def explode(self): explosions.Explosion1("gold", self.rect.center, self.size) sounds.explosion_object.play() sprites.asteroid_spritelist.remove(self) sprites.all_spritelist.remove(self)
def die(self): sprites.all_spritelist.remove(self) sprites.players_spritelist.remove(self) explosions.Explosion1("gold", self.rect.center, 32) self.dead = True
def explode(self): explosions.Explosion1(self.color,self.rect.center,16) sounds.explosion_laser.play() sprites.bullet_spritelist.remove(self) sprites.all_spritelist.remove(self)
def destroy(self): explosions.Explosion1("gold", self.rect.center, 32) sprites.block_spritelist.remove(self) sprites.all_spritelist.remove(self)
def collision(self, Object): self.health -= Object.damage if self.health <= 0: explosions.Explosion1("green", self.rect.center, 32)