def blitme_throwfire(self, stats): if stats.mario_facing_left: self.image = pygame.image.load('images/FireMario/14.png') self.screen.blit(self.image, self.rect) if stats.mario_facing_right: self.image = pygame.image.load('images/FireMario/15.png') self.screen.blit(self.image, self.rect) pygame.display.flip() fireball = Fireball(stats, self) fireball.bounce(stats, self) sleep(.04)