Exemple #1
0
 def __init__(self,
              engine,
              players,
              maxplayers=None,
              gameMode=0,
              multiMode=0,
              allowGuitar=True,
              allowDrum=True,
              allowMic=False,
              tutorial=False):
     self.engine = engine
     self.players = []
     self.minPlayers = players
     self.maxPlayers = maxplayers or players
     self.gameMode = gameMode  #Quickplay, Practice, Career
     self.multiMode = multiMode  #Face-Off, Pro FO, Party, Co-Op, RB Co-Op, GH Co-Op, Battle
     self.allowGuitar = allowGuitar
     self.allowDrum = allowDrum
     self.allowMic = allowMic
     self.tutorial = tutorial
     self.scene = None
     self.sceneName = ""
     self.songQueue = SongQueue()
     self.playingQueue = False
     self.done = False
     self.setGameName()
Exemple #2
0
 def __init__(self, engine, players, maxplayers = None, gameMode = 0, multiMode = 0, allowGuitar = True, allowDrum = True, allowMic = False, tutorial = False):
     self.engine       = engine
     self.players      = []
     self.minPlayers   = players
     self.maxPlayers   = maxplayers or players
     self.gameMode     = gameMode  #Quickplay, Practice, Career
     self.multiMode    = multiMode #Face-Off, Pro FO, Co-Op, RB Co-Op
     self.allowGuitar  = allowGuitar
     self.allowDrum    = allowDrum
     self.allowMic     = allowMic
     self.tutorial     = tutorial
     self.scene        = None
     self.sceneName    = ""
     self.songQueue    = SongQueue()
     self.playingQueue = False
     self.done         = False
     self.setGameName()
Exemple #3
0
class World:
    def __init__(self,
                 engine,
                 players,
                 maxplayers=None,
                 gameMode=0,
                 multiMode=0,
                 allowGuitar=True,
                 allowDrum=True,
                 allowMic=False,
                 tutorial=False):
        self.engine = engine
        self.players = []
        self.minPlayers = players
        self.maxPlayers = maxplayers or players
        self.gameMode = gameMode  #Quickplay, Practice, Career
        self.multiMode = multiMode  #Face-Off, Pro FO, Party, Co-Op, RB Co-Op, GH Co-Op, Battle
        self.allowGuitar = allowGuitar
        self.allowDrum = allowDrum
        self.allowMic = allowMic
        self.tutorial = tutorial
        self.scene = None
        self.sceneName = ""
        self.songQueue = SongQueue()
        self.playingQueue = False
        self.done = False
        self.setGameName()

    def setGameName(self):
        if self.minPlayers > 1:
            if self.gameMode == 0:
                self.gameName = _("Face-Off")
            elif self.gameMode == 1:
                self.gameName = _("Pro Face-Off")
            elif self.gameMode == 2:
                self.gameName = _("Party Mode")
            elif self.gameMode == 3:
                self.gameName = _("FoFiX Co-Op Mode")
            elif self.gameMode == 4:
                self.gameName = _("RB Co-Op Mode")
            elif self.gameMode == 5:
                self.gameName = _("GH Co-Op Mode")
            elif self.gameMode == 6:
                self.gameName = _("Battle Mode")
        else:
            if self.gameMode == 0:
                self.gameName = _("Quickplay")
            elif self.gameMode == 1:
                self.gameName = _("Practice")
            elif self.gameMode == 2:
                self.gameName = _("Career Mode")

    def finishGame(self):
        if self.done:
            return
        self.players = []
        if self.scene:
            self.engine.view.popLayer(self.scene)
            self.engine.removeTask(self.scene)
        for layer in self.engine.view.layers:
            if isinstance(layer, Dialogs.LoadingSplashScreen):
                Dialogs.hideLoadingSplashScreen(self.engine, layer)
        self.scene = None
        self.done = True
        self.engine.finishGame()

    def startGame(self, **args):
        self.createScene(STARTUP_SCENE, **args)

    def resetWorld(self):
        if self.scene:
            self.engine.view.popLayer(self.scene)
            self.engine.removeTask(self.scene)
        for layer in self.engine.view.layers:
            if isinstance(layer, Dialogs.LoadingSplashScreen):
                Dialogs.hideLoadingSplashScreen(self.engine, layer)
        self.scene = None
        self.sceneName = ""
        self.players = []
        self.songQueue.reset()
        self.engine.mainMenu.restartGame()

    def createPlayer(self, name):
        playerNum = len(self.players)
        player = Player.Player(name, playerNum)
        player.controller = self.engine.input.activeGameControls[playerNum]
        player.controlType = self.engine.input.controls.type[player.controller]
        player.keyList = Player.playerkeys[playerNum]
        player.configController()
        player.practiceMode = (self.gameMode == 1)
        self.players.append(player)
        self.songQueue.parts.append(player.part.id)
        self.songQueue.diffs.append(player.getDifficultyInt())
        if self.scene:
            self.scene.addPlayer(player)

    def deletePlayer(self, number):
        player = self.players.pop(number)
        if self.scene:
            self.scene.removePlayer(player)

    def createScene(self, name, **args):
        if self.scene:
            self.engine.view.popLayer(self.scene)
            self.engine.removeTask(self.scene)
        self.scene = SceneFactory.create(engine=self.engine, name=name, **args)
        self.engine.addTask(self.scene)
        self.engine.view.pushLayer(self.scene)

    def getPlayers(self):
        return self.players
Exemple #4
0
class World:
    def __init__(self, engine, players, maxplayers = None, gameMode = 0, multiMode = 0, allowGuitar = True, allowDrum = True, allowMic = False, tutorial = False):
        self.engine       = engine
        self.players      = []
        self.minPlayers   = players
        self.maxPlayers   = maxplayers or players
        self.gameMode     = gameMode  #Quickplay, Practice, Career
        self.multiMode    = multiMode #Face-Off, Pro FO, Co-Op, RB Co-Op
        self.allowGuitar  = allowGuitar
        self.allowDrum    = allowDrum
        self.allowMic     = allowMic
        self.tutorial     = tutorial
        self.scene        = None
        self.sceneName    = ""
        self.songQueue    = SongQueue()
        self.playingQueue = False
        self.done         = False
        self.setGameName()

    def setGameName(self):
        if self.minPlayers > 1:
            if self.gameMode == 0:
                self.gameName = _("Face-Off")
            elif self.gameMode == 1:
                self.gameName = _("Pro Face-Off")
            elif self.gameMode == 3:
                self.gameName = _("FoFiX Co-Op Mode")
            elif self.gameMode == 4:
                self.gameName = _("RB Co-Op Mode")
            elif self.gameMode == 6:
                self.gameName = _("Battle Mode")
        else:
            if self.gameMode == 0:
                self.gameName = _("Quickplay")
            elif self.gameMode == 1:
                self.gameName = _("Practice")
            elif self.gameMode == 2:
                self.gameName = _("Career Mode")

    def finishGame(self):
        if self.done:
            return
        self.players = []
        if self.scene:
            self.engine.view.popLayer(self.scene)
            self.engine.removeTask(self.scene)
        for layer in self.engine.view.layers:
            if isinstance(layer, Dialogs.LoadingSplashScreen):
                Dialogs.hideLoadingSplashScreen(self.engine, layer)
        self.scene   = None
        self.done    = True
        self.engine.finishGame()

    def startGame(self, **args):
        self.createScene(STARTUP_SCENE, **args)

    def resetWorld(self):
        if self.scene:
            self.engine.view.popLayer(self.scene)
            self.engine.removeTask(self.scene)
        for layer in self.engine.view.layers:
            if isinstance(layer, Dialogs.LoadingSplashScreen):
                Dialogs.hideLoadingSplashScreen(self.engine, layer)
        self.scene = None
        self.sceneName = ""
        self.players = []
        self.songQueue.reset()
        self.engine.mainMenu.restartGame()

    def createPlayer(self, name):
        playerNum = len(self.players)
        player = Player.Player(name, playerNum)
        player.controller = self.engine.input.activeGameControls[playerNum]
        player.controlType = self.engine.input.controls.type[player.controller]
        player.keyList = Player.playerkeys[playerNum]
        player.configController()
        player.practiceMode = (self.gameMode == 1)
        self.players.append(player)
        self.songQueue.parts.append(player.part.id)
        self.songQueue.diffs.append(player.getDifficultyInt())
        if self.scene:
            self.scene.addPlayer(player)

    def deletePlayer(self, number):
        player = self.players.pop(number)
        if self.scene:
            self.scene.removePlayer(player)

    def createScene(self, name, **args):
        if self.scene:
            self.engine.view.popLayer(self.scene)
            self.engine.removeTask(self.scene)
        self.scene = SceneFactory.create(engine = self.engine, name = name, **args)
        self.engine.addTask(self.scene)
        self.engine.view.pushLayer(self.scene)

    def getPlayers(self):
        return self.players