Exemple #1
0
 def explode(self):
     explosions.Explosion1("gold", self.rect.center, self.size)
     sounds.explosion_object.play()
     sprites.asteroid_spritelist.remove(self)
     sprites.all_spritelist.remove(self)
Exemple #2
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 def die(self):
     sprites.all_spritelist.remove(self)
     sprites.players_spritelist.remove(self)
     explosions.Explosion1("gold", self.rect.center, 32)
     self.dead = True
Exemple #3
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 def explode(self):
     explosions.Explosion1(self.color,self.rect.center,16)
     sounds.explosion_laser.play()
     sprites.bullet_spritelist.remove(self)
     sprites.all_spritelist.remove(self)
Exemple #4
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 def destroy(self):
     explosions.Explosion1("gold", self.rect.center, 32)
     sprites.block_spritelist.remove(self)
     sprites.all_spritelist.remove(self)
Exemple #5
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 def collision(self, Object):
     self.health -= Object.damage
     if self.health <= 0:
         explosions.Explosion1("green", self.rect.center, 32)