def playerResponse(self, player, response): """ Callback for handling network input """ self.playersResponded.add(player) if response not in self.repsonses: #TODO:Network: Send client an error return self.playerResponses[player] = response EventManager.triggerEvent('poll.response', self, player, response)
def stop(self): """ Stop the poll """ if not self.running: return self.running = False EventManager.unregisterCallback('game.players.add', self.addPlayer) EventManager.unregisterCallback('game.players.del', self.delPlayer) EventManager.triggerEvent('poll.finish', self, self.playerResponses) for player in self.game.players: #TODO: Send network activity: # Tell all the players the poll stopped. pass
def playerResponse(self, player, response): super(SimplePoll, self).playerResponse(player, response) if len(self.playersResponded) >= len(self.game.players): EventManager.triggerEvent('poll.finish', self, self.playerResponses)