateRunsEdit(self):
        if self.jobData.IsInstalled():
            self.runsEdit.IntMode(self.jobData.runs, self.jobData.runs)
            self.runsEdit.Show()
            self.runsCaption.Show()
            self.runsEdit.Disable()
        else:
            self.runsEdit.IntMode(1, self.jobData.maxRuns)
            self.runsEdit.Enable()
            self.runsEdit.Show()
            self.runsCaption.Show()
        self.runsEdit.SetValue(self.jobData.runs)

    def UpdateStateRunsPerCopyEdit(self):
        if self.jobData.activityID == industry.COPYING:
            if self.jobData.IsInstalled():
                self.runsPerCopyEdit.IntMode(self.jobData.licensedRuns,
                                             self.jobData.licensedRuns)
                self.runsPerCopyEdit.Disable()
            else:
                self.runsPerCopyEdit.IntMode(1, self.jobData.maxLicensedRuns)
                self.runsPerCopyEdit.Enable()
            self.runsPerCopyEdit.SetValue(self.jobData.licensedRuns)
            self.runsPerCopyCont.Show()
        else:
            self.runsPerCopyCont.Hide()

    def UpdateState(self):
        if self.jobData:
            self.UpdateStateJob()
        else:
            self.iconCont.Hide()
            self.runsEdit.Hide()
            self.runsPerCopyCont.Hide()
            self.runsCaption.Hide()
            self.skillSprite.Hide()
            self.runsRemainingCont.Hide()
            self.containerME.SetValue(0.0)
            self.containerTE.SetValue(0.0)

    def ReconstructGauge(self):
        if self.gauge:
            self.gauge.Close()
            self.gauge = None
        if not self.jobData:
            return
        color = GetJobColor(self.jobData)
        h, s, b = Color(*color).GetHSB()
        colorEnd = Color(*color).SetBrightness(b * 0.5).GetRGBA()
        self.gauge = BlueprintGaugeCircular(name='gauge',
                                            parent=self,
                                            align=uiconst.CENTER,
                                            radius=64,
                                            lineWidth=4,
                                            colorStart=color,
                                            colorEnd=colorEnd,
                                            jobData=self.jobData)

    def AnimWedges(self, startVal, endVal, duration, curveType=None):
        uicore.animations.MorphScalar(self.topWedge,
                                      'top',
                                      startVal,
                                      endVal,
                                      duration=duration,
                                      curveType=curveType)
        uicore.animations.MorphScalar(self.bottomWedge,
                                      'top',
                                      startVal,
                                      endVal,
                                      duration=duration,
                                      curveType=curveType)
        uicore.animations.MorphScalar(self.leftWedge,
                                      'left',
                                      startVal,
                                      endVal,
                                      duration=duration,
                                      curveType=curveType)
        uicore.animations.MorphScalar(self.rightWedge,
                                      'left',
                                      startVal,
                                      endVal,
                                      duration=duration,
                                      curveType=curveType)

    def AnimEntry(self):
        duration = 0.7
        if self.jobData:
            self.HideDashes()
            if self.topWedge.top < WEDGE_TRAVEL:
                self.AnimWedges(0, WEDGE_TRAVEL, duration)
            else:
                self.AnimWedges(WEDGE_TRAVEL,
                                18,
                                0.5,
                                curveType=uiconst.ANIM_WAVE)
            if not self.IsSameBlueprint():
                uicore.animations.FadeTo(self.iconCont, 0.0, 1.0, duration=0.5)
            for obj in (self.containerME, self.containerTE):
                obj.Enable()
                uicore.animations.FadeIn(obj, duration=duration)

        else:
            self.AnimWedges(self.topWedge.top, 0.0, duration)
            for obj in (self.containerME, self.containerTE):
                obj.Disable()
                uicore.animations.FadeOut(obj, duration=duration)

            self.ShowDashes()
        if self.jobData and self.jobData.IsPreview():
            uicore.animations.FadeTo(self.iconCont, 0.0, 0.65, duration=0.5)
            self.errorFrame.Show()
            wedgeColor = industryUIConst.COLOR_NOTREADY
        else:
            self.errorFrame.Hide()
            wedgeColor = Color.WHITE
        for dots in self.wedgeDots:
            dots.SetRGBA(*wedgeColor)

        if self.gauge:
            uicore.animations.BlinkIn(self.gauge, 0.0, 1.0, timeOffset=0.98)
        for dots in self.wedgeDots:
            uicore.animations.BlinkIn(dots, 0.0, 0.85, timeOffset=0.78)

        for pattern in self.wedgeBg:
            if self.jobData and self.jobData.IsPreview():
                color = industryUIConst.COLOR_NOTREADY
            else:
                color = GetJobColor(self.jobData)
            uicore.animations.SpColorMorphTo(pattern,
                                             pattern.GetRGBA(),
                                             color,
                                             duration=0.3)

    def IsSameBlueprint(self):
        if not self.oldJobData or not self.jobData:
            return False
        if self.jobData:
            return self.jobData.blueprint.IsSameBlueprint(
                self.oldJobData.blueprint)
        return False

    def UpdateGaugeValue(self):
        if not self.gauge or not self.jobData:
            return
        self.gauge.SetValue(self.jobData.GetGaugeValue())

    def SetJobRuns(self, value):
        if self.setJobRunsThread is None:
            self.setJobRunsThread = uthread.new(self._SetJobRuns)
        self.newNumRuns = value

    def _SetJobRuns(self):
        while self.jobData and self.newNumRuns is not None:
            if self.newNumRuns != self.jobData.runs:
                newNumRuns = self.newNumRuns
                self.newNumRuns = None
                self.jobData.runs = newNumRuns
                sm.GetService('audio').SendUIEvent('ind_runsChanged')
            blue.synchro.SleepWallclock(100)

        self.setJobRunsThread = None

    def OnRunsEdit(self, value):
        try:
            value = int(value)
        except ValueError:
            return

        if self.jobData and not self.jobData.IsInstalled():
            self.SetJobRuns(value)

    def OnRunsChanged(self):
        self.UpdateGaugeValue()
        self.UpdateRunsRemainingLabel()

    def OnRunsPerCopyEdit(self, value):
        try:
            value = int(value)
        except ValueError:
            return

        self.jobData.licensedRuns = value

    def ConstructBackground(self):
        Frame(name='bgFrame',
              parent=self,
              align=uiconst.CENTER,
              state=uiconst.UI_DISABLED,
              width=75,
              height=75,
              opacity=0.1)
        blueprintBg = FrameThemeColored(
            name='blueprintBgFill',
            parent=self,
            align=uiconst.CENTER,
            state=uiconst.UI_DISABLED,
            texturePath='res:/UI/Texture/classes/Industry/Center/bgFrame.png',
            width=90,
            height=90)
        self.dashesCont = Container(name='dashesCont',
                                    parent=self,
                                    state=uiconst.UI_DISABLED,
                                    pos=(75, 0, 150, 150),
                                    align=uiconst.CENTER)
        self.bgCont = Container(name='bgCont',
                                parent=self,
                                state=uiconst.UI_DISABLED,
                                width=150,
                                height=150,
                                align=uiconst.CENTER)
        self.topWedge = Container(name='topWedge',
                                  parent=self.bgCont,
                                  align=uiconst.CENTERTOP,
                                  pos=(0, 0, 84, 60))
        topLines = Sprite(
            bgParent=self.topWedge,
            texturePath=
            'res:/UI/Texture/classes/Industry/Center/wedgeTopBottom.png')
        topDots = Sprite(
            bgParent=self.topWedge,
            texturePath=
            'res:/UI/Texture/classes/Industry/Center/dotsTopBottom.png')
        topBg = Sprite(
            bgParent=self.topWedge,
            texturePath='res:/UI/Texture/classes/Industry/Center/bgTop.png',
            color=COLOR_FRAME)
        self.bottomWedge = Container(name='bottomWedge',
                                     parent=self.bgCont,
                                     align=uiconst.CENTERBOTTOM,
                                     pos=(0, 0, 84, 60))
        bottomLines = Sprite(
            bgParent=self.bottomWedge,
            texturePath=
            'res:/UI/Texture/classes/Industry/Center/wedgeTopBottom.png',
            rotation=pi)
        bottomDots = Sprite(
            bgParent=self.bottomWedge,
            texturePath=
            'res:/UI/Texture/classes/Industry/Center/dotsTopBottom.png',
            rotation=pi)
        bottomBg = Sprite(
            bgParent=self.bottomWedge,
            texturePath='res:/UI/Texture/classes/Industry/Center/bgBottom.png',
            color=COLOR_FRAME)
        self.leftWedge = Container(name='leftWedge',
                                   parent=self.bgCont,
                                   align=uiconst.CENTERLEFT,
                                   pos=(0, 0, 60, 84))
        leftLines = Sprite(
            bgParent=self.leftWedge,
            texturePath=
            'res:/UI/Texture/classes/Industry/Center/wedgeLeftRight.png')
        leftDots = Sprite(
            bgParent=self.leftWedge,
            texturePath=
            'res:/UI/Texture/classes/Industry/Center/dotsLeftRight.png')
        leftBg = Sprite(
            bgParent=self.leftWedge,
            texturePath='res:/UI/Texture/classes/Industry/Center/bgLeft.png',
            color=COLOR_FRAME)
        self.rightWedge = Container(name='rightWedge',
                                    parent=self.bgCont,
                                    align=uiconst.CENTERRIGHT,
                                    pos=(0, 0, 60, 84))
        rightLines = Sprite(
            bgParent=self.rightWedge,
            texturePath=
            'res:/UI/Texture/classes/Industry/Center/wedgeLeftRight.png',
            rotation=pi)
        rightDots = Sprite(
            bgParent=self.rightWedge,
            texturePath=
            'res:/UI/Texture/classes/Industry/Center/dotsLeftRight.png',
            rotation=pi)
        rightBg = Sprite(
            bgParent=self.rightWedge,
            texturePath='res:/UI/Texture/classes/Industry/Center/bgRight.png',
            color=COLOR_FRAME)
        self.wedgeLines = [topLines, bottomLines, leftLines, rightLines]
        self.wedgeDots = [topDots, bottomDots, leftDots, rightDots]
        self.wedgeBg = [topBg, bottomBg, leftBg, rightBg]

    def ShowDashes(self):
        for rotation in (0, pi / 2, pi, 3 * pi / 2):
            BlueDash(parent=self.dashesCont,
                     align=uiconst.CENTERLEFT,
                     rotation=pi / 4 + rotation,
                     rotationCenter=(0.0, 0.5))

    def HideDashes(self):
        self.dashesCont.Flush()

    def OnNewJobData(self, jobData):
        self.oldJobData = self.jobData
        self.jobData = jobData
        self.skillSprite.OnNewJobData(jobData)
        self.containerME.OnNewJobData(jobData)
        self.containerTE.OnNewJobData(jobData)
        self.ReconstructGauge()
        if self.gauge:
            self.gauge.OnNewJobData(jobData)
        self.UpdateState()
        self.AnimEntry()
        self.numericInputTimer = None

    def OnIndustryWndMouseWheel(self, *args):
        if not self.jobData:
            return
        self.runsEdit.OnMouseWheel()
        if uicore.registry.GetFocus() != self.runsEdit:
            uicore.registry.SetFocus(self.runsEdit)

    def OnIndustryWndClick(self):
        if not self.jobData:
            return
        uicore.registry.SetFocus(self.runsEdit)