Exemple #1
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 def playerResponse(self, player, response):
     """ Callback for handling network input """
     self.playersResponded.add(player)
     if response not in self.repsonses:
         #TODO:Network: Send client an error
         return
     self.playerResponses[player] = response
     EventManager.triggerEvent('poll.response', self, player, response)
Exemple #2
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 def stop(self):
     """ Stop the poll """
     if not self.running: return
     self.running = False
     EventManager.unregisterCallback('game.players.add', self.addPlayer)
     EventManager.unregisterCallback('game.players.del', self.delPlayer)
     EventManager.triggerEvent('poll.finish', self, self.playerResponses)
     for player in self.game.players:
         #TODO: Send network activity: 
         #    Tell all the players the poll stopped.
         pass
Exemple #3
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 def playerResponse(self, player, response):
     super(SimplePoll, self).playerResponse(player, response)
     if len(self.playersResponded) >= len(self.game.players):
         EventManager.triggerEvent('poll.finish', self, self.playerResponses)