def test_remove_player(self): scene = Scene(self.engine) player = "P1" scene.addPlayer(player) self.assertIn(player, scene.players) scene.removePlayer(player) self.assertNotIn(player, scene.players)
def test_run(self): scene = Scene(self.engine) ticks = 1 scene.run(ticks) self.assertEqual(scene.time, ticks / 50.0)
def test_add_player(self): scene = Scene(self.engine) player = "P" scene.addPlayer(player) self.assertIn(player, scene.players)
def test_init(self): scene = Scene(self.engine) self.assertEqual(scene.engine, self.engine) self.assertEqual(scene.time, 0.0)