def draw_line(self, start: Vec3, end: Vec3, properties: Properties, z: float): pattern = self.pattern(properties) lineweight = self.lineweight(properties) color = properties.color if len(pattern) < 2: self.ax.add_line( Line2D( (start.x, end.x), (start.y, end.y), linewidth=lineweight, color=color, zorder=z, )) else: renderer = EzdxfLineTypeRenderer(pattern) lines = LineCollection( [((s.x, s.y), (e.x, e.y)) for s, e in renderer.line_segment(start, end)], linewidths=lineweight, color=color, zorder=z, ) lines.set_capstyle("butt") self.ax.add_collection(lines)
def draw_path(self, path, properties: Properties, z: float): pattern = self.pattern(properties) lineweight = self.lineweight(properties) color = properties.color if len(pattern) < 2: vertices, codes = _get_path_patch_data(path) patch = PathPatch( Path(vertices, codes), linewidth=lineweight, color=color, fill=False, zorder=z, ) self.ax.add_patch(patch) else: renderer = EzdxfLineTypeRenderer(pattern) segments = renderer.line_segments( path.flattening(self._config.max_flattening_distance, segments=16)) lines = LineCollection( [((s.x, s.y), (e.x, e.y)) for s, e in segments], linewidths=lineweight, color=color, zorder=z, ) lines.set_capstyle("butt") self.ax.add_collection(lines)
def draw_line(self, start: Vec3, end: Vec3, properties: Properties, z=0): pattern = self.pattern(properties) pen = self.get_pen(properties) if len(pattern) < 2: return self.scene.addLine(start.x, start.y, end.x, end.y, pen) else: add_line = self.scene.addLine renderer = EzdxfLineTypeRenderer(pattern) return [ add_line(s.x, s.y, e.x, e.y, pen) for s, e in renderer.line_segment(start, end) # PyQt has problems with very short lines: if not s.isclose(e) ]
def draw_path(self, path, properties: Properties, z=0): pattern = self.pattern(properties) pen = self.get_pen(properties) render_linetypes = bool(self.linetype_scaling) if len(pattern) < 2 or not render_linetypes: qt_path = qg.QPainterPath() _extend_qt_path(qt_path, path) return self.scene.addPath(qt_path, pen, self.no_fill) else: add_line = self.scene.addLine renderer = EzdxfLineTypeRenderer(pattern) segments = renderer.line_segments( path.flattening(self.max_flattening_distance, segments=16)) return [ add_line(s.x, s.y, e.x, e.y, pen) for s, e in segments # PyQt has problems with very short lines: if not s.isclose(e) ]