Exemple #1
0
class Sprite(object):
    """
        A drawing surface, which can be moved around
        without destructing the background.
    
        Full example:

        .. doctest::
           >>> import fbpy.fb

           >>> import fbpy.sprite



    """

    __metaclass__ = Needmain

    def __init__(self, (x, y), (w, h)):

        self.surface = fb.Surface((x, y), (w, h))
        self.backgr = fb.Surface((x, y), (w, h))
        self.newstamp = None
        self.spritedata = []
        self.oldR = (x, y)
        self.R = (x, y)
        self.backgr.keepbackground()
        self.oldstamp = self.backgr.get_raw()
Exemple #2
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    def fckmybitchmup(cls):
        svg.Text((10,10),"loading png is also an option", 1.5, cls.midd)
        #time.sleep(2)
        cls.centor.blit("./cylonnoeye.png")
        cls.centor.update()
        #time.sleep(3)
        svg.Text((600,500),"and we can manipulate it", 0.8, cls.midd)
        svg.Text((600,520),"just like them other pix", 0.8, cls.midd)
        cls.main.update()
        #time.sleep(3)

        redeye = fb.Surface((230,400),(100,30))
        shadow = fb.Surface((230,400),(100,30))
        #redeye.blit('./eye.png')
        redeye.pixelstyle.blur = 2
        redeye.pixelstyle.blurradius = 4
        redeye.pixelstyle.sigma = 2
        
        for i in range(1600):
            redeye.clear()
            shadow.clear()
            redeye.trafo.identity()
            redeye.trafo.rotate(-0.06*np.sin(i/1600.0*8*3.14))
            redeye.pixelstyle.color.a = 245+7*np.cos(i/1600.0*16*3.14)
            redeye.origo = (230+90*np.sin(i/1600.0*8*3.14), 400 + 0*np.cos(i/1600.0*8*3.13))
            redeye.blit('./eye.png')
            #redeye.arc((50,15),20,7,0,20,20)
            redeye.styledredraw()
            shadow.update()
            redeye.update()
            shadow.icopyu(redeye)
            if i%5==0:
                #cls.centor.grabsequence("/dev/shm/cylanim")
                pass
        time.sleep(3)
Exemple #3
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 def __init__(self):
     self.win = fb.Surface()
     self.cwin = fb.Surface((10, 10), (600, 100))
     self.win.clear()
     self.win.printxy((0.5, 0.9), "fb python iface by Noisegate 2014", 1)
     self.cwin.clear()
     self.win.update()
     self.cwin.update()
Exemple #4
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 def __init__(self, x_y, w_h):
     x,y = x_y
     w,h = w_h
     self.surface = fb.Surface((x,y),(w,h))
     self.backgr = fb.Surface((x,y),(w,h))
     self.newstamp = None
     self.spritedata = []
     self.oldR = (x,y)
     self.R = (x,y)
     self.backgr.keepbackground()
     self.oldstamp = self.backgr.get_raw()
Exemple #5
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 def __init__(self,x_y,w_h):
     x,y = x_y
     w,h = w_h
     self.surface = fb.Surface((x,y),(w,h))
     self.x_ = x
     self.y_ = y
     self.w_ = w
     self.h_ = h
     self.graticule = None
     self.jacky = jack.Jackaudio()
     self.leftchannel = None
     self.rightchannel = None
     self.updateinterval = 0.05
     self.background()
     self.timeax=None
     self.leftoffset = 0.25
     self.rightoffset = 0.75
     self.leftamplitudo = 0.15
     self.rightamplitudo = 0.15
     self.amplitude_ = 0.15
     self.offset_ = 0.25
     self.mode_ = [1]
     self.mode = Scopemodes(self.mode_)
     self.mode.scope
     self.thread = Threaded(self.loop)
     self.looping = True
     self.stepsize_ = 10
     self.color = self.surface.pixelstyle.color
Exemple #6
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class Scope(object):
    """
        Scope class
        
        Virtual scope, using jack and fb, for visualization of
        audiostream. 
        
        .. code-block:: python
        
           scope = Scope((0,0),(100,100))
           scope.start()
           
           scope.amplitude = 0.1
           scope.offset = 0.3
           
           scope.mode.scope
           
           scope.mode.phase
           
           scope.stop()
        
        .. image:: ./images/scope.png
        
    """
    __metaclass__ = Needmain

    def __init__(self, (x, y), (w, h)):
        self.surface = fb.Surface((x, y), (w, h))
        self.x_ = x
        self.y_ = y
        self.w_ = w
        self.h_ = h
        self.graticule = None
        self.jacky = jack.Jackaudio()
        self.leftchannel = None
        self.rightchannel = None
        self.updateinterval = 0.05
        self.background()
        self.timeax = None
        self.leftoffset = 0.25
        self.rightoffset = 0.75
        self.leftamplitudo = 0.15
        self.rightamplitudo = 0.15
        self.amplitude_ = 0.15
        self.offset_ = 0.25
        self.mode_ = [1]
        self.mode = Scopemodes(self.mode_)
        self.mode.scope
        self.thread = Threaded(self.loop)
        self.looping = True
        self.stepsize_ = 10
        self.color = self.surface.pixelstyle.color
Exemple #7
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class Welcome(object):

    main = fb.Surface()
    midd = fb.Surface((0, 0), (800, 300))
    scrn = None

    @classmethod
    def curses(cls):
        cls.scrn = curses.initscr()
        curses.cbreak()
        cls.scrn.addstr(10, 10, "computer up...")

    @classmethod
    def helloworld(cls):
        print subprocess.check_output(["clear"])
        cls.midd.pixelstyle = fb.Pixelstyles.faint
        tekst1 = svg.Text((10, 10), "initializing fbpy 01", 1.5, cls.midd)
        cls.midd.update()

    @classmethod
    def enough(cls):
        curses.endwin()
        fb.Surface.close()
Exemple #8
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class Welcome(object):

    main = fb.Surface()
    midd = fb.Surface((10,10),(800,300))
    centor = fb.Surface((80,80),(640,640))
    scrn = None

    @classmethod
    def setup(cls):
        cls.scrn = curses.initscr()
        cls.midd.clear()
        cls.main.clear()
        curses.cbreak()

    @classmethod 
    def curses(cls, message, r,c, align):
        cls.scrn.clear()
        cls.scrn.addstr(10,10,"computer up...")
        for i,s in enumerate(message.splitlines()):
            if align == 'center':
                s=s.center(70)
            for j, kar in enumerate(s):
                cls.scrn.addstr(r+i,c+j,kar)
                time.sleep(.02)
                cls.scrn.refresh()
            time.sleep(0.2)
        cls.centor.clear()
        cls.centor.keepbackground()
        cls.centor.update()

    @classmethod
    def helloworld(cls):
        cls.main.clearscreen()
        cls.main.update()
        cls.midd.pixelstyle = fb.Pixelstyles.faint
        cls.midd.pixelstyle.color.a = 130 
        #cls.midd.rect((0.01,0.01),(0.99,0.99))

        cls.midd.update()
        tekst1 = svg.Text((10,10),"invoking svg module", 1.5, cls.midd)
        time.sleep(.1)
        tekst2 = svg.Text((10,34),"now showing the svg submodules Text class", 1.5,cls.midd)
        time.sleep(.1)
        tekst3 = svg.Text((10,58),"These characters are svg of 200x200 px rendered",1.5,cls.midd)
        time.sleep(.1)
        tekst4 = svg.Text((10,82),"by the polys functionality of fb",1.5,cls.midd)
        cls.midd.update()
        time.sleep(2)
        sprite = cls.midd.get_raw()
        for i in range(1,300,2):
            
            cls.midd.origo = (i,i)
            cls.midd.set_raw(sprite)
            cls.midd.clearframebuffer()
            cls.midd.update()

        time.sleep(2)

        for i in range(150):
            cls.midd.pixelstyle.sigma = 1 
            cls.midd.pixelstyle.blur = 2 
            cls.midd.pixelstyle.blurradius = 1
            cls.midd.pixelstyle.color.a = 170+((255-170)*i/150.0)
            cls.midd.informdriver()
            cls.midd.styledredraw()
            cls.midd.update()

    @classmethod
    def blurrit(cls):
        cls.main.clear()
        cls.main.keepbackground()
        cls.main.pixelstyle.color = fb.Color(20,20,20,10)
        cls.main.pixelstyle.blur = 2
        cls.main.pixelstyle.blurradius = 1
        cls.main.pixelstyle.sigma = 1
        cls.main.styledredraw()
        cls.main.update()
        cls.countdown(5)

    @classmethod
    def rotit(cls):
        R = fb.Trafo()
        S = fb.Trafo()

        R.rotate(0.01)
        S.stretch(0.9, 0.9)
        cls.main.pixelstyle.blur = 0
        cls.main.trafo *=R
        cls.main.trafo *=S
        sprite = cls.main.get_raw()
        domeen = np.linspace(0.02, 0.06, num = 30)
        for i in domeen:
            R.rotate(i)
            cls.main.trafo *= R
            cls.main.trafo *= S
            cls.main.clear()
            cls.main.set_raw(sprite)
            cls.main.styledredraw()
            #cls.main.clearscreen()
            cls.main.update()
        cls.main.clearscreen()

    @classmethod
    def fckmybitchmup(cls):
        svg.Text((10,10),"loading png is also an option", 1.5, cls.midd)
        #time.sleep(2)
        cls.centor.blit("./cylonnoeye.png")
        cls.centor.update()
        #time.sleep(3)
        svg.Text((600,500),"and we can manipulate it", 0.8, cls.midd)
        svg.Text((600,520),"just like them other pix", 0.8, cls.midd)
        cls.main.update()
        #time.sleep(3)

        redeye = fb.Surface((230,400),(100,30))
        shadow = fb.Surface((230,400),(100,30))
        #redeye.blit('./eye.png')
        redeye.pixelstyle.blur = 2
        redeye.pixelstyle.blurradius = 4
        redeye.pixelstyle.sigma = 2
        
        for i in range(1600):
            redeye.clear()
            shadow.clear()
            redeye.trafo.identity()
            redeye.trafo.rotate(-0.06*np.sin(i/1600.0*8*3.14))
            redeye.pixelstyle.color.a = 245+7*np.cos(i/1600.0*16*3.14)
            redeye.origo = (230+90*np.sin(i/1600.0*8*3.14), 400 + 0*np.cos(i/1600.0*8*3.13))
            redeye.blit('./eye.png')
            #redeye.arc((50,15),20,7,0,20,20)
            redeye.styledredraw()
            shadow.update()
            redeye.update()
            shadow.icopyu(redeye)
            if i%5==0:
                #cls.centor.grabsequence("/dev/shm/cylanim")
                pass
        time.sleep(3)
        #cls.centor.pixelstyle.blur = 2
        #cls.centor.pixelstyle.blurradius = 3 
        #cls.centor.pixelstyle.sigma=1
        #cls.centor.pixelstyle.color.a=230
        #for i in range(15):
        #    #cls.centor.trafo.rotate(0.03)
        #    cls.centor.styledredraw()
        #    cls.centor.update()

    @classmethod
    def sprites(cls):
        cls.main.clear()
        cls.main.update()
        cls.main.blit("./stars.png")
        cls.main.update()

        mysprite = sprite.Sprite((0,0),(150,157))

        for i in range(160):
            mysprite.surface.clear()
            mysprite.surface.blit("./fighter_viper_mk1small.png")
            mysprite.surface.trafo.identity()
            mysprite.surface.trafo.rotate(6.28/160.0*i)
            mysprite.surface.styledredraw()
            mysprite.save()

        path1 = range(1400,400,-1)
        path2 = range(400,-150,-1)

        for x in path1:
            mysprite.moveto((x, 350),0)
            time.sleep(0.003)

        for ang in range(160):
            mysprite.moveto((400,350),ang)
            time.sleep(0.01)

        for x in path2:
            mysprite.moveto((x, 350),159)
            time.sleep(0.003)

        time.sleep(3)
        mysprite.hide()

    @classmethod
    def countdown(cls, t):
        for i in range(t):
            cls.scrn.addstr(30,40,"{0}".format(t))
            time.sleep(1)

    @classmethod
    def enough(cls):
        curses.endwin()
        fb.Surface.close()
Exemple #9
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import fbpy.fb as fb
import pdb

if __name__ == '__main__':
    main = fb.Surface()
    sub = fb.Surface((100, 100), (100, 100))
    pdb.set_trace()
Exemple #10
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import fbpy.fb as fb
import time

main = fb.Surface()
win = fb.Surface((100, 100), (300, 200))
win.pixelstyle = fb.Pixelstyles.faint
win.pixelstyle.sigma = 2
win.pixelstyle.color.r = 3
win.pixelstyle.color.g = 3
win.pixelstyle.color.b = 3

for i in range(30):
    win.clear()
    print win.winsize
    win.snow()
    win.update()
    win.grabsequence("/dev/shm/snow")

s = raw_input()

main.close()
win.close()
Exemple #11
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import fbpy.fb as fb
import numpy as np
import time

if __name__ == '__main__':

    main = fb.Surface()

    sub = fb.Surface((700, 300), (500, 500))

    grid = fb.Surface((700, 300), (500, 500))

    sub.dddtrafo.ez = 155
    sub.dddtrafo.ex = -250
    sub.dddtrafo.ey = -250
    sub.dddtrafo.cx = 0
    sub.dddtrafo.cy = 40
    sub.dddtrafo.cz = 325
    grid.dddtrafo.ez = 155
    grid.dddtrafo.ex = -250
    grid.dddtrafo.ey = -250
    grid.dddtrafo.cx = 0
    grid.dddtrafo.cy = 40
    grid.dddtrafo.cz = 325
    grid.pixelstyle.color = fb.Color(0, 100, 0, 0)

    mini = -50
    maxi = 50
    back = -50
    front = 50
    sub.addpoly([mini, maxi, maxi, mini, mini], [mini, mini, maxi, maxi, mini],
Exemple #12
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import fbpy.fb as fb
from fbpy.obj import Ddd
import numpy as np
import time

if __name__ == '__main__':

    main = fb.Surface()
    sub = fb.Surface((1, 1), (679, 479))
    sub.pixelstyle.color = fb.Color(10, 40, 10, 0)
    sub.pixelstyle.style = fb.Styles.solid
    sub.pixelstyle.blur = 1
    sfeer = Ddd('./sphere0.obj', 200)
    sfeer.open()
    spacecraft = fb.DDDObject(sfeer.x, sfeer.y, sfeer.z, sub)
    sub.dddtrafo.ex = -250
    sub.dddtrafo.ey = -250
    sub.dddtrafo.tetax = 0.0
    sub.dddtrafo.tetay = 0.0
    sub.dddtrafo.ez = 155
    sub.dddtrafo.cz = 400
    #camera

    for i in np.arange(0, 6 * np.pi, 0.01):
        sub.dddtrafo.tetax = i * 3
        sub.dddtrafo.ctetay = -(i)
        sub.dddtrafo.cx = -450 * np.sin(i)
        sub.dddtrafo.cz = 450 * np.cos(i)
        sub.dddtrafo.cy = 180
        sub.clear()
        spacecraft.draw()
Exemple #13
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#test drawing while keeping background...
import fbpy.fb as fb
import time

if __name__ == "__main__":
    main = fb.Surface()

    window = fb.Surface((100, 100), (400, 400))

    window.store()

    for r in range(0, 100):
        window.clear()
        window.restore()
        window.circle((0.5, 0.5), r / 200.0, 100, fb.Colors.grey,
                      fb.Styles.solid)
        window.update()
        time.sleep(0.01)

    fb.Surface.close()
Exemple #14
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import fbpy.fb as fb
import numpy as np
import time

if __name__ == '__main__':

    win = fb.Surface()
    win.clear()
    #win.fillrect((1,1),(1365,767))
    win.update()
    subwin = fb.Surface((10, 10), (300, 300))
    subwin2 = fb.Surface((400, 400), (200, 200))
    subwin3 = fb.Surface((800, 400), (200, 200))
    subwin4 = fb.Surface((410, 100), (800, 24))
    #subwin.fillrect((0,0,0,0),(1.0,1.0))
    backgrnd0 = subwin.get_raw()
    subwin.update()
    graticule = fb.Surface((400, 400), (200, 200))
    graticule.clear()
    graticule.pixelstyle.colors = fb.Color(40, 40, 40, 0)
    graticule.pixelstyle.color = fb.Colors.darkgrey
    graticule.fillrect((0.0, 0.0), (1.0, 1.0))
    graticule.pixelstyle.color = fb.Colors.grey
    graticule.graticule((0.0, 0.0), (1.0, 1.0))
    sprite = graticule.get_raw()
    #subwin4.fillrect((0.0,0.0),(1.0,1.0))
    backgrnd = subwin4.get_raw()

    subwin3.pixelstyle.blur = 2
    subwin3.pixelstyle.blurradius = 2
    subwin3.pixelstyle.sigma = 2
Exemple #15
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import fbpy.sprite
import fbpy.fb as fb
import numpy as np
import time

if __name__ == "__main__":

    #need it, else sprite will give typerror
    main = fb.Surface()

    timew = fb.Surface((0,0),(300,10))

    sprite = fbpy.sprite.Sprite((0,0),(150,157))
    sprite.surface.clear()
    sprite.surface.blit("./fighter_viper_mk1small.png")
    sprite.save()
    for i in range(160):

        sprite.surface.clear()
        sprite.surface.blit("./fighter_viper_mk1small.png")
        sprite.surface.trafo.identity()
        sprite.surface.trafo.rotate(6.28/160.0*i)
        sprite.surface.styledredraw()
        sprite.save()

    main.keepbackground()    
    main.blit("./stars.png")
    main.update()

    tnull = time.time()
    #make it move and debug
Exemple #16
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import fbpy.fb as fb
import numpy as np
import time

if __name__ == '__main__':

    main = fb.Surface()

    sub = fb.Surface((0, 0), (300, 300))
    sub.dddtrafo

    sub.dddtrafo.ez = 155
    sub.dddtrafo.ex = -100
    sub.dddtrafo.ey = -100
    sub.dddtrafo.cx = 0
    sub.dddtrafo.cy = 0
    sub.dddtrafo.cz = 325

    mini = -100
    maxi = 100
    back = -100
    front = 100
    sub.addpoly([mini, maxi, maxi, mini, mini], [mini, mini, maxi, maxi, mini],
                [back, back, back, back, back])
    sub.addpoly([mini, maxi, maxi, mini, mini], [mini, mini, maxi, maxi, mini],
                [front, front, front, front, front])
    sub.addpoly([mini, mini, mini, mini, mini], [mini, mini, maxi, maxi, mini],
                [back, front, front, back, back])
    sub.addpoly([maxi, maxi, maxi, maxi, maxi], [mini, mini, maxi, maxi, mini],
                [back, front, front, back, back])
Exemple #17
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import fbpy.fb as fb
from fbpy.obj import Ddd
import numpy as np
import time

if __name__ == '__main__':

    main = fb.Surface()
    sub = fb.Surface((400,200),(500,500))
    sub.pixelstyle.color = fb.Color(10,40,10,0)
    sub.pixelstyle.style = fb.Styles.solid
    sub.pixelstyle.blur=1

    objdata = Ddd('./grid0.obj',100)
    objdata.open()
    grid = fb.DDDObject(objdata.x, objdata.y,objdata.z, sub)
    grid.tetax = 0
    grid.tetay = 0
    grid.tetaz = 0
    grid.dx = 00
    grid.dy = 0
    grid.dz = 0
    objdata = Ddd('./cube0.obj',100)
    objdata.open()
    cube = fb.DDDObject(objdata.x,objdata.y,objdata.z,sub)
    cube.dx=200
    cube.tetay=1.2
    cube.dy = 150
    objdata = Ddd('./sphere0.obj',100)
    objdata.open()
    sphere = fb.DDDObject(objdata.x,objdata.y,objdata.z,sub)
Exemple #18
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import fbpy.fb as fb
import numpy as np
import time

if __name__ == '__main__':

    win = fb.Surface()
    win.clear()
    win.update()
    subwin2 = fb.Surface((10, 200), (200, 200))
    subwin3 = fb.Surface((300, 200), (200, 200))
    subwin4 = fb.Surface((110, 100), (600, 24))
    graticule = fb.Surface((200, 200), (200, 200))
    graticule.clear()
    graticule.pixelstyle.colors = fb.Color(40, 40, 40, 0)
    graticule.pixelstyle.color = fb.Colors.darkgrey
    graticule.fillrect((0.0, 0.0), (1.0, 1.0))
    graticule.pixelstyle.color = fb.Colors.grey
    graticule.graticule((0.0, 0.0), (1.0, 1.0))
    sprite = graticule.get_raw()
    backgrnd = subwin4.get_raw()

    subwin3.pixelstyle.blur = 2
    subwin3.pixelstyle.blurradius = 2
    subwin3.pixelstyle.sigma = 2
    subwin3.pixelstyle.color = fb.Color(10, 30, 30, 100)

    for j in range(1):
        t = np.arange(0, 1, 0.01, dtype=np.float)
        x = np.cos(2 * t * 2 * np.pi) * 0.5 + 0.5
        for i in range(600):
Exemple #19
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import fbpy.fb as fb

#In this example I show the abilty of surface
#gemoetries to accept scaled coordinates and
#absolute coordinates, or a combination.

if __name__ == "__main__":
    main = fb.Surface()

    #make a subwindow
    window = fb.Surface((400, 400), (200, 200))

    #show it
    window.clear()
    window.rect((0.0, 0.0), (1.0, 1.0), fb.Colors.white, fb.Styles.solid)
    window.update()

    #now we want to draw an inner rect precicely
    #two pixels away from the outer.
    #scaled coordinates are not so convenient for
    #this purpose...
    window.rect((2, 2), (197, 197), fb.Colors.white, fb.Styles.solid)
    window.update()

    #using integers will tell the Surface object
    #we want to use pixel coordinates
    #floats will invoke the automatic scaler...

    s = raw_input("hit enter to close")

    fb.Surface.close()
Exemple #20
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import fbpy.fb as fb
import fbpy.jack as jack
import time

if __name__ == '__main__':
    main = fb.Surface()
    surf = fb.Surface((1000,15),(204,204))
    surf.graticule((0.0,0.0),(1.0,1.0))
    sprite = surf.get_raw()
    ja = jack.Jackaudio()
    
    ja.jackon()
    while 1<2:
        ja.jackread()
        ja.dataL
        x=[]
        yL=[]
        yR=[]
        j=0
        for i,a in enumerate(ja.dataL):
            if (i % 5 == 0):
                j = j+1
                x.append(j)
                yL.append(int(a*20)+80)
                yR.append(int(ja.dataR[i]*20)+120)
        surf.clear()
        surf.set_raw(sprite)
        surf.poly(x, yL)
        surf.poly(x, yR)
        surf.rect((0.0,0.0),(1.0,1.0))
        surf.update()
Exemple #21
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        uptime = subprocess.check_output(['uptime'])
        dummy = temp.splitlines()

        self.temp1 = dummy[2]
        self.temp2 = dummy[3]

        dummy = uptime.split(",")
        self.uptime = ".".join([dummy[-3], dummy[-2], dummy[-1]])

        return 0


if __name__ == "__main__":

    systeminfo = Systeminfo()
    main = fb.Surface()
    win = fb.Surface((main.width - 300, 0), (300, 42))

    while (True):
        grey = fb.Colors.grey
        darkgrey = fb.Colors.darkgrey
        grey.alpha = 100
        darkgrey.alpha = 4

        try:
            win.clear()
            win.printxy((2, 2), time.ctime(), 1)

            systeminfo.update()

            win.printxy((2, 12), systeminfo.temp1, 1)
Exemple #22
0
import fbpy.fb as fb
from fbpy.obj import Ddd
import numpy as np
import time

if __name__ == '__main__':

    main = fb.Surface()
    sub = fb.Surface((1, 1), (270, 270))
    sub.pixelstyle.color = fb.Color(10, 40, 10, 100)
    sub.pixelstyle.style = fb.Styles.solid
    sub.pixelstyle.blur = 1
    print "1"
    sfeer = Ddd('./sphere.obj', 30)
    sfeer.open()
    print "2"
    spacecraft = fb.DDDObject(sfeer.x, sfeer.y, sfeer.z, sub)
    sub.dddtrafo.ex = -25
    sub.dddtrafo.ey = -25
    sub.dddtrafo.tetax = 0.0
    sub.dddtrafo.tetay = 0.0
    sub.dddtrafo.ez = 155
    sub.dddtrafo.cz = 40
    #camera
    print "3"

    for i in np.arange(0, 6 * np.pi, 0.01):
        sub.dddtrafo.tetax = i * 3
        sub.dddtrafo.ctetay = -(i)
        sub.dddtrafo.cx = -45 * np.sin(i)
        sub.dddtrafo.cz = 45 * np.cos(i)
Exemple #23
0
import fbpy.fb as fb
import time

if __name__ == '__main__':

    main = fb.Surface()

    sub = fb.Surface((300,300),(400,400))

    R = fb.Trafo()
    S = fb.Trafo()

    sub.trafo.stretch(0.05,0.05)
    R.rotate(0.08)
    S.stretch(1.02,1.02)

    for i in range(1,1200):

        sub.clear()

        sub.trafo*=R
        if i<200:
            sub.trafo*=S

        if i==1199:
            sub.trafo.identity()

        sub.rect((0.4,0.4),(0.6,0.6))
        sub.printxy((.4,0.5),"hahahahihi",1)
        sub.arc((0.5,0.5),60,40,0,100,100)
        sub.update()
Exemple #24
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import fbpy.fb as fb

if __name__ == '__main__':

    main = fb.Surface()

    main.clear()
    main.blit("./cylon.png")

    main.pixelstyle.color = fb.Color(40, 40, 60, 100)
    main.pixelstyle.blur = 2
    main.pixelstyle.blurradius = 4
    main.pixelstyle.sigma = 1

    main.printxy((0.3, 0.5), "fbpy: by your command...", 2)
    main.update()

    main.grab("byyrcmnd.png")

    fb.Surface.close()

    s = raw_input()
Exemple #25
0
import fbpy.fb as fb

if __name__ == '__main__':
    main = fb.Surface()

    sub = fb.Surface((0, 0), (800, 100))

    sub.clear()

    sub.pixelstyle.color = fb.Color(40, 40, 40, 255)
    sub.fillrect((0.0, 0.0), (1.0, 1.0))

    sub.pixelstyle = fb.Pixelstyles.sharp
    sub.pixelstyle.color = fb.Colors.darkgrey

    sub.printxy((10, 10), "Drawing in the framebuffer is fun!", 2)
    #sub.line((0,35),(800,35))

    sub.pixelstyle = fb.Pixelstyles.faint
    sub.pixelstyle.blur = 2
    sub.pixelstyle.blurradius = 8
    sub.pixelstyle.sigma = 4
    sub.pixelstyle.color = fb.Color(2, 2, 2, 200)
    sub.printxy((10, 10 + 24 + 3), "Drawing in the framebuffer is fun!", 2)
    sub.grabsilent("../Doc/source/images/test.png")

    main.close()