Exemple #1
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 def test_unclean_trade(self):
     e = models.Effect(trade=models.Cost(), left_trade=0, right_trade=0)
     with self.assertRaises(models.ValidationError):
         e.clean()
     e = models.Effect(trade=None, left_trade=3, right_trade=0)
     with self.assertRaises(models.ValidationError):
         e.clean()
Exemple #2
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 def test_clean_trade(self):
     e = models.Effect(trade=models.Cost(), left_trade=1)
     self.should_be_clean(e)
     e = models.Effect(trade=models.Cost(), right_trade=1)
     self.should_be_clean(e)
     e = models.Effect(trade=models.Cost(), left_trade=1, right_trade=1)
     self.should_be_clean(e)
Exemple #3
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 def test_unclean_pay(self):
     e = models.Effect(kind_payed=models.BuildingKind(),
                       money_per_local_building=0,
                       money_per_neighbor_building=0)
     with self.assertRaises(models.ValidationError):
         e.clean()
     e = models.Effect(kind_payed=None,
                       money_per_local_building=0,
                       money_per_neighbor_building=2)
     with self.assertRaises(models.ValidationError):
         e.clean()
Exemple #4
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 def test_clean_pay(self):
     e = models.Effect(kind_payed=models.BuildingKind(),
                       money_per_local_building=1)
     self.should_be_clean(e)
     e = models.Effect(kind_payed=models.BuildingKind(),
                       money_per_neighbor_building=1)
     self.should_be_clean(e)
     e = models.Effect(kind_payed=models.BuildingKind(),
                       money_per_local_building=1,
                       money_per_neighbor_building=1)
     self.should_be_clean(e)
Exemple #5
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 def test_money_per_neighbor_special(self):
     e = models.Effect(money_per_neighbor_special=2)
     p1 = mock_player(1, 1, {'civ': 1, 'mil': 4})
     p2 = mock_player(3, 1, {'civ': 2, 'mil': 4})
     p3 = mock_player(5, 1, {'civ': 3, 'mil': 4})
     money = e.money(p1, p2, p3)
     self.assertEqual(money, 16)  # 2 * (3+5)
Exemple #6
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 def test_money_per_neighbor_building(self):
     e = models.Effect(kind_payed=self.bk_civ,
                       money_per_neighbor_building=2)
     p1 = mock_player(1, 1, {'civ': 1, 'mil': 4})
     p2 = mock_player(1, 1, {'civ': 2, 'mil': 4})
     p3 = mock_player(1, 1, {'civ': 3, 'mil': 4})
     money = e.money(p1, p2, p3)
     self.assertEqual(money, 10)  # 2 * (2+3)
Exemple #7
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 def test_money_effects_accumulate(self):
     e = models.Effect(production=models.Cost(money=3),
                       kind_payed=self.bk_civ,
                       money_per_neighbor_building=2,
                       money_per_local_building=3,
                       money_per_neighbor_special=2,
                       money_per_local_special=1)
     p1 = mock_player(1, 1, {'civ': 1, 'mil': 4})
     p2 = mock_player(3, 1, {'civ': 2, 'sci': 4})
     p3 = mock_player(5, 1, {'civ': 3})
     money = e.money(p1, p2, p3)
     self.assertEqual(money, 33)  # 3 + 2 * (2+3) + 3*1 + 2*(3+5) + 1*1
Exemple #8
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 def test_money_per_local_special(self):
     e = models.Effect(money_per_local_special=2)
     p1 = mock_player(1, 1, {'civ': 1, 'mil': 4})
     p2 = mock_player(3, 1, {'civ': 2, 'mil': 4})
     money = e.money(p1, p2, p2)
     self.assertEqual(money, 2)  # 2 * 1
Exemple #9
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 def test_money_per_local_building(self):
     e = models.Effect(kind_payed=self.bk_civ, money_per_local_building=3)
     p1 = mock_player(1, 1, {'civ': 2, 'mil': 4})
     p2 = mock_player(1, 1, {'civ': 5, 'mil': 4})
     money = e.money(p1, p2, p2)
     self.assertEqual(money, 6)  # 3 * 2
Exemple #10
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 def test_money_from_production(self):
     e = models.Effect(production=models.Cost(money=3))
     p = mock_player(1, 1, {'civ': 1})
     money = e.money(p, p, p)
     self.assertEqual(money, 3)
Exemple #11
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 def test_clean_simple(self):
     e = models.Effect()
     self.should_be_clean(e)