def select_frame(self):
        selected_item = self.frame_list_view.currentItem()
        if selected_item:
            selected_component = selected_item.component
            graphic = self.selected_animation.component.graphic.component
            file_name = graphic.file_name
            self.show_graphic(file_name)

            # set field values
            crop = selected_component.component.crop
            self.frame_x_field.setText(str(crop.x))
            self.frame_y_field.setText(str(crop.y))
            self.frame_width_field.setText(str(crop.w))
            self.frame_height_field.setText(str(crop.h))
            self.frame_repeat_field.setText(str(selected_component.component.repeat))

            # update any drawn frame boxes
            self.graphic_viewer.set_rect(crop)

            # fire event for selecting a frame
            new_event = Event('selected_frame',
                              frame_component=selected_component,
                              entity=selected_component.component.entity_id,
                              graphic_file_name=file_name)
            EVENT_MANAGER.fire_event(new_event)
    def add_animation(self):
        animation_name = str(self.animation_name_field.text())
        entity = self.context['selected_entity']
        animation_component = AnimationComponent(entity_id=entity,
                                                 graphic=self.selected_graphic)
        animation_component_wrapper = Component(animation_component, 
                                                animation_name)
        widget_component = WidgetItemComponent(animation_name, 
                                               animation_component_wrapper)
        self.animation_list_view.addItem(widget_component)

        # add new component to the application context
        context_animations = self.context['entities'][entity]['components']['animation']
        context_animations.append(animation_component_wrapper)

        # fire event for adding an animation
        new_event = Event('added_animation',
                          animation_component=animation_component_wrapper,
                          entity=animation_component_wrapper.component.entity_id)
        EVENT_MANAGER.fire_event(new_event)
        new_event = Event('added_component',
                          entity=entity,
                          component_type='animation',
                          component=animation_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
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    def add_binding(self):
        entity = self.context['selected_entity']
        binding_name = str(self.binding_name_field.text())

        # begin by building the bindings dictionary
        bindings = dict()
        mirrors = dict()
        for i in range(self.selected_inp_list_view.count()):
            input_comp = self.selected_inp_list_view.item(i).component
            key = input_comp.component.name.text
            bindings[key] = input_comp
            mirrors[key] = input_comp.component.mirror
        binding_comp = InputComponent(entity_id=entity,
                                      bindings=bindings,
                                      mirror_bindings=mirrors)

        binding_comp_wrapper = Component(binding_comp, binding_name)
        widget_component = WidgetItemComponent(binding_name,
                                               binding_comp_wrapper)
        self.binding_list_view.addItem(widget_component)

        # add the component to the application context
        self.context['entities'][entity]['components']['binding'].append(
            binding_comp_wrapper)

        # fire event for adding new binding
        new_event = Event('added_binding',
                          binding_component=binding_comp_wrapper)
        EVENT_MANAGER.fire_event(new_event)
        new_event = Event('added_component',
                          entity=entity,
                          component_type='binding',
                          component=binding_comp_wrapper)
        EVENT_MANAGER.fire_event(new_event)
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    def add_animation(self):
        animation_name = str(self.animation_name_field.text())
        entity = self.context['selected_entity']
        animation_component = AnimationComponent(entity_id=entity,
                                                 graphic=self.selected_graphic)
        animation_component_wrapper = Component(animation_component,
                                                animation_name)
        widget_component = WidgetItemComponent(animation_name,
                                               animation_component_wrapper)
        self.animation_list_view.addItem(widget_component)

        # add new component to the application context
        context_animations = self.context['entities'][entity]['components'][
            'animation']
        context_animations.append(animation_component_wrapper)

        # fire event for adding an animation
        new_event = Event(
            'added_animation',
            animation_component=animation_component_wrapper,
            entity=animation_component_wrapper.component.entity_id)
        EVENT_MANAGER.fire_event(new_event)
        new_event = Event('added_component',
                          entity=entity,
                          component_type='animation',
                          component=animation_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
    def add_movement(self):
        entity = self.context['selected_entity']
        name = str(self.move_name_field.text())
        standard = self.velocity_standard_type.isChecked()
        pulse = self.velocity_pulse_type.isChecked()
        parent = self.parent_list_view.currentItem()
        body = self.body_tree_view.currentItem().component
        velocity_wrapper = self.velocity_list_view.currentItem().component
        if parent != None:
            parent = parent.component

        # create movement component object
        movement_component = MovementComponent(entity_id=entity,
                                               body=body,
                                               parent=parent,
                                               velocity=velocity_wrapper)
        movement_component_wrapper = Component(movement_component, name)
        widget_component = WidgetItemComponent(name, movement_component_wrapper)

        self.movement_list_view.addItem(widget_component)
        self.context['entities'][entity]['components']['movement'].append(movement_component_wrapper)

        # fire event
        new_event = Event('added_component',
                          entity=entity,
                          component_type='movement',
                          component=movement_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
    def add_box(self):
        box_name = str(self.box_name_field.text())
        entity = self.context['selected_entity']
        frame = self.selected_frame.component
        rect = Rect(int(self.box_x_field.text()), int(self.box_y_field.text()),
                    int(self.box_width_field.text()),
                    int(self.box_height_field.text()))
        hitactive = self.check_context['hitactive'] > 0
        hurtactive = self.check_context['hurtactive'] > 0
        blockactive = self.check_context['blockactive'] > 0
        solid = self.check_context['solid'] > 0
        box_component = BoxComponent(entity_id=entity,
                                     rect=rect,
                                     anchor=self.anchor,
                                     hitactive=hitactive,
                                     hurtactive=hurtactive,
                                     blockactive=blockactive,
                                     solid=solid)
        box_component_wrapper = Component(box_component, box_name)
        widget_component = WidgetItemComponent(box_name, box_component_wrapper)
        self.box_list_view.addItem(widget_component)

        # add box to the selected frame's box list
        frame.hitboxes.append(box_component_wrapper)

        # add the box component to the application context
        self.context['entities'][entity]['components']['hitbox'].append(
            box_component_wrapper)

        # fire event
        new_event = Event('added_component',
                          entity=entity,
                          component_type='hitbox',
                          component=box_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
 def add_state(self):
     entity = self.context['selected_entity']
     state_name = str(self.state_name_field.text())
     # get activation event
     act_event_name = str(self.activation_list_view.currentItem().text())
     # get deactivation event
     deact_event_name = str(self.deactivation_list_view.currentItem().text())
     # get activation component
     act_component = self.activation_component_tree_view.currentItem().component
     # build list of rules added to this state
     rules = list()
     rule_values = dict()
     for i in range(self.selected_rule_list_view.count()):
         item = self.selected_rule_list_view.item(i)
         rule_component = item.component
         rules.append(rule_component.rule)
         rule_values[str(rule_component.rule.text)] = rule_component.rule_value
     # create state component
     state_component = StateComponent(entity_id=entity,
                                      rules=rules,
                                      activation_event_type=act_event_name,
                                      deactivation_event_type=deact_event_name,
                                      activation_component=act_component,
                                      rule_values=rule_values)
     state_component_wrapper = Component(state_component, state_name)
     widget_component = WidgetItemComponent(state_name, state_component_wrapper)
     self.state_list_view.addItem(widget_component)
     # add state component to application context
     self.context['entities'][entity]['components']['state'].append(state_component_wrapper)
     # fire event for adding component
     new_event = Event('added_component',
                       entity=entity,
                       component_type='state',
                       component=state_component_wrapper)
     EVENT_MANAGER.fire_event(new_event)
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    def add_graphic(self):
        # add the new graphic to the UI
        selected_asset = self.asset_list_view.currentItem()
        selected_component = selected_asset.component
        file_name = selected_component.component.file_name
        graphic_name = str(self.graphic_name_field.text())
        selected_anchor = self.anchor_list_view.currentItem().component
        graphic_component = GraphicsComponent(entity_id=self.context.get('selected_entity'),
                                              surface=selected_component.component.surface,
                                              file_name=file_name,
                                              dest=selected_anchor)
        graphic_component_wrapper = Component(graphic_component, graphic_name)
        widget_component = WidgetItemComponent(graphic_name, graphic_component_wrapper)
        self.graphic_list_view.addItem(widget_component)

        # render it to the label image holder
        self.show_graphic(file_name)

        # then add it to the application context
        entity_name = self.context.get('selected_entity')
        if entity_name:
            self.context['entities'][entity_name]['components']['graphic'].append(graphic_component_wrapper)

        # fire off an event
        new_event = Event('graphic_added',
                          graphic_component=graphic_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
        new_event = Event('added_component',
                          entity=entity_name,
                          component_type='graphic',
                          component=graphic_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
    def select_box(self):
        selected_item = self.box_list_view.currentItem()
        if selected_item:
            selected_component = selected_item.component
            box = selected_component.component

            # set field values
            hurtactive = 2 if box.hurtactive else 0
            hitactive = 2 if box.hitactive else 0
            blockactive = 2 if box.blockactive else 0
            solid = 2 if box.solid else 0
            self.box_x_field.setText(str(box.rect.x))
            self.box_y_field.setText(str(box.rect.y))
            self.box_width_field.setText(str(box.rect.w))
            self.box_height_field.setText(str(box.rect.h))
            self.box_hurtactive_check.setCheckState(hurtactive)
            self.box_hitactive_check.setCheckState(hitactive)
            self.box_blockactive_check.setCheckState(blockactive)
            self.box_solid_check.setCheckState(solid)

            # update drawn box in graphic viewer
            self.graphic_viewer.set_box(x=box.rect.x,
                                        y=box.rect.y,
                                        w=box.rect.w,
                                        h=box.rect.h)

            # fire event for selecting a box
            new_event = Event('selected_box',
                              box_component=selected_component,
                              entity=selected_component.component.entity_id)
            EVENT_MANAGER.fire_event(new_event)
    def add_frame(self):
        frame_name = str(self.frame_name_field.text())
        entity = self.context['selected_entity']
        ani = self.selected_animation
        crop = Rect(int(self.frame_x_field.text()),
                    int(self.frame_y_field.text()),
                    int(self.frame_width_field.text()),
                    int(self.frame_height_field.text()))
        repeat = int(self.frame_repeat_field.text())
        frame_component = FrameComponent(entity_id=entity,
                                         crop=crop,
                                         repeat=repeat)
        frame_component_wrapper = Component(frame_component, frame_name)
        widget_component = WidgetItemComponent(frame_name, 
                                               frame_component_wrapper)
        self.frame_list_view.addItem(widget_component)

        # add new frame component to the selected animation's frame list
        ani.component.frames.append(frame_component_wrapper)

        # fire event
        new_event = Event('added_component',
                          entity=entity,
                          component_type='frame',
                          component=frame_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
    def add_binding(self):
        entity = self.context['selected_entity']
        binding_name = str(self.binding_name_field.text())

        # begin by building the bindings dictionary
        bindings = dict()
        mirrors = dict()
        for i in range(self.selected_inp_list_view.count()):
            input_comp = self.selected_inp_list_view.item(i).component
            key = input_comp.component.name.text
            bindings[key] = input_comp
            mirrors[key] = input_comp.component.mirror
        binding_comp = InputComponent(entity_id=entity,
                                      bindings=bindings,
                                      mirror_bindings=mirrors)

        binding_comp_wrapper = Component(binding_comp, binding_name)
        widget_component = WidgetItemComponent(binding_name, binding_comp_wrapper)
        self.binding_list_view.addItem(widget_component)

        # add the component to the application context
        self.context['entities'][entity]['components']['binding'].append(binding_comp_wrapper)

        # fire event for adding new binding
        new_event = Event('added_binding',
                          binding_component=binding_comp_wrapper)
        EVENT_MANAGER.fire_event(new_event)
        new_event = Event('added_component',
                          entity=entity,
                          component_type='binding',
                          component=binding_comp_wrapper)
        EVENT_MANAGER.fire_event(new_event)
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    def add_exec(self):
        entity = self.context['selected_entity']
        exec_name = str(self.exec_name_field.text())
        binding = self.binding_list_view.currentItem().component
        # build list of selected moves
        moves = list()
        for i in range(self.selected_move_list_view.count()):
            item = self.selected_move_list_view.item(i)
            move = item.component
            moves.append(move)
        exec_component = ExecutionComponent(entity_id=entity,
                                            executables=moves,
                                            inputs=binding)
        exec_component_wrapper = Component(exec_component, exec_name)
        widget_component = WidgetItemComponent(exec_name,
                                               exec_component_wrapper)
        self.exec_list_view.addItem(widget_component)

        # add execution component to the application context
        self.context['entities'][entity]['components']['execution'].append(
            exec_component_wrapper)

        # fire event for adding new execution
        new_event = Event('added_execution',
                          execution_component=exec_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
        new_event = Event('added_component',
                          entity=entity,
                          component_type='execution',
                          component=exec_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
Exemple #13
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    def select_graphic(self):
        selected_item = self.graphic_list_view.currentItem()
        if not selected_item: return
        selected_component = selected_item.component
        name = selected_component.text
        anchor = selected_component.component.dest
        # set the name field
        self.graphic_name_field.setText(name)
        # this function gets called when a graphic is removed,
        # so we need to make sure there is actually a selected item
        if selected_item:
            file_name = selected_component.component.file_name
            self.show_graphic(file_name)

        # fire event for selecting a graphic
        new_event = Event('selected_graphic',
                          graphic_component=selected_component,
                          entity=selected_component.component.entity_id)
        EVENT_MANAGER.fire_event(new_event)

        anchor = selected_component.component.dest
        # select the proper anchor
        for i in xrange(self.anchor_list_view.count()):
            item = self.anchor_list_view.item(i)
            component = item.component
            if component == anchor:
                self.anchor_list_view.setCurrentRow(i)
                break
Exemple #14
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    def select_frame(self):
        selected_item = self.frame_list_view.currentItem()
        if selected_item:
            selected_component = selected_item.component
            graphic = self.selected_animation.component.graphic.component
            file_name = graphic.file_name
            self.show_graphic(file_name)

            # set field values
            crop = selected_component.component.crop
            self.frame_x_field.setText(str(crop.x))
            self.frame_y_field.setText(str(crop.y))
            self.frame_width_field.setText(str(crop.w))
            self.frame_height_field.setText(str(crop.h))
            self.frame_repeat_field.setText(
                str(selected_component.component.repeat))

            # update any drawn frame boxes
            self.graphic_viewer.set_rect(crop)

            # fire event for selecting a frame
            new_event = Event('selected_frame',
                              frame_component=selected_component,
                              entity=selected_component.component.entity_id,
                              graphic_file_name=file_name)
            EVENT_MANAGER.fire_event(new_event)
    def select_box(self):
        selected_item = self.box_list_view.currentItem()
        if selected_item:
            selected_component = selected_item.component
            box = selected_component.component

            # set field values
            hurtactive = 2 if box.hurtactive else 0
            hitactive = 2 if box.hitactive else 0
            blockactive = 2 if box.blockactive else 0
            solid = 2 if box.solid else 0
            self.box_x_field.setText(str(box.rect.x))
            self.box_y_field.setText(str(box.rect.y))
            self.box_width_field.setText(str(box.rect.w))
            self.box_height_field.setText(str(box.rect.h))
            self.box_hurtactive_check.setCheckState(hurtactive)
            self.box_hitactive_check.setCheckState(hitactive)
            self.box_blockactive_check.setCheckState(blockactive)
            self.box_solid_check.setCheckState(solid)

            # update drawn box in graphic viewer
            self.graphic_viewer.set_box(x=box.rect.x,
                                        y=box.rect.y,
                                        w=box.rect.w,
                                        h=box.rect.h)

            # fire event for selecting a box
            new_event = Event('selected_box',
                              box_component=selected_component,
                              entity=selected_component.component.entity_id)
            EVENT_MANAGER.fire_event(new_event)
    def add_move(self):
        move_name = str(self.move_name_field.text())
        entity = self.context['selected_entity']
        selected_animation = self.ani_list_view.currentItem().component
        # build a list of the chosen inputs
        inputs = list()
        for i in range(self.selected_inp_list_view.count()):
            item = self.selected_inp_list_view.item(i)
            inp_component = item.component
            inputs.append(inp_component)

        # construct the move component
        move = MoveComponent(entity_id=entity,
                             name=move_name,
                             animation=selected_animation,
                             inputs=inputs)
        move_component_wrapper = Component(move, move_name)
        widget_component = WidgetItemComponent(move_name, move_component_wrapper)
        self.move_list_view.addItem(widget_component)

        # add the move component to the application context
        self.context['entities'][entity]['components']['move'].append(move_component_wrapper)

        # fire event for adding new move
        new_event = Event('added_move',
                          move_component=move_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
        new_event = Event('added_component',
                          entity=entity,
                          component_type='move',
                          component=move_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
Exemple #17
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    def add_frame(self):
        frame_name = str(self.frame_name_field.text())
        entity = self.context['selected_entity']
        ani = self.selected_animation
        crop = Rect(int(self.frame_x_field.text()),
                    int(self.frame_y_field.text()),
                    int(self.frame_width_field.text()),
                    int(self.frame_height_field.text()))
        repeat = int(self.frame_repeat_field.text())
        frame_component = FrameComponent(entity_id=entity,
                                         crop=crop,
                                         repeat=repeat)
        frame_component_wrapper = Component(frame_component, frame_name)
        widget_component = WidgetItemComponent(frame_name,
                                               frame_component_wrapper)
        self.frame_list_view.addItem(widget_component)

        # add new frame component to the selected animation's frame list
        ani.component.frames.append(frame_component_wrapper)

        # fire event
        new_event = Event('added_component',
                          entity=entity,
                          component_type='frame',
                          component=frame_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
    def add_exec(self):
        entity = self.context["selected_entity"]
        exec_name = str(self.exec_name_field.text())
        binding = self.binding_list_view.currentItem().component
        # build list of selected moves
        moves = list()
        for i in range(self.selected_move_list_view.count()):
            item = self.selected_move_list_view.item(i)
            move = item.component
            moves.append(move)
        exec_component = ExecutionComponent(entity_id=entity, executables=moves, inputs=binding)
        exec_component_wrapper = Component(exec_component, exec_name)
        widget_component = WidgetItemComponent(exec_name, exec_component_wrapper)
        self.exec_list_view.addItem(widget_component)

        # add execution component to the application context
        self.context["entities"][entity]["components"]["execution"].append(exec_component_wrapper)

        # fire event for adding new execution
        new_event = Event("added_execution", execution_component=exec_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
        new_event = Event(
            "added_component", entity=entity, component_type="execution", component=exec_component_wrapper
        )
        EVENT_MANAGER.fire_event(new_event)
    def remove_input(self):
        selected_index = self.input_list_view.currentRow()
        selected_input = self.input_list_view.takeItem(selected_index)

        # remove the input from the application context
        self.context["inputs"].remove(selected_input.component)

        # fire event for removing aninput
        new_event = Event("removed_input", input_component=selected_input.component)
        EVENT_MANAGER.fire_event(new_event)
    def remove_input(self):
        selected_index = self.input_list_view.currentRow()
        selected_input = self.input_list_view.takeItem(selected_index)

        # remove the input from the application context
        self.context['inputs'].remove(selected_input.component)

        # fire event for removing aninput
        new_event = Event('removed_input',
                          input_component=selected_input.component)
        EVENT_MANAGER.fire_event(new_event)
 def remove_state(self):
     entity = self.context['selected_entity']
     selected_index = self.state_list_view.currentRow()
     selected_item = self.state_list_view.takeItem(selected_index)
     # remove state component from application context
     self.context['entities'][entity]['components']['state'].remove(selected_item.component)
     # fire event for removing component
     new_event = Event('removed_component',
                       entity=entity,
                       component_type='state',
                       component=selected_item.component)
     EVENT_MANAGER.fire_event(new_event)
Exemple #22
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    def add_debug(self):
        entity = self.context['selected_entity']
        name = self.debug_name_field.text()
        component_item = self.component_tree_view.currentItem()
        lambda_component = component_item.component
        color = self.color_list_view.currentItem().component
        location_vec = self.vector_list_view.currentItem().component

        inner_component = lambda_component.component.component
        #component_type = component_wrapper.__class__.__name__
        attr = getattr(inner_component, lambda_component.attr).component
        component_type = attr.__class__.__name__
        # create the debug component
        # extract the real component from a LambdaDef
        if component_type == 'BoxComponent':
            rect = getattr(inner_component, lambda_component.attr)
            debug_component = DebugComponent(entity_id=entity,
                                             rect=rect,
                                             style={'color': color})
        else:
            lambda_name = lambda_component.attr
            text_lambda = TextLambdaDef(lambda_component, lambda_name, '{a}')
            text = str(getattr(lambda_component.component.component, lambda_name).component)
            text_comp = TextComponent(entity_id=entity,
                                      text=text,
                                      loc=location_vec,
                                      style={'color':color})
            text_wrapper = Component(text_comp, text)
            # add this text component to the context
            self.context['entities'][entity]['components']['text'].append(text_wrapper)
            new_event = Event('added_component',
                              entity=entity,
                              component_type='text',
                              component=text_wrapper)
            EVENT_MANAGER.fire_event(new_event)
            # finally create debug component
            debug_component = DebugComponent(entity_id=entity,
                                             text=text_wrapper,
                                             get_value=text_lambda,
                                             style={'color': color})

        debug_wrapper = Component(debug_component, name)
        widget_item = WidgetItemComponent(name, debug_wrapper)
        self.debug_list_view.addItem(widget_item)

        # add to context
        self.context['entities'][entity]['components']['debug'].append(debug_wrapper)
        # fire event
        new_event = Event('added_component',
                          entity=entity,
                          component_type='debug',
                          component=debug_wrapper)
        EVENT_MANAGER.fire_event(new_event)
Exemple #23
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    def remove_asset(self):
        # remove the selectd graphic item from the UI
        selected_index = self.asset_list_view.currentRow()
        selected_item = self.asset_list_view.currentItem()
        self.asset_list_view.takeItem(selected_index)

        # then remove it from the application context
        self.context['assets'].remove(selected_item.component)

        # fire off an event
        new_event = Event('asset_removed',
                          asset_component=selected_item.component)
        EVENT_MANAGER.fire_event(new_event)
    def remove_asset(self):
        # remove the selectd graphic item from the UI
        selected_index = self.asset_list_view.currentRow()
        selected_item = self.asset_list_view.currentItem()
        self.asset_list_view.takeItem(selected_index)

        # then remove it from the application context
        self.context['assets'].remove(selected_item.component)

        # fire off an event
        new_event = Event('asset_removed',
                          asset_component=selected_item.component)
        EVENT_MANAGER.fire_event(new_event)
    def add_input(self):
        inp_name = str(self.input_name_field.text())
        inp = Input(name=inp_name)
        inp_wrapper = Component(inp, inp_name)
        widget_component = WidgetItemComponent(inp_name, inp_wrapper)
        self.input_list_view.addItem(widget_component)

        # add input to the application context
        self.context['inputs'].append(inp_wrapper)

        # fire event for adding new input
        new_event = Event('added_input', input_component=inp_wrapper)
        EVENT_MANAGER.fire_event(new_event)
    def add_input(self):
        inp_name = str(self.input_name_field.text())
        inp = Input(name=inp_name)
        inp_wrapper = Component(inp, inp_name)
        widget_component = WidgetItemComponent(inp_name, inp_wrapper)
        self.input_list_view.addItem(widget_component)

        # add input to the application context
        self.context["inputs"].append(inp_wrapper)

        # fire event for adding new input
        new_event = Event("added_input", input_component=inp_wrapper)
        EVENT_MANAGER.fire_event(new_event)
    def remove_exec(self):
        entity = self.context["selected_entity"]
        selected_index = self.exec_list_view.currentRow()
        selected_item = self.exec_list_view.takeItem(selected_index)
        selected_component = selected_item.component

        # remove execution component from the application context
        self.context["entities"][entity]["components"]["execution"].remove(selected_component)

        # fire event for removing execution
        new_event = Event("removed_execution", execution_component=selected_component)
        EVENT_MANAGER.fire_event(new_event)
        new_event = Event("removed_component", entity=entity, component_type="execution", component=selected_component)
        EVENT_MANAGER.fire_event(new_event)
Exemple #28
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    def select_animation(self):
        selected_item = self.animation_list_view.currentItem()
        # this function gets called when an animation is removed,
        # so we need to make sure there is actually a selected item
        if selected_item:
            selected_component = selected_item.component
            file_name = selected_component.component.graphic.component.file_name
            self.show_graphic(file_name)

            # fire event for selecting an animation
            new_event = Event('selected_animation',
                              animation_component=selected_component,
                              entity=selected_component.component.entity_id)
            EVENT_MANAGER.fire_event(new_event)
    def mousePressEvent(self, event):
        click_pos = event.pos()
        # translate the click position into scene coordinates
        click_pos = self.mapToScene(click_pos)
        self.dragging = True
        self.box_rect.x = click_pos.x()
        self.box_rect.y = click_pos.y()
        self.box_rect.w = 0
        self.box_rect.h = 0
        self.awkward_update()

        # fire event for updating box
        new_event = Event('updated_box', box=self.box_rect)
        EVENT_MANAGER.fire_event(new_event)
    def mouseReleaseEvent(self, event):
        release_pos = event.pos()
        # translate the release position into scene coordinates
        release_pos = self.mapToScene(release_pos)
        self.dragging = False
        self.box_rect.w = release_pos.x() - self.box_rect.x
        self.box_rect.h = release_pos.y() - self.box_rect.y
        #self.box_rect.setWidth(release_pos.x() - self.box_rect.x())
        #self.box_rect.setHeight(release_pos.y() - self.box_rect.y())
        self.awkward_update()

        # fire event for updating box
        new_event = Event('updated_box', box=self.box_rect)
        EVENT_MANAGER.fire_event(new_event)
    def mouseMoveEvent(self, event):
        drag_pos = event.pos()
        if self.dragging:
            # traslate the drag position into scene coordinates
            drag_pos = self.mapToScene(drag_pos)
            self.box_rect.w = drag_pos.x() - self.box_rect.x
            self.box_rect.h = drag_pos.y() - self.box_rect.y
            #self.box_rect.setWidth(drag_pos.x() - self.box_rect.x())
            #self.box_rect.setHeight(drag_pos.y() - self.box_rect.y())
            self.awkward_update()

            # fire event for updating frame box
            new_event = Event('updated_box', box=self.box_rect)
            EVENT_MANAGER.fire_event(new_event)
 def remove_vector(self):
     entity = self.context['selected_entity']
     selected_index = self.vector_list_view.currentRow()
     selected_item = self.vector_list_view.takeItem(selected_index)
     selected_component = selected_item.component
     self.context['entities'][entity]['components']['vector'].remove(selected_component)
     new_event = Event('removed_component',
                       entity=entity,
                       component_type='vector',
                       component=selected_component)
     EVENT_MANAGER.fire_event(new_event)
     new_event = Event('vector_removed',
                       vector_component=selected_component)
     EVENT_MANAGER.fire_event(new_event)
    def select_animation(self):
        selected_item = self.animation_list_view.currentItem()
        # this function gets called when an animation is removed,
        # so we need to make sure there is actually a selected item
        if selected_item:
            selected_component = selected_item.component
            file_name = selected_component.component.graphic.component.file_name
            self.show_graphic(file_name)

            # fire event for selecting an animation
            new_event = Event('selected_animation',
                              animation_component=selected_component,
                              entity=selected_component.component.entity_id)
            EVENT_MANAGER.fire_event(new_event)
Exemple #34
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    def remove_frame(self):
        entity = self.context['selected_entity']
        selected_index = self.frame_list_view.currentRow()
        selected_frame = self.frame_list_view.takeItem(selected_index)

        # remove the frame from its parent animation
        frame_component = selected_frame.component
        self.selected_animation.component.frames.remove(frame_component)

        # fire event
        new_event = Event('removed_component',
                          entity=entity,
                          component_type='frame',
                          component=frame_component)
        EVENT_MANAGER.fire_event(new_event)
    def mousePressEvent(self, event):
        click_pos = event.pos()
        # translate the click position into scene coordinates
        click_pos = self.mapToScene(click_pos)
        self.dragging = True
        self.box_rect.x = click_pos.x()
        self.box_rect.y = click_pos.y()
        self.box_rect.w = 0
        self.box_rect.h = 0
        self.awkward_update()

        # fire event for updating box 
        new_event = Event('updated_box',
                          box=self.box_rect)
        EVENT_MANAGER.fire_event(new_event)
    def remove_rule(self):
        selected_index = self.rule_list_view.currentRow()
        selected_item = self.rule_list_view.takeItem(selected_index)
        selected_component = selected_item.component

        # remove rule from application context
        for comp in self.context['rules']:
            if comp == selected_component:
                self.context['rules'].remove(comp)
                break

        # fire event for removing rule
        new_event = Event('removed_rule',
                          rule_component=selected_component)
        EVENT_MANAGER.fire_event(new_event)
    def mouseReleaseEvent(self, event):
        release_pos = event.pos()
        # translate the release position into scene coordinates
        release_pos = self.mapToScene(release_pos)
        self.dragging = False
        self.frame_rect.w = release_pos.x() - self.frame_rect.x
        self.frame_rect.h = release_pos.y() - self.frame_rect.y
        #self.frame_rect.setWidth(release_pos.x() - self.frame_rect.x())
        #self.frame_rect.setHeight(release_pos.y() - self.frame_rect.y())
        self.awkward_update()

        # fire event for updating frame crop
        new_event = Event('updated_frame_crop',
                          crop=self.frame_rect)
        EVENT_MANAGER.fire_event(new_event)
    def remove_frame(self):
        entity = self.context['selected_entity']
        selected_index = self.frame_list_view.currentRow()
        selected_frame = self.frame_list_view.takeItem(selected_index)

        # remove the frame from its parent animation
        frame_component = selected_frame.component
        self.selected_animation.component.frames.remove(frame_component)

        # fire event
        new_event = Event('removed_component',
                          entity=entity,
                          component_type='frame',
                          component=frame_component)
        EVENT_MANAGER.fire_event(new_event)
    def mouseMoveEvent(self, event):
        drag_pos = event.pos()
        if self.dragging:
            # traslate the drag position into scene coordinates
            drag_pos = self.mapToScene(drag_pos)
            self.frame_rect.w = drag_pos.x() - self.frame_rect.x
            self.frame_rect.h = drag_pos.y() - self.frame_rect.y
            #self.frame_rect.setWidth(drag_pos.x() - self.frame_rect.x())
            #self.frame_rect.setHeight(drag_pos.y() - self.frame_rect.y())
            self.awkward_update()

            # fire event for updating frame crop
            new_event = Event('updated_frame_crop',
                              crop=self.frame_rect)
            EVENT_MANAGER.fire_event(new_event)
    def remove_movement(self):
        entity = self.context['selected_entity']
        selected_index = self.movement_list_view.currentRow()
        selected_item = self.movement_list_view.takeItem(selected_index)
        selected_component = selected_item.component

        # remove from context
        self.context['entities'][entity]['components']['movement'].remove(selected_component)

        # fire event
        new_event = Event('removed_component',
                          entity=entity,
                          component_type='movement',
                          component=selected_component)
        EVENT_MANAGER.fire_event(new_event)
 def remove_physics(self):
     selected_index = self.physics_list_view.currentRow()
     selected_item = self.physics_list_view.takeItem(selected_index)
     selected_component = selected_item.component
     self.context['entities'][self.entity]['components']['physics'].remove(selected_component)
     new_event = Event('removed_component',
                       entity=self.entity,
                       component_type='physics',
                       component=selected_component)
     EVENT_MANAGER.fire_event(new_event)
     new_event = Event('physics_removed',
                       physics_component=selected_component)
     EVENT_MANAGER.fire_event(new_event)
     # remove any hitboxes and concomitant components
     box = selected_component.component.body
     self.context['entities'][self.entity]['components']['hitbox'].remove(box)
    def remove_box(self):
        entity = self.context['selected_entity']
        selected_index = self.box_list_view.currentRow()
        selected_box = self.box_list_view.takeItem(selected_index)

        # remove the box from its parent frame
        self.selected_frame.component.hitboxes.remove(selected_box.component)

        # remove box from context
        self.context['entities'][entity]['components']['hitbox'].remove(selected_box.component)

        # fire event
        new_event = Event('removed_component',
                          entity=entity,
                          component_type='hitbox',
                          component=selected_box.component)
        EVENT_MANAGER.fire_event(new_event)
    def remove_binding(self):
        entity = self.context['selected_entity']
        selected_index = self.binding_list_view.currentRow()
        selected_item = self.binding_list_view.takeItem(selected_index)
        selected_component = selected_item.component

        # remove the component from the application context
        self.context['entities'][entity]['components']['binding'].remove(selected_component)

        # fire event for removing binding
        new_event = Event('removed_binding',
                          binding_component=selected_component)
        EVENT_MANAGER.fire_event(new_event)
        new_event = Event('removed_component',
                          entity=entity,
                          component_type='binding',
                          component=selected_component)
        EVENT_MANAGER.fire_event(new_event)
 def remove_physics(self):
     selected_index = self.physics_list_view.currentRow()
     selected_item = self.physics_list_view.takeItem(selected_index)
     selected_component = selected_item.component
     self.context['entities'][self.entity]['components']['physics'].remove(
         selected_component)
     new_event = Event('removed_component',
                       entity=self.entity,
                       component_type='physics',
                       component=selected_component)
     EVENT_MANAGER.fire_event(new_event)
     new_event = Event('physics_removed',
                       physics_component=selected_component)
     EVENT_MANAGER.fire_event(new_event)
     # remove any hitboxes and concomitant components
     box = selected_component.component.body
     self.context['entities'][self.entity]['components']['hitbox'].remove(
         box)
    def remove_box(self):
        entity = self.context['selected_entity']
        selected_index = self.box_list_view.currentRow()
        selected_box = self.box_list_view.takeItem(selected_index)

        # remove the box from its parent frame
        self.selected_frame.component.hitboxes.remove(selected_box.component)

        # remove box from context
        self.context['entities'][entity]['components']['hitbox'].remove(
            selected_box.component)

        # fire event
        new_event = Event('removed_component',
                          entity=entity,
                          component_type='hitbox',
                          component=selected_box.component)
        EVENT_MANAGER.fire_event(new_event)
 def add_vector(self):
     entity = self.context['selected_entity']
     x = float(self.x_field.text())
     y = float(self.y_field.text())
     name = str(self.vector_name_field.text())
     vector = Vector2(entity, [x, y])
     vector_wrapper = Component(vector, name)
     widget_component = WidgetItemComponent(vector_wrapper.text, vector_wrapper)
     self.vector_list_view.addItem(widget_component)
     self.context['entities'][entity]['components']['vector'].append(vector_wrapper)
     new_event = Event('added_component',
                       entity=entity,
                       component_type='vector',
                       component=vector_wrapper)
     EVENT_MANAGER.fire_event(new_event)
     new_event = Event('vector_added',
                       vector_component=vector_wrapper)
     EVENT_MANAGER.fire_event(new_event)
Exemple #47
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    def remove_exec(self):
        entity = self.context['selected_entity']
        selected_index = self.exec_list_view.currentRow()
        selected_item = self.exec_list_view.takeItem(selected_index)
        selected_component = selected_item.component

        # remove execution component from the application context
        self.context['entities'][entity]['components']['execution'].remove(
            selected_component)

        # fire event for removing execution
        new_event = Event('removed_execution',
                          execution_component=selected_component)
        EVENT_MANAGER.fire_event(new_event)
        new_event = Event('removed_component',
                          entity=entity,
                          component_type='execution',
                          component=selected_component)
        EVENT_MANAGER.fire_event(new_event)
Exemple #48
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    def remove_binding(self):
        entity = self.context['selected_entity']
        selected_index = self.binding_list_view.currentRow()
        selected_item = self.binding_list_view.takeItem(selected_index)
        selected_component = selected_item.component

        # remove the component from the application context
        self.context['entities'][entity]['components']['binding'].remove(
            selected_component)

        # fire event for removing binding
        new_event = Event('removed_binding',
                          binding_component=selected_component)
        EVENT_MANAGER.fire_event(new_event)
        new_event = Event('removed_component',
                          entity=entity,
                          component_type='binding',
                          component=selected_component)
        EVENT_MANAGER.fire_event(new_event)
Exemple #49
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    def mousePressEvent(self, event):
        click_pos = event.pos()
        # translate the click position into scene coordinates
        click_pos = self.mapToScene(click_pos)
        self.dragging = True
        self.frame_rect.x = click_pos.x()
        self.frame_rect.y = click_pos.y()
        self.frame_rect.w = 0
        self.frame_rect.h = 0
        #self.frame_rect.setX(click_pos.x())
        #self.frame_rect.setY(click_pos.y())
        #self.frame_rect.setWidth(0)
        #self.frame_rect.setHeight(0)
        self.update()
        self.repaint()

        # fire event for updating frame crop
        new_event = Event('updated_frame_crop', crop=self.frame_rect)
        EVENT_MANAGER.fire_event(new_event)
Exemple #50
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    def remove_graphic(self):
        # remove the selectd graphic item from the UI
        selected_index = self.graphic_list_view.currentRow()
        selected_item = self.graphic_list_view.currentItem()
        self.graphic_list_view.takeItem(selected_index)

        # then remove it from the application context
        entity = self.context.get('selected_entity')
        if entity:
            self.context['entities'][entity]['components']['graphic'].remove(selected_item.component)

        # fire off an event
        new_event = Event('graphic_removed',
                          graphic_component=graphic_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
        new_event = Event('removed_component',
                          entity=entity,
                          component_type='graphic',
                          component=graphic_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
    def mousePressEvent(self, event):
        click_pos = event.pos()
        # translate the click position into scene coordinates
        click_pos = self.mapToScene(click_pos)
        self.dragging = True
        self.frame_rect.x = click_pos.x()
        self.frame_rect.y = click_pos.y()
        self.frame_rect.w = 0
        self.frame_rect.h = 0
        #self.frame_rect.setX(click_pos.x())
        #self.frame_rect.setY(click_pos.y())
        #self.frame_rect.setWidth(0)
        #self.frame_rect.setHeight(0)
        self.update()
        self.repaint()

        # fire event for updating frame crop
        new_event = Event('updated_frame_crop',
                          crop=self.frame_rect)
        EVENT_MANAGER.fire_event(new_event)
Exemple #52
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    def remove_animation(self):
        entity = self.context['selected_entity']
        selected_index = self.animation_list_view.currentRow()
        selected_animation = self.animation_list_view.takeItem(selected_index)
        self.animation_list_view.takeItem(selected_index)

        # remove the animation from the application context
        inner_ani_component = selected_animation.component
        self.context['entities'][entity]['components']['animation'].remove(
            inner_ani_component)

        # fire event for removing an animation
        new_event = Event('removed_animation',
                          animation_component=inner_ani_component,
                          entity=inner_ani_component.component.entity_id)
        EVENT_MANAGER.fire_event(new_event)
        new_event = Event('removed_component',
                          entity=entity,
                          component_type='animation',
                          component=animation_component_wrapper)
        EVENT_MANAGER.fire_event(new_event)
Exemple #53
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    def remove_debug(self):
        entity = self.context['selected_entity']
        selected_row = self.debug_list_view.currentRow()
        selected_item = self.debug_list_view.currentItem()
        selected_component = selected_item.component

        # first remove from debug list
        self.debug_list_view.takeItem(selected_row)

        # then remove from context
        debug_comps = self.context['entities'][entity]['components']['debug']
        for debug_comp in debug_comps:
            if debug_comp == selected_component:
                debug_comps.remove(debug_comp)

        # fire event
        new_event = Event('removed_component',
                          entity=entity,
                          component_type='debug',
                          component=selected_component)
        EVENT_MANAGER.fire_event(new_event)