Exemple #1
0
    def __init__(self, gui_ref):
        super().__init__()
        self.event_handler_running = True
        self.event = []

        self.update_flag = False
        self.to_version = ""

        self.semi_fisher_engine = SemiFisherEngine(gui_ref)
        self.full_fisher_engine = FullAuto(gui_ref)
Exemple #2
0
    def __init__(self, gui_ref):
        from fishy.engine.fullautofisher.controls import Controls
        from fishy.engine.fullautofisher import controls
        from fishy.engine.fullautofisher.calibrate import Calibrate
        from fishy.engine.fullautofisher.test import Test

        super().__init__(gui_ref)
        self._hole_found_flag = False
        self._curr_rotate_y = 0

        self.fisher = SemiFisherEngine(None)
        self.calibrate = Calibrate(self)
        self.test = Test(self)
        self.controls = Controls(controls.get_controls(self))
        self.show_crop = False
Exemple #3
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class EngineEventHandler(IEngineHandler):
    def __init__(self, gui_ref):
        super().__init__()
        self.event_handler_running = True
        self.event = []

        self.update_flag = False
        self.to_version = ""

        self.semi_fisher_engine = SemiFisherEngine(gui_ref)
        self.full_fisher_engine = FullAuto(gui_ref)

    def start_event_handler(self):
        while self.event_handler_running:
            while len(self.event) > 0:
                event = self.event.pop(0)
                event()
            time.sleep(0.1)

    def toggle_semifisher(self):
        self.event.append(self.semi_fisher_engine.toggle_start)

    def toggle_fullfisher(self):
        self.event.append(self.full_fisher_engine.toggle_start)

    def check_qr_val(self):
        def func():
            if self.semi_fisher_engine.start:
                self.semi_fisher_engine.show_qr_vals()
            else:
                logging.debug(
                    "Start the engine first before running this command")

        self.event.append(func)

    def set_update(self, version):
        self.to_version = version
        self.update_flag = True
        self.quit_me()

    def stop(self):
        self.semi_fisher_engine.join()
        self.full_fisher_engine.join()
        if self.update_flag:
            auto_update.update_now(self.to_version)

    def quit_me(self):
        def func():
            if self.semi_fisher_engine.start:
                self.semi_fisher_engine.turn_off()
            if self.full_fisher_engine.start:
                self.semi_fisher_engine.turn_off()

            self.event_handler_running = False

        self.event.append(func)
Exemple #4
0
    def __init__(self, gui_ref):
        from fishy.engine.fullautofisher.test import Test

        super().__init__(gui_ref)
        self.name = "FullAuto"
        self._curr_rotate_y = 0

        self.fisher = SemiFisherEngine(None)
        self.calibrator = Calibrator(self)
        self.test = Test(self)
        self.show_crop = False

        self.mode = None
Exemple #5
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class EngineEventHandler:
    def __init__(self, gui_ref):
        self.event_handler_running = True
        self.event = []

        self.semi_fisher_engine = SemiFisherEngine(gui_ref)
        self.full_fisher_engine = FullAuto(gui_ref)

    def start_event_handler(self):
        while self.event_handler_running:
            while len(self.event) > 0:
                event = self.event.pop(0)
                event()
            time.sleep(0.1)

    def toggle_semifisher(self):
        self.event.append(self.semi_fisher_engine.toggle_start)

    def toggle_fullfisher(self):
        self.event.append(self.full_fisher_engine.toggle_start)

    def check_pixel_val(self):
        def func():
            if self.semi_fisher_engine.start:
                self.semi_fisher_engine.show_pixel_vals()
            else:
                logging.debug(
                    "Start the engine first before running this command")

        self.event.append(func)

    def quit(self):
        def func():
            self.semi_fisher_engine.start = False
            self.event_handler_running = False

        self.event.append(func)
Exemple #6
0
class FullAuto(IEngine):
    rotate_by = 30
    state = State.NONE

    def __init__(self, gui_ref):
        from fishy.engine.fullautofisher.controls import Controls
        from fishy.engine.fullautofisher import controls
        from fishy.engine.fullautofisher.calibrate import Calibrate
        from fishy.engine.fullautofisher.test import Test

        super().__init__(gui_ref)
        self._hole_found_flag = False
        self._curr_rotate_y = 0

        self.fisher = SemiFisherEngine(None)
        self.calibrate = Calibrate(self)
        self.test = Test(self)
        self.controls = Controls(controls.get_controls(self))
        self.show_crop = False

    def run(self):
        self.show_crop = False
        FullAuto.state = State.NONE

        self.gui.bot_started(True)
        fishing_event.unsubscribe()
        self.fisher.toggle_start()

        self.window = WindowClient(color=cv2.COLOR_RGB2GRAY, show_name="Full auto debug")

        try:
            if self.calibrate.crop is None:
                self.calibrate.update_crop(enable_crop=False)
            self.window.crop = self.calibrate.crop

            if not is_tesseract_installed():
                logging.info("tesseract not found")
                downlaoad_and_extract_tesseract()

            if not self.calibrate.all_callibrated():
                logging.error("you need to callibrate first")

            self.controls.initialize()
            while self.start and WindowClient.running():
                self.window.show(self.show_crop, func=image_pre_process)
                if not self.show_crop:
                    time.sleep(0.1)
        except:
            traceback.print_exc()

            if self.window.get_capture() is None:
                logging.error("Game window not found")

        self.gui.bot_started(False)
        self.controls.unassign_keys()
        self.window.show(False)
        logging.info("Quitting")
        self.window.destory()
        self.fisher.toggle_start()

    def get_coods(self):
        img = self.window.processed_image(func=image_pre_process)
        return get_values_from_image(img)

    def move_to(self, target):
        if target is None:
            logging.error("set target first")
            return

        if not self.calibrate.all_callibrated():
            logging.error("you need to callibrate first")
            return

        current = self.get_coods()
        print(f"Moving from {(current[0], current[1])} to {target}")
        move_vec = target[0] - current[0], target[1] - current[1]

        dist = math.sqrt(move_vec[0] ** 2 + move_vec[1] ** 2)
        print(f"distance: {dist}")
        if dist < 5e-05:
            print("distance very small skipping")
            return

        target_angle = math.degrees(math.atan2(-move_vec[1], move_vec[0])) + 90
        from_angle = current[2]

        self.rotate_to(target_angle, from_angle)

        walking_time = dist / self.calibrate.move_factor
        print(f"walking for {walking_time}")
        kb.press('w')
        time.sleep(walking_time)
        kb.release('w')
        print("done")

    def rotate_to(self, target_angle, from_angle=None):
        if from_angle is None:
            _, _, from_angle = self.get_coods()

        if target_angle < 0:
            target_angle = 360 + target_angle
        while target_angle > 360:
            target_angle -= 360
        print(f"Rotating from {from_angle} to {target_angle}")

        angle_diff = target_angle - from_angle

        if abs(angle_diff) > 180:
            angle_diff = (360 - abs(angle_diff)) * sign(angle_diff) * -1

        rotate_times = int(angle_diff / self.calibrate.rot_factor) * -1

        print(f"rotate_times: {rotate_times}")

        for _ in range(abs(rotate_times)):
            mse.move(sign(rotate_times) * FullAuto.rotate_by * -1, 0)
            time.sleep(0.05)

    def look_for_hole(self):
        self._hole_found_flag = False

        if FishingMode.CurrentMode == fishing_mode.State.LOOK:
            return True

        def found_hole(e):
            if e == fishing_mode.State.LOOK:
                self._hole_found_flag = True

        fishing_mode.subscribers.append(found_hole)

        t = 0
        while not self._hole_found_flag and t <= self.calibrate.time_to_reach_bottom / 3:
            mse.move(0, FullAuto.rotate_by)
            time.sleep(0.05)
            t += 0.05
        while not self._hole_found_flag and t > 0:
            mse.move(0, -FullAuto.rotate_by)
            time.sleep(0.05)
            t -= 0.05

        self._curr_rotate_y = t
        fishing_mode.subscribers.remove(found_hole)
        return self._hole_found_flag

    def rotate_back(self):
        while self._curr_rotate_y > 0.01:
            mse.move(0, -FullAuto.rotate_by)
            time.sleep(0.05)
            self._curr_rotate_y -= 0.05

    def toggle_start(self):
        if self.start and FullAuto.state != State.NONE:
            logging.info("Please turn off RECORDING/PLAYING first")
            return

        self.start = not self.start
        if self.start:
            self.thread = Thread(target=self.run)
            self.thread.start()
    def __init__(self, config, gui_ref):
        self.event_handler_running = True
        self.event = []

        self.semi_fisher_engine = SemiFisherEngine(config, gui_ref)
        self.full_fisher_engine = FullAuto(config, gui_ref)