def test_get_movable_tiles_1(self): board = Board(""" 1 2 3 4 5 6 7 8 9 10 11 12 13 14 . 15 """) self.assertEqual([11, 14, 15], board.get_movable_tiles())
def test_get_movable_tiles_2(self): board = Board(""" 1 2 3 4 5 6 7 8 9 10 . 12 13 14 11 15 """) self.assertEqual([7, 10, 12, 11], board.get_movable_tiles())
def test_is_tile_movable_2(self): board = Board(""" 1 2 3 4 5 6 7 8 9 10 11 12 13 14 . 15 """) self.assertFalse(board.is_tile_movable(12))
def test_is_tile_movable_1(self): board = Board(""" 1 2 3 4 5 6 7 8 9 10 11 12 13 14 . 15 """) self.assertTrue(board.is_tile_movable(15))
def test_is_not_solved(self): board = Board(""" 1 2 3 4 5 6 7 8 9 10 11 12 13 14 . 15 """) self.assertFalse(board.is_solved())
def test_is_solved(self): board = Board(""" 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 . """) self.assertTrue(board.is_solved())
def test_shuffle(self): board = Board(""" 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 . """) board.shuffle() self.assertFalse(board.is_solved())
def test_get_tile(self): board = Board(""" 1 2 3 4 5 6 7 8 9 10 11 . 13 14 12 15 """) self.assertEqual(7, board.get_tile(row=1, col=2)) self.assertEqual(15, board.get_tile(row=3, col=3))
def test_mouse_motion__highlight_tile_when_mouse_is_over_that_tile(self): board = Board() TILE_POS = {'row': 0, 'col': 0} tile = board.get_tile(**TILE_POS) view = BoardView(board) controller = BoardController(board, view) mouse_position = view.get_screen_coords_of_tile(**TILE_POS) self.assertFalse(tile.is_highlighted()) controller.mouse_motion(mouse_position) self.assertTrue(tile.is_highlighted())
def test_mouse_motion__remove_highlight_when_mouse_leaves_tile_2(self): board = Board() TILE_POS_1 = {'row': 0, 'col': 1} view = BoardView(board) controller = BoardController(board, view) mouse_position = view.get_screen_coords_of_tile(**TILE_POS_1) controller.mouse_motion(mouse_position) self.assertTrue(board.get_tile(**TILE_POS_1).is_highlighted()) TILE_POS_2 = {'row': 0, 'col': 2} mouse_position = view.get_screen_coords_of_tile(**TILE_POS_2) controller.mouse_motion(mouse_position) self.assertFalse(board.get_tile(**TILE_POS_1).is_highlighted()) self.assertTrue(board.get_tile(**TILE_POS_2).is_highlighted())
def test_move_5(self): board = Board(""" 1 2 3 4 5 6 7 8 9 10 11 . 13 14 12 15 """) board.move(15) expected = Board(""" 1 2 3 4 5 6 7 8 9 10 11 15 13 14 12 . """) self.assertEqual(str(expected), str(board))
def test_move_4(self): board = Board(""" 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 . """) board.move(1) expected = Board(""" 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 . """) self.assertEqual(str(expected), str(board))
class Game: def __init__(self): self._board = Board() def run(self): clock = pygame.time.Clock() pygame.init() screen = pygame.display.set_mode(WINSIZE) backbuffer = pygame.Surface(screen.get_size(), pygame.SRCALPHA, 32) pygame.display.set_caption('Fifteen') board = self._board board.shuffle() board_view = BoardView(board, x=80, y=80) board_controller = BoardController(board, board_view) game_over_msg = GameOverMessage() play_again_btn = Button(title='Play Again', x=80, y=340) play_again_btn.attach(self) while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() elif event.type == MOUSEMOTION: if not board.is_solved(): board_controller.mouse_motion(event.pos) else: play_again_btn.mouse_motion(event.pos) elif event.type == MOUSEBUTTONDOWN: if not board.is_solved(): board_controller.mouse_click(event.pos) else: play_again_btn.mouse_click(event.pos) backbuffer.fill((0, 0, 0)) board_view.draw(backbuffer) if (board.is_solved()): game_over_msg.draw(backbuffer) play_again_btn.draw(backbuffer) screen.blit(backbuffer, (0, 0)) pygame.display.flip() clock.tick(30) def update(self, subject): if isinstance(subject, Button): self._board.shuffle()
def __init__(self): self._board = Board()