Exemple #1
0
class ViewTest(unittest.TestCase):
    def testTransition(self):
        l1 = TestLayer()
        l2 = TestLayer()
        l3 = TestLayer()
        v = self.e.view

        v.pushLayer(l1)
        v.pushLayer(l2)
        v.pushLayer(l3)

        while l3.visibility < 1.0:
            self.e.run()

        v.popLayer(l3)
        v.popLayer(l2)
        v.popLayer(l1)

        while l1 in v.layers or l2 in v.layers or l3 in v.layers:
            self.e.run()

        assert not v.layers

    def setUp(self):
        config = Config.load(Version.PROGRAM_UNIXSTYLE_NAME + ".ini", setAsDefault = True)
        self.e = GameEngine(config)

    def tearDown(self):
        self.e.quit()
Exemple #2
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class ViewTest(unittest.TestCase):
    def testTransition(self):
        l1 = TestLayer()
        l2 = TestLayer()
        l3 = TestLayer()
        v = self.e.view

        v.pushLayer(l1)
        v.pushLayer(l2)
        v.pushLayer(l3)

        while l3.visibility < 1.0:
            self.e.run()

        v.popLayer(l3)
        v.popLayer(l2)
        v.popLayer(l1)

        while l1 in v.layers or l2 in v.layers or l3 in v.layers:
            self.e.run()

        assert not v.layers

    def setUp(self):
        config = Config.load(Version.PROGRAM_UNIXSTYLE_NAME + ".ini",
                             setAsDefault=True)
        self.e = GameEngine(config)

    def tearDown(self):
        self.e.quit()
Exemple #3
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class ResourceTest(unittest.TestCase):
    def testAsynchLoad(self):
        self.r = Resource()
        self.e.addTask(self.r)

        self.r.load(self, "result", lambda: loader())

        while not self.result:
            self.e.run()

        assert self.result == 0xDADA

    def testSynchLoad(self):
        self.r = Resource()
        self.e.addTask(self.r)

        assert self.r.load(self, "result2", loader, synch=True) == 0xDADA
        assert self.result2 == 0xDADA

    def testAsynchLoadSeries(self):
        self.r = Resource()
        self.e.addTask(self.r)

        for i in range(10):
            self.r.load(self, "result%d" % i, loader)

        while not self.result9:
            self.e.run()

        assert self.result9 == 0xDADA

    def testCallback(self):
        self.r = Resource()
        self.e.addTask(self.r)

        self.quux = None

        def loaded(r):
            self.quux = r

        self.r.load(self, "fuuba", loader, onLoad=loaded).join()

        while not self.fuuba:
            self.e.run()

        assert self.fuuba == self.quux

    def setUp(self):
        Config.load(Version.PROGRAM_UNIXSTYLE_NAME + ".ini", setAsDefault=True)
        # Resource expects game_priority to be an integer,
        # Config won't know unless we define it as such.
        Config.define("performance", "game_priority", int, 2)
        self.e = GameEngine()

    def tearDown(self):
        self.e.quit()
Exemple #4
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class ResourceTest(unittest.TestCase):
    def testAsynchLoad(self):
        self.r = Resource()
        self.e.addTask(self.r)

        self.r.load(self, "result", lambda: loader())

        while not self.result:
            self.e.run()

        assert self.result == 0xdada

    def testSynchLoad(self):
        self.r = Resource()
        self.e.addTask(self.r)

        assert self.r.load(self, "result2", loader, synch=True) == 0xdada
        assert self.result2 == 0xdada

    def testAsynchLoadSeries(self):
        self.r = Resource()
        self.e.addTask(self.r)

        for i in range(10):
            self.r.load(self, "result%d" % i, loader)

        while not self.result9:
            self.e.run()

        assert self.result9 == 0xdada

    def testCallback(self):
        self.r = Resource()
        self.e.addTask(self.r)

        self.quux = None

        def loaded(r):
            self.quux = r

        self.r.load(self, "fuuba", loader, onLoad=loaded).join()

        while not self.fuuba:
            self.e.run()

        assert self.fuuba == self.quux

    def setUp(self):
        Config.load(Version.PROGRAM_UNIXSTYLE_NAME + ".ini", setAsDefault=True)
        # Resource expects game_priority to be an integer,
        # Config won't know unless we define it as such.
        Config.define("performance", "game_priority", int, 2)
        self.e = GameEngine()

    def tearDown(self):
        self.e.quit()
Exemple #5
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class DialogTestInteractive(unittest.TestCase):
    def testGetTest(self):
        text = getText(self.e, "Please enter your name:", "Wario")

    def setUp(self):
        config = Config.load(Version.PROGRAM_UNIXSTYLE_NAME + ".ini", setAsDefault = True)
        self.e = GameEngine(config)

    def tearDown(self):
        self.e.quit()
Exemple #6
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class DialogTestInteractive(unittest.TestCase):
    def testGetTest(self):
        text = getText(self.e, "Please enter your name:", "Wario")

    def setUp(self):
        config = Config.load(Version.PROGRAM_UNIXSTYLE_NAME + ".ini",
                             setAsDefault=True)
        self.e = GameEngine(config)

    def tearDown(self):
        self.e.quit()
Exemple #7
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class MenuTest(unittest.TestCase):
    def testMenuNavigation(self):
        m = Menu(self.e, rootMenu)
        self.e.view.pushLayer(m)

    def setUp(self):
        config = Config.load(Version.PROGRAM_UNIXSTYLE_NAME + ".ini",
                             setAsDefault=True)
        self.e = GameEngine(config)

    def tearDown(self):
        self.e.quit()
Exemple #8
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    def testNetworking(self):
        config = Config.load(Version.PROGRAM_UNIXSTYLE_NAME + ".ini",
                             setAsDefault=True)
        e1 = GameEngine(config)

        e1.startServer()
        session1 = e1.connect("localhost")
        session2 = e1.connect("localhost")

        while not session1.isConnected() or not session2.isConnected():
            e1.run()

        session1.world.createPlayer("mario")
        session2.world.createPlayer("luigi")

        for i in range(10):
            e1.run()

        assert len(e1.server.world.players) == 2
        assert len(session1.world.players) == 2
        assert len(session2.world.players) == 2

        session3 = e1.connect("localhost")

        for i in range(10):
            e1.run()

        assert len(session3.world.players) == 2

        session1.disconnect()

        for i in range(10):
            e1.run()

        assert len(e1.server.world.players) == 1
        assert len(session2.world.players) == 1

        e1.quit()
Exemple #9
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    def testNetworking(self):
        config = Config.load(Version.PROGRAM_UNIXSTYLE_NAME + ".ini", setAsDefault = True)
        e1 = GameEngine(config)

        e1.startServer()
        session1 = e1.connect("localhost")
        session2 = e1.connect("localhost")

        while not session1.isConnected() or not session2.isConnected():
            e1.run()

        session1.world.createPlayer("mario")
        session2.world.createPlayer("luigi")

        for i in range(10):
            e1.run()

        assert len(e1.server.world.players) == 2
        assert len(session1.world.players) == 2
        assert len(session2.world.players) == 2

        session3 = e1.connect("localhost")

        for i in range(10):
            e1.run()

        assert len(session3.world.players) == 2

        session1.disconnect()

        for i in range(10):
            e1.run()

        assert len(e1.server.world.players) == 1
        assert len(session2.world.players) == 1

        e1.quit()