def blitme_throwfire(self, stats):
     if stats.mario_facing_left:
         self.image = pygame.image.load('images/FireMario/14.png')
         self.screen.blit(self.image, self.rect)
     if stats.mario_facing_right:
         self.image = pygame.image.load('images/FireMario/15.png')
         self.screen.blit(self.image, self.rect)
     pygame.display.flip()
     fireball = Fireball(stats, self)
     fireball.bounce(stats, self)
     sleep(.04)