Exemple #1
0
    def approximate(self,
                    segments: int = 40,
                    ucs: 'UCS' = None) -> List['Vertex']:
        """
        Approximate B-spline by a polyline with `segments` line segments. If `ucs` is not ``None``, ucs defines an
        :class:`~ezdxf.math.UCS`, to transformed the curve into :ref:`OCS`. The control points are placed xy-plane of
        the UCS, don't use z-axis coordinates, if so make sure all control points are in a plane parallel to the OCS
        base plane (UCS xy-plane), else the result is unpredictable and depends on the CAD application used to open the
        DXF file, it maybe crash.

        Args:
            segments: count of line segments for approximation, vertex count is `segments` + 1
            ucs: :class:`~ezdxf.math.UCS` definition, control points in ucs coordinates.

        Returns:
            list of vertices in :class:`~ezdxf.math.OCS` as :class:`~ezdxf.math.Vec3` objects

        """
        if self.closed:
            spline = BSplineClosed(self.control_points, order=self.degree + 1)
        else:
            spline = BSpline(self.control_points, order=self.degree + 1)
        vertices = spline.approximate(segments)
        if ucs is not None:
            vertices = (ucs.to_ocs(vertex) for vertex in vertices)
        return list(vertices)
Exemple #2
0
 def approximate(self,
                 segments: int = 40,
                 ucs: 'UCS' = None) -> List['Vertex']:
     if self.closed:
         spline = BSplineClosed(self.control_points, order=self.degree + 1)
     else:
         spline = BSpline(self.control_points, order=self.degree + 1)
     vertices = spline.approximate(segments)
     if ucs is not None:
         vertices = (ucs.to_ocs(vertex) for vertex in vertices)
     return list(vertices)
Exemple #3
0
    def render_closed_bspline(self, layout: 'BaseLayout', degree: int = 3, dxfattribs: dict = None) -> None:
        """
        Render a closed uniform BSpline as 3D :class:`~ezdxf.entities.Polyline`. Definition points are control points.

        Args:
            layout: :class:`~ezdxf.layouts.BaseLayout` object
            degree: degree of B-spline (order = `degree` + 1)
            dxfattribs: DXF attributes for :class:`~ezdxf.entities.Polyline`

        """
        spline = BSplineClosed(self.points, order=degree + 1)
        layout.add_polyline3d(list(spline.approximate(self.segments)), dxfattribs=dxfattribs)
Exemple #4
0
    def render_closed_bspline(self, layout: 'GenericLayoutType', degree: int = 3, dxfattribs: dict = None) -> None:
        """
        Render a closed uniform BSpline as 3d polyline. Definition points are control points.

        Args:
            layout: ezdxf layout
            degree: B-spline degree (order = degree + 1)
            dxfattribs: DXF attributes for POLYLINE

        """
        spline = BSplineClosed(self.points, order=degree + 1)
        layout.add_polyline3d(list(spline.approximate(self.segments)), dxfattribs=dxfattribs)
Exemple #5
0
    def render_closed_rbspline(self, layout: 'GenericLayoutType', weights: Iterable[float], degree: int = 3,
                               dxfattribs: dict = None) -> None:
        """
        Render a rational BSpline as 3d polyline.

        Args:
            layout: ezdxf layout
            weights: list of weights, requires a weight value for each defpoint.
            degree: B-spline degree (order = degree + 1)
            dxfattribs: DXF attributes for POLYLINE

        """
        spline = BSplineClosed(self.points, order=degree + 1, weights=weights)
        layout.add_polyline3d(list(spline.approximate(self.segments)), dxfattribs=dxfattribs)
Exemple #6
0
    def render_closed_rbspline(self, layout: 'BaseLayout', weights: Iterable[float], degree: int = 3,
                               dxfattribs: dict = None) -> None:
        """
        Render a rational BSpline as 3D :class:`~ezdxf.entities.Polyline`. Definition points are control
        points.

        Args:
            layout: :class:`~ezdxf.layouts.BaseLayout` object
            weights: list of weights, requires a weight value (float) for each definition point.
            degree: degree of B-spline (order = `degree` + 1)
            dxfattribs: DXF attributes for :class:`~ezdxf.entities.Polyline`

        """
        spline = BSplineClosed(self.points, order=degree + 1, weights=weights)
        layout.add_polyline3d(list(spline.approximate(self.segments)), dxfattribs=dxfattribs)