Exemple #1
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    def draw_object(self, model):
        if self.DRAW_LINES:
            glLineWidth(1)
            glPolygonMode( GL_FRONT_AND_BACK, GL_LINE )
            glBegin(GL_TRIANGLES)
            for face in model.faces:
                for v_id in face.vertex_ids():
                    vert = model.rendering_verts[v_id]
                    glColor3f(1,0,0)
                    glVertex3f(vert[0], vert[1], vert[2])
            glEnd()
        glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
        glBegin(GL_TRIANGLES)
        for face in model.faces:
            for v_id in face.vertex_ids():
                vert = model.rendering_verts[v_id]
                uv = model.uvs[v_id]
                glColor3f(1,1,1)
                glTexCoord2f(uv[0], uv[1])
                glVertex3f(vert[0], vert[1], vert[2])
        glEnd()


        glBegin(GL_LINES)
        glVertex3f(0,-300,0)
        vert = model.verts[0]
        glVertex3f(vert[0], vert[1], vert[2])
        glEnd()
Exemple #2
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    def simulate_triangle(self):
        forces = self.wind_forces(self.count)
        forces[:, 1] = -1

        acc = (self.stepsize * self.stepsize) *  linalg.inv(self.mass_matrix).dot(forces)
        dist = self.velocities * self.stepsize
        s_n = self.rendering_verts + dist + acc
        q_n_1 = np.copy(s_n)
        b_array = np.zeros((self.n + len(self.fixed_points), 3))
        M = self.mass_matrix / (self.stepsize * self.stepsize)

        for _ in range(1):
            b_array[:self.n] = M.dot(s_n)
            for face in self.faces:
                f_verts = face.vertex_ids()
                for i in range(3):
                    v1 = f_verts[i]
                    v2 = f_verts[(i + 1) % 3]
                    T = self.potential_for_triangle(face, q_n_1, v2)
                    edge = self.verts[v2] - self.verts[v1]
                    g = T.dot(edge)
                    b_array[v1] = b_array[v1] - g
                    b_array[v2] = b_array[v2] + g

        # Assign fixed points
            for con_i in range(len(self.fixed_points)):
                con = self.fixed_points[con_i]
                b_array[-(con_i + 1)] = self.verts[con.vert_a]

            q_n_1 = np.linalg.solve(self.global_matrix, b_array)
            q_n_1 = q_n_1[:-len(self.fixed_points), :] # Don't grab the unwanted fixed points
        self.velocities = ((q_n_1 - self.rendering_verts) * 0.9) / self.stepsize

        self.rendering_verts = q_n_1
Exemple #3
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    def calculate_triangle_global_matrix(self):
        fixed_point_num = len(self.fixed_points)
        M = np.zeros((self.n + fixed_point_num, self.n + fixed_point_num))
        M[:self.n, :self.n] = self.mass_matrix
        M /= (self.stepsize * self.stepsize)

        weights = np.zeros((self.n + fixed_point_num, self.n + fixed_point_num))
        weight_sum = np.zeros((self.n + fixed_point_num, self.n + fixed_point_num))
        for face in self.faces:
            verts = face.vertex_ids()
            for k in range(3):
                v_1 = verts[k]
                v_2 = verts[(k + 1) % 3]
                weights[v_1, v_2] += 1
                weights[v_2, v_1] += 1
                weight_sum[v_1, v_1] += 1
                weight_sum[v_2, v_2] += 1

        x = weight_sum - weights
        for  i in range(fixed_point_num):
            con = self.fixed_points[i]
            x[con.vert_a, -(i + 1)] = 1
            x[-(i + 1), con.vert_a] = 1
            M[-(i + 1), -(i + 1)] = 0
        return x + M
Exemple #4
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 def __init__(self, verts, faces, neighbours=[], uvs = [], constraints=[], flag_type=default_flag_type):
     self.flag_type = flag_type
     self.n = len(verts)
     self.verts = verts
     self.rendering_verts = np.copy(verts)
     self.faces = faces
     self.neighbours = neighbours
     for i in range(len(neighbours)):
         neighbours[i] = list(set(neighbours[i]))
     self.verts_to_tri = []
     for i in range(self.n):
         in_faces = []
         for face in self.faces:
             if i in face.vertex_ids():
                 in_faces.append(face)
         self.verts_to_tri.append(in_faces)
     self.uvs = uvs
     self.stepsize = 0.3
     self.velocities = np.zeros((self.n, 3))
     self.mass_matrix = np.identity(self.n)
     self.constraints = constraints
     self.fixed_points = []
     for con in self.constraints:
         if con.type() == "FIXED":
             self.fixed_points.append(con)
     if self.flag_type == "imp_tri":
         self.mass_matrix /= (len(self.faces))
         self.global_matrix = self.calculate_triangle_global_matrix()
     self.count = 0
     self.wind_magnitude = 5
Exemple #5
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    def simulate_triangle_explicit(self):
        forces = self.wind_forces(self.count)
        forces[:, 1] = -10
        s_n = self.rendering_verts
        for face in self.faces:
            res_tri_center = face.center_of_triangle(self.verts)
            def_tri_center = face.center_of_triangle(s_n)
            for vert_id in face.vertex_ids():
                T = self.potential_for_triangle(face, s_n, vert_id)
                x = self.verts[vert_id] - res_tri_center # bring to origin
                x = T.dot(x) # apply rotation
                x = x + def_tri_center # reset to original spot
                y = (x - s_n[vert_id])
                forces[vert_id] = forces[vert_id] + y

        acc = (self.stepsize * self.stepsize) * linalg.inv(self.mass_matrix).dot(forces)
        dist = self.velocities * self.stepsize
        s_n = self.rendering_verts + dist + acc

        for con_i in range(len(self.fixed_points)):
            con = self.fixed_points[con_i]
            s_n[con.vert_a] = self.verts[con.vert_a]
        self.rendering_verts = s_n