Exemple #1
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    def __init__(self):
        super(Player, self).__init__('player', flip_image=True,
                                     obey_gravity=True)
        self.engine = get_engine()
        self.should_check_collisions = True

        # Sprites
        self.propulsion_below = Sprite("propulsion_below", flip_image=True)
        self.propulsion_below.collidable = False
        self.propulsion_below.visible = 0
        self.tractor_beam = TractorBeam(self)

        # State
        self.jumping = False
        self.hovering = False
        self.block_events = False
        self.jump_origin = None
        self.hover_time_ms = 0
        self.health = self.MAX_HEALTH
        self.lives = self.MAX_LIVES
        self.last_safe_spot = None
        self.vehicle = None
        self.vehicle_move_cnx = None

        # Signals
        self.health_changed = Signal()
        self.lives_changed = Signal()

        self.direction_changed.connect(self.on_direction_changed)
        self.reverse_gravity_changed.connect(self.on_reverse_gravity_changed)
Exemple #2
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    def start(self):
        ui_manager = get_engine().ui_manager
        attrs = {
            'font': ui_manager.small_font,
        }

        self.widget = ui_manager.show_textbox([
            (attrs, line) for line in self.text.split('\n')
        ])

        super(TextPage, self).start()
Exemple #3
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    def start(self):
        ui_manager = get_engine().ui_manager
        attrs = {
            'font': ui_manager.small_font,
        }

        self.widget = ui_manager.show_textbox([
            (attrs, line)
            for line in self.text.split('\n')
        ])

        super(TextPage, self).start()
Exemple #4
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    def __init__(self, ms, cb, one_shot=False):
        self.engine = get_engine()
        self.ms = ms
        self.cb = cb
        self.tick_count_count = 0
        self.started = False
        self.paused_for_ms = 0
        self.unpause_cb = None
        self.one_shot = one_shot
        self.tick_cnx = None

        if ms > 0:
            self.start()