def main(parser): opts, args = parser.parse_args() levels = {'debug': logging.DEBUG, 'info': logging.INFO, 'warning': logging.WARNING, 'error': logging.ERROR, 'critical': logging.CRITICAL} #TODO: setup formating logging.basicConfig(filename=opts.logfile, level=levels[opts.loglevel]) logger = logging.getLogger('parpg') try: old_path = sys.path if opts.fife_path: sys.path = [opts.fife_path] import fife except ImportError: logger.critical("Could not import fife module. Please install fife or set the --fife-path command line value") parser.print_help() sys.exit(1) finally: sys.path = old_path from fife.extensions.fife_settings import Setting settings = Setting(settings_file="settings.xml") data_dir = abspath(settings.get("parpg","DataPath")) settings.set("parpg", "DataPath", data_dir) settings.set("FIFE", "WindowIcon", data_dir + "/" + settings.get("FIFE", "WindowIcon")) settings.set("FIFE", "Font", data_dir + "/" + settings.get("FIFE", "Font")) from parpg.application import PARPGApplication from parpg.common import utils # enable psyco if available and in settings file try: import psyco psyco_available = True except ImportError: logger.warning('Psyco Acceleration unavailable') psyco_available = False if settings.get("fife", "UsePsyco"): if psyco_available: psyco.full() logger.info('Psyco Acceleration enabled') else: logger.warning('Please install psyco before attempting to use it' 'Psyco Acceleration disabled') else: logger.info('Psycho Acceleration disabled') # run the game app = PARPGApplication(settings) app.run()
class Fife(ApplicationBase): """ """ def __init__(self): self.pump = [] self._setup_settings() self.engine = fife.Engine() self.loadSettings() self.engine_settings = self.engine.getSettings() self.pychan = pychan self._doQuit = False self._doBreak = False self._doReturn = None self._gotInited = False self.emitter = {} self.emitter['bgsound'] = None self.emitter['effects'] = None self.emitter['speech'] = None def _setup_settings(self): self._setting = Setting(app_name="unknownhorizons", settings_file=PATHS.USER_CONFIG_FILE, settings_gui_xml="content/gui/settings.xml", changes_gui_xml="content/gui/requirerestart.xml") self._setting.setGuiStyle("book") #self.createAndAddEntry(self, module, name, widgetname, applyfunction=None, initialdata=None, requiresrestart=False) self._setting.createAndAddEntry(UH_MODULE, "AutosaveInterval", "autosaveinterval", initialdata=range(0, 60, 2)) self._setting.createAndAddEntry(UH_MODULE, "AutosaveMaxCount", "autosavemaxcount", initialdata=range(1, 30)) self._setting.createAndAddEntry(UH_MODULE, "QuicksaveMaxCount", "quicksavemaxcount", initialdata=range(1, 30)) self._setting.createAndAddEntry(FIFE_MODULE, "BitsPerPixel", "screen_bpp", initialdata=[0, 16, 32], requiresrestart=True) languages_map = dict(find_available_languages()) languages_map[_('System default')] = '' self._setting.createAndAddEntry(UH_MODULE, "Language", "language", applyfunction=self.update_languages, initialdata= [LANGUAGENAMES[x] for x in sorted(languages_map.keys())]) self._setting.createAndAddEntry(UH_MODULE, "VolumeMusic", "volume_music", applyfunction=lambda x: self.set_volume_music(x)) self._setting.createAndAddEntry(UH_MODULE, "VolumeEffects", "volume_effects", applyfunction=lambda x: self.set_volume_effects(x)) self._setting.entries[FIFE_MODULE]['PlaySounds'].applyfunction = lambda x: self.setup_sound() self._setting.entries[FIFE_MODULE]['PlaySounds'].requiresrestart = False def update_languages(self, data=None): if data is None: data = self._setting.get(UH_MODULE, "Language") languages_map = dict(find_available_languages()) languages_map['System default'] = '' symbol = None if data == unicode('System default'): symbol = 'System default' else: for key, value in LANGUAGENAMES.iteritems(): if value == data: symbol = key assert symbol is not None, "Something went badly wrong with the translation update!" + \ " Searching for: " + str(data) + " in " + str(LANGUAGENAMES) index = sorted(languages_map.keys()).index(symbol) name, position = sorted(languages_map.items())[index] try: if name != 'System default': trans = gettext.translation('unknownhorizons', position, languages=[name]) trans.install(unicode=1) else: gettext.install('unknownhorizons', 'build/mo', unicode=1) name = '' except IOError: print _("Configured language %(lang)s at %(place)s could not be loaded") % {'lang': settings.language.name, 'place': settings.language.position} install('unknownhorizons', 'build/mo', unicode=1) self._setting.set(UH_MODULE, "Language", 'System default') update_all_translations() def init(self): """ """ logToPrompt, logToFile, debugPychan = True, True, False if self._gotInited: return #start modules self.log = fifelog.LogManager(self.engine, 1 if logToPrompt else 0, 1 if logToFile else 0) #self.log.setVisibleModules('all') self.engine.init() #temporarily select a random music file to play. TODO: Replace with proper playlist self.ingame_music = glob.glob('content/audio/music/*.ogg') self.menu_music = glob.glob('content/audio/music/menu/*.ogg') self.initial_menu_music_element = None self.next_menu_music_element = None self.menu_music_played = 0 #init stuff self.eventmanager = self.engine.getEventManager() #self.eventmanager.setNonConsumableKeys([fife.Key.ESCAPE, fife.Key.F10]) self.guimanager = self.engine.getGuiManager() self.console = self.guimanager.getConsole() self.soundmanager = self.engine.getSoundManager() self.soundmanager.init() self.setup_sound() self.imagepool = self.engine.getImagePool() self.animationpool = self.engine.getAnimationPool() self.animationloader = SQLiteAnimationLoader() self.animationpool.addResourceLoader(self.animationloader) #Set game cursor self.cursor = self.engine.getCursor() self.default_cursor_image = self.imagepool.addResourceFromFile('content/gui/images/misc/cursor.png') self.tearing_cursor_image = self.imagepool.addResourceFromFile('content/gui/images/misc/cursor_tear.png') self.cursor.set(fife.CURSOR_IMAGE, self.default_cursor_image) #init pychan self.pychan.init(self.engine, debugPychan) self.pychan.setupModalExecution(self.loop, self.breakLoop) from gui.widgets.inventory import Inventory from gui.widgets.imagefillstatusbutton import ImageFillStatusButton from gui.widgets.progressbar import ProgressBar from gui.widgets.toggleimagebutton import ToggleImageButton from gui.widgets.tooltip import TooltipIcon, TooltipButton, TooltipLabel, TooltipProgressBar pychan.widgets.registerWidget(Inventory) pychan.widgets.registerWidget(ImageFillStatusButton) pychan.widgets.registerWidget(ProgressBar) pychan.widgets.registerWidget(ToggleImageButton) pychan.widgets.registerWidget(TooltipIcon) pychan.widgets.registerWidget(TooltipButton) pychan.widgets.registerWidget(TooltipLabel) pychan.widgets.registerWidget(TooltipProgressBar) for name, stylepart in horizons.gui.style.STYLES.iteritems(): self.pychan.manager.addStyle(name, stylepart) self.pychan.loadFonts("content/fonts/libertine.fontdef") self._gotInited = True def setup_sound(self): if self._setting.get(FIFE_MODULE, "PlaySounds"): self.enable_sound() else: self.disable_sound() def get_fife_setting(self, settingname): return self._setting.get(FIFE_MODULE, settingname) def get_uh_setting(self, settingname): return self._setting.get(UH_MODULE, settingname) def enable_sound(self): """Enable all sound and start playing music.""" if self._setting.get(FIFE_MODULE, "PlaySounds"): # Set up sound if it is enabled self.soundclippool = self.engine.getSoundClipPool() self.emitter['bgsound'] = self.soundmanager.createEmitter() self.emitter['bgsound'].setGain(self._setting.get(UH_MODULE, "VolumeMusic")) self.emitter['bgsound'].setLooping(False) self.emitter['effects'] = self.soundmanager.createEmitter() self.emitter['effects'].setGain(self._setting.get(UH_MODULE, "VolumeEffects")) self.emitter['effects'].setLooping(False) self.emitter['speech'] = self.soundmanager.createEmitter() self.emitter['speech'].setGain(self._setting.get(UH_MODULE, "VolumeEffects")) self.emitter['speech'].setLooping(False) self.emitter['ambient'] = [] self.music_rand_element = random.randint(0, len(self.menu_music) - 1) self.initial_menu_music_element = self.music_rand_element self.check_music() # Start background music ExtScheduler().add_new_object(self.check_music, self, loops=-1) def disable_sound(self): """Disable all sound outputs.""" if self.emitter['bgsound'] is not None: self.emitter['bgsound'].reset() if self.emitter['effects'] is not None: self.emitter['effects'].reset() if self.emitter['speech'] is not None: self.emitter['speech'].reset() ExtScheduler().rem_call(self, self.check_music) def check_music(self): """Used as callback to check if music is still running or if we have to load the next song.""" if self.menu_music_played == 0: if self.initial_menu_music_element == self.next_menu_music_element: self.ingame_music.extend(self.menu_music) self.music = self.ingame_music self.music_rand_element = random.randint(0, len(self.ingame_music) - 1) self.menu_music_played = 1 else: self.music = self.menu_music if hasattr(self, '_bgsound_old_byte_pos') and hasattr(self, '_bgsound_old_sample_pos'): if self._bgsound_old_byte_pos == self.emitter['bgsound'].getCursor(fife.SD_BYTE_POS) and self._bgsound_old_sample_pos == self.emitter['bgsound'].getCursor(fife.SD_SAMPLE_POS): self.music_rand_element = self.music_rand_element + 1 if \ self.music_rand_element + 1 < len(self.music) else 0 self.play_sound('bgsound', self.music[self.music_rand_element]) if self.menu_music_played == 0: self.next_menu_music_element = self.music_rand_element self._bgsound_old_byte_pos, self._bgsound_old_sample_pos = \ self.emitter['bgsound'].getCursor(fife.SD_BYTE_POS), \ self.emitter['bgsound'].getCursor(fife.SD_SAMPLE_POS) def play_sound(self, emitter, soundfile): """Plays a soundfile on the given emitter. @param emitter: string with the emitters name in horizons.main.fife.emitter that is to play the sound @param soundfile: string containing the path to the soundfile""" if self._setting.get(FIFE_MODULE, "PlaySounds"): emitter = self.emitter[emitter] assert emitter is not None, "You need to supply a initialised emitter" assert soundfile is not None, "You need to supply a soundfile" emitter.reset() emitter.setSoundClip(horizons.main.fife.soundclippool.addResourceFromFile(soundfile)) emitter.play() def set_volume(self, emitter_name, value): """Sets the volume on the emitter specified by emitter_name. @param emitter_name: string with the emitters name, used as key for the self.emitter dict @param value: double which value the emitter is to be set to range[0, 1] """ if self._setting.get(FIFE_MODULE, "PlaySounds"): self.emitter[emitter_name].setGain(value) def set_volume_music(self, value): """Sets the volume of the music emitters to 'value'. @param value: double - value that's used to set the emitters gain. """ if self._setting.get(FIFE_MODULE, "PlaySounds"): self.emitter['bgsound'].setGain(value) def set_volume_effects(self, value): """Sets the volume of effects, speech and ambient emitters. @param value: double - value that's used to set the emitters gain. """ if self._setting.get(FIFE_MODULE, "PlaySounds"): self.emitter['effects'].setGain(value) self.emitter['speech'].setGain(value) for e in self.emitter['ambient']: e.setGain(value*2) def run(self): """ """ self.init() self.engine.initializePumping() self.loop() self.engine.finalizePumping() def loop(self): """ """ while not self._doQuit: try: self.engine.pump() except fife.Exception, e: print e.getMessage() break for f in self.pump: f() if self._doBreak: self._doBreak = False return self._doReturn self.__kill_engine()