Exemple #1
0
def activate_study(request, code):
    
    try:
        cron = Cron.objects.get(activationCode=code)
    except Cron.DoesNotExist:
        cron = None
    
    if cron == None:
        return render(request, 'players/registration.html', {"wrongCode": True})
    elif cron.activated:
        return render(request, 'players/registration.html', {"alreadyActivated": True})
    else:
        if request.method == 'POST':
            form = PlayerForm(request.POST, prefix="player")
             
            if form.is_valid():
                player = form.save()
                cron.player = player
                cron.activated = True
                cron.save()
                logging.log_action(ActionLog.ACTION_CRON_ACTIVATED, cron)
                return render(request, 'players/registration.html', {"cron": player.cron, "study":True})
            else:
                return render(request, 'players/study.html', {"form": form, "code":code})
         
        else:
            form = PlayerForm(prefix='player')
            logging.log_action(ActionLog.ACTION_CRON_VIEW_STUDY, cron)
            return render(request, 'players/study.html', {"form": form, "code":code})
Exemple #2
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def register(request):
    uform = UserForm(request.POST or None)
    form = PlayerForm(request.POST or None)
    if uform.is_valid() and form.is_valid():
        dj_user = uform.save()
        player = form.save(commit=False)
        player.user = dj_user
        prof = Profile()
        prof.save()
        player.profile = prof
        player.save()
        #authenticate user
        #dj_user = authenticate(username=uform.cleaned_data['username'],
        #                       password=uform.cleaned_data['password'],
        #                      )
        #login(request, dj_user)
        #success sends to map and the questions..
        return redirect(reverse('login'))
    #register invalid.. go back to register (test registration errors!! probably fix css for errors)
    return render(request,
                  'registration/register.html',
                  context={
                      'form': form,
                      'uform': uform
                  })
Exemple #3
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def player_view(game_name,player_name):
    """Player Page"""
    #make SQL request
    game_archive = GameArchive.query.filter_by(game_name=game_name)
    #rebuild class instance
    game = unpack_game(game_archive)
    #make submit form
    player_form = PlayerForm()
    #make swap letter form
    swap_form = SwapLettersForm()
    #validation for play submission
    if player_form.validate_on_submit():
        #parse tile positions
        tile_pos = [(int(r),int(c)) for r,c in zip(player_form.rows.data.split(','), player_form.cols.data.split(','))]
        #play word
        played_word = game.players[player_name].play_word(word=player_form.word_play.data,  tile_pos=tile_pos)
        #place tiles
        game.board.place_tiles(played_word)
        #draw letters
        game.tilebag.draw_letters(game.players[player_name])
        #update database
        update_game(game,game_archive)
    elif swap_form.validate_on_submit():
        #swap_letter
        game.tilebag.swap_letter(game.players[player_name],swap_form.letter.data)
        #update database
        update_game(game,game_archive)

    return render_template('player.html', submit_form=player_form, swap_form=swap_form, letter_rack=game.players[player_name].letter_rack, num_letters=len(game.players[player_name].letter_rack), name=player_name, square=2*s)
Exemple #4
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 def put(self, request):
     player = Player()
     data = json.loads(request.body)
     if data.get("project"):
         data["project"] = AdviserProject.objects.get(id=data["project"])
     player_form = PlayerForm(data)
     if not player_form.is_valid():
         return HttpResponseBadRequest("Invalid input data. Please edit and try again.")
     player.set(data) 
     return HttpResponse(status=201)
Exemple #5
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 def post(self, request, *args, **kwargs):
     form = PlayerForm(request.POST)
     if form.is_valid():
         player, created = Player.objects.get_or_create(username=request.POST.get('username'),
                                      password=request.POST.get('password'),
                                      elo=request.POST.get('elo'))
         game = get_object_or_404(Game, slug=kwargs['slug_game'])
         game.players.add(player)
         Result.objects.get_or_create(player=player, game=game)
         return HttpResponseRedirect(reverse('players-list', args={kwargs['slug_game']}))
Exemple #6
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def new_player(request):
    if request.method == 'POST':
        pf = PlayerForm(request.POST)
        if pf.is_valid():
            new_p = pf.save(commit=False)
            new_p.balance = STARTING_BALANCE
            new_p.save()
            return redirect('bank.views.player', new_p.id)
    else:
        pf = PlayerForm()

    return render(request, "new_player.html", {'form': pf})
Exemple #7
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def create(request):
    if request.POST:
        form = PlayerForm(request.POST)
        if form.is_valid():
            form.save()
            return HttpResponseRedirect('/players/')
    else:
        form = PlayerForm()

    args = {}
    args.update(csrf(request))
    args['form'] = form
    return render_to_response('players/create.html', args)
Exemple #8
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def player_view(game_name, player_name):
    """Player Page"""
    #rebuild class instance from SQL request
    game_archive = GameArchive.query.filter_by(game_name=game_name)
    game = Game.unarchive(game_archive)
    #make forms
    player_form = PlayerForm()
    swap_form = SwapLettersForm()
    #validation for play submission
    if player_name != game.player_order[0]:
        pass
    elif player_form.validate_on_submit():
        #parse tile positions
        tile_pos = [(int(r), int(c))
                    for r, c in zip(player_form.rows.data.split(','),
                                    player_form.cols.data.split(','))]
        #play word
        played_word = game.players[player_name].play_word(
            word=player_form.word_play.data, tile_pos=tile_pos)
        #place tiles
        coords = game.board.place_tiles(played_word)
        #score word
        game.score_word(coords, player_name)
        #draw letters
        game.tilebag.draw_letters(game.players[player_name])
        #increment turn list
        game.player_order.append(game.player_order.pop(0))
        #update database
        game.archive(db, archive=game_archive)
    elif swap_form.validate_on_submit():
        #swap_letter
        game.tilebag.swap_letter(game.players[player_name],
                                 swap_form.letter.data)
        #increment turn list
        game.player_order.append(game.player_order.pop(0))
        #update database
        game.archive(db, archive=game_archive)

    #first render the JS
    d3_rack = render_template(
        'js/player.js',
        square=2 * s,
        letter_rack=game.players[player_name].letter_rack,
        num_letters=len(game.players[player_name].letter_rack))
    return render_template('player.html',
                           submit_form=player_form,
                           swap_form=swap_form,
                           name=player_name,
                           your_turn=player_name == game.player_order[0],
                           d3_rack=d3_rack)
Exemple #9
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def register(request):
    if request.method == 'POST':
        player_form = PlayerForm(request.POST, prefix="player")
        user_form = UserCreationForm(request.POST, prefix = "user")
         
        passcode = request.POST.get('registration_passcode', '')
         
        if passcode == registration_passcode and player_form.is_valid() and user_form.is_valid():
            player = player_form.save()
            user = user_form.save()
            cron = Cron()
            cron.player = player
            cron.user = user
            cron.activated = False
            cron.save()
            
            provlog_add_cron_register(cron)
            
            email_tpl = loader.get_template('players/activation.txt')
            url = request.build_absolute_uri(reverse('players_activation', args=[cron.activationCode]))
            c = Context({
                'cron': cron, 'url':url
                })
             
            email = EmailMessage(
                subject='[cr0n] Activate your account',
                body= email_tpl.render(c), 
                to=[cron.player.email,],
            )
            #in settings.py you can configure console backend for displaying emails instead of sending them - great for testing!
            email.send(fail_silently=True)

            
             
            return render_to_response('players/registration.html', {"registered": True, "cron":cron})
        else:
            return render_to_response(   'players/registration.html',
                                        {"player_form": player_form, "user_form": user_form},
                                        context_instance=RequestContext(request)
                                        )
     
    else:
        player_form = PlayerForm(prefix='player')
        user_form = UserCreationForm(prefix='user')
        return render_to_response(  'players/registration.html',
                                    {"player_form": player_form, "user_form": user_form},
                                    context_instance=RequestContext(request)
                                )
Exemple #10
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def edit(request, player_id):
    if player_id:
        player = Player.objects.get(id=player_id)
    if request.method == "POST":
        form = PlayerForm(request.POST, instance=player)
        if form.is_valid():
        	  form.save()
        	  return HttpResponseRedirect('/players/')
    else:
    	  form = PlayerForm(instance=player)

    args = {}
    args.update(csrf(request))
    args['form'] = form
    args['player'] = player
    return render_to_response('players/edit.html', args)
Exemple #11
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def addplayerinfo(request, idplayer, idtournament):
	if request.user.is_anonymous():
		return HttpResponseRedirect('/login')
	try:
		usuario = UserProfile.objects.get(user=request.user)
	except Exception:
		usuario = None
	if usuario.userType == 'PR':
		try:
			publish_one = Publicity.objects.all().order_by('?').first()
		except Exception:
			publish_one = False
		try:
			publish_second = Publicity.objects.all().exclude(id=publish_one.id).order_by('?').first()
		except Exception:
			publish_second = False				
		if request.POST:
			mform = PlayerForm(request.POST)		
			if mform.is_valid(): #if the information in the form its correct
				#First, save the default User model provided by Django
				player = PlayersInfo(
                		goals=mform.cleaned_data['goals'],
						yellowCards=mform.cleaned_data['yellowCards'], 
						redCards=mform.cleaned_data['redCards'],
						user=UserProfile.objects.get(user_id=idplayer),
						tournament= Tournament.objects.get(id=idtournament),					
                		)
				
				if usuario.userType == 'PR' and usuario.user == player.tournament.complex.user:
					player.save()
			return HttpResponseRedirect('/playersinfo')
		else:
			torneo = Tournament.objects.get(id=idtournament)
			if torneo.complex.user!=request.user:
			 	raise Http404
			else:
				mform = PlayerForm()
				player_id = UserProfile.objects.get(id=idplayer)
		return render_to_response('playersinfo/addplayerinfo.html', {'mform': mform, 'player_id':player_id,'idtournament':idtournament,'publish_one':publish_one,'publish_second':publish_second}, RequestContext(request, {}))
	else:
		message = """
				  Oops!!! ha ocurrido un inconveniente, no tienes los permisos necesarios para crear estadisticas.
				  Si el inconveniente persiste contactese.
				  """
		sendmail = True
		return render_to_response('404.html',{'message':message,'sendmail':sendmail})
Exemple #12
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def run_add_cast(request, run_id):
	"""
	FIXME
	@param request:
	@type request:
	@param run_id:
	@type run_id:
	"""
	run = get_object_or_404(Run, pk=run_id)
	aPlayer = Player(run=run, user=request.user)
	if request.method == "POST":
		form = PlayerForm(request.POST, instance=aPlayer)
		if form.is_valid():
			if request.POST['character']:
				aChar=get_object_or_404(Character, pk=request.POST['character'])
			else:
				if request.POST["characterName"]!="":
					aChar=Character(larp=run.larp, name=request.POST["characterName"])
					aChar.save()
				else:
					aChar=False
			if aChar:
				aPlayer=Player(run=run, user=request.user, character=aChar, characterName=request.POST['characterName'])
				aPlayer.save()
			else:
				aPlayer=Player(run=run, user=request.user)
				aPlayer.save()
			return HttpResponseRedirect(run.get_absolute_url())
	else:
		form = PlayerForm()
		form.run=run_id
		if run.is_past:
			form.fields["character"].queryset = Character.objects.filter(larp=run.larp)
		else:
			if run.larp.spoilerability == 'ch':
				form.fields["character"].queryset = Character.objects.none()
			else:
				form.fields["character"].queryset = Character.objects.filter(larp=run.larp, spoiler=False)
	return render_to_response('eventCRUD/cast_add.html', {
		'form':form, 
		'run':run,
		},
		context_instance=RequestContext(request)
	)
Exemple #13
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def player_view(game_name,player_name):
    """Player Page"""
    #rebuild class instance from SQL request
    game_archive = GameArchive.query.filter_by(game_name=game_name)
    game = Game.unarchive(game_archive)
    #make forms
    player_form = PlayerForm()
    swap_form = SwapLettersForm()
    #validation for play submission
    if player_name != game.player_order[0]:
        pass
    elif player_form.validate_on_submit():
        #parse tile positions
        tile_pos = [(int(r),int(c)) for r,c in zip(player_form.rows.data.split(','), player_form.cols.data.split(','))]
        #play word
        played_word = game.players[player_name].play_word(word=player_form.word_play.data,  tile_pos=tile_pos)
        #place tiles
        coords = game.board.place_tiles(played_word)
        #score word
        game.score_word(coords,player_name)
        #draw letters
        game.tilebag.draw_letters(game.players[player_name])
        #increment turn list
        game.player_order.append(game.player_order.pop(0))
        #update database
        game.archive(db,archive=game_archive)
    elif swap_form.validate_on_submit():
        #swap_letter
        game.tilebag.swap_letter(game.players[player_name],swap_form.letter.data)
        #increment turn list
        game.player_order.append(game.player_order.pop(0))
        #update database
        game.archive(db,archive=game_archive)

    #first render the JS
    d3_rack = render_template('js/player.js',square=2*s,
                                letter_rack=game.players[player_name].letter_rack,
                                num_letters=len(game.players[player_name].letter_rack))
    return render_template('player.html',submit_form=player_form,swap_form=swap_form,
                            name=player_name,your_turn=player_name==game.player_order[0],
                            d3_rack=d3_rack)
Exemple #14
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def new_player(request):
    if request.method == "POST":
        form = PlayerForm(request.POST)

        if form.is_valid():
            player = form.save(commit=False)
            player.save()

            messages.success(
                request, "You have added " + player.name + " " +
                player.last_name + " to " + player.team.name + " Team!")

            return redirect('get_team', player.team_id)
        else:
            messages.error(request, 'Please correct the errors below.')
    else:
        form = PlayerForm()
        if request.user.is_superuser:
            form.fields['team'].queryset = Team.objects.all()
        else:
            form.fields["team"].queryset = Team.objects.filter(
                id=request.user.profile.team_id)

    return render(
        request, 'form.html', {
            'form': form,
            'heading_text': 'You are creating a new player!',
            'button_text': 'Save Player',
        })
Exemple #15
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def edit_player(request, id):
    player = get_object_or_404(Player, pk=id)
    if request.method == "POST":
        form = PlayerForm(request.POST, request.FILES, instance=player)
        if form.is_valid():
            player = form.save(False)
            player.save()
            messages.success(
                request, "You have edited " + player.name + ' ' +
                player.last_name + "!")

            return redirect('get_team', player.team_id)
        else:
            messages.error(request, 'Please correct the errors below.')
    else:
        form = PlayerForm(instance=player)
        if request.user.is_superuser:
            form.fields['team'].queryset = Team.objects.all()
        else:
            form.fields['team'].queryset = Team.objects.filter(
                id=request.user.profile.team_id) | Team.objects.filter(
                    name="Unassigned")

    return render(
        request, 'form.html', {
            'form': form,
            'cancelview': "get_team",
            'cancelid': player.team.id,
            'heading_text':
            'You are editing ' + player.name + ' ' + player.last_name,
            'button_text': 'Save Player',
        })
Exemple #16
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def player_view(game_name, player_name):
    """Player Page"""
    #make SQL request
    game_archive = GameArchive.query.filter_by(game_name=game_name)
    #rebuild class instance
    game = unpack_game(game_archive)
    #make submit form
    player_form = PlayerForm()
    #make swap letter form
    swap_form = SwapLettersForm()
    #validation for play submission
    if player_form.validate_on_submit():
        #parse tile positions
        tile_pos = [(int(r), int(c))
                    for r, c in zip(player_form.rows.data.split(','),
                                    player_form.cols.data.split(','))]
        #play word
        played_word = game.players[player_name].play_word(
            word=player_form.word_play.data, tile_pos=tile_pos)
        #place tiles
        game.board.place_tiles(played_word)
        #draw letters
        game.tilebag.draw_letters(game.players[player_name])
        #update database
        update_game(game, game_archive)
    elif swap_form.validate_on_submit():
        #swap_letter
        game.tilebag.swap_letter(game.players[player_name],
                                 swap_form.letter.data)
        #update database
        update_game(game, game_archive)

    return render_template('player.html',
                           submit_form=player_form,
                           swap_form=swap_form,
                           letter_rack=game.players[player_name].letter_rack,
                           num_letters=len(
                               game.players[player_name].letter_rack),
                           name=player_name,
                           square=2 * s)
Exemple #17
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def create(request):
    if request.POST:
        form = PlayerForm(request.POST)
        if form.is_valid():
            form.save()
            return HttpResponseRedirect('/players/')
    else:
        form = PlayerForm()

    args = {}
    args.update(csrf(request))
    args['form'] = form
    return render_to_response('players/create.html', args)
Exemple #18
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def new_player(request):
    if request.method == 'POST':
        pf = PlayerForm(request.POST)
        if pf.is_valid():
            new_p = pf.save(commit=False)
            new_p.balance = STARTING_BALANCE
            new_p.save()
            return redirect('bank.views.player', new_p.id)
    else:
        pf = PlayerForm()

    return render(request, "new_player.html", {'form': pf})
Exemple #19
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def edit(request, player_id):
    if player_id:
        player = Player.objects.get(id=player_id)
    if request.method == "POST":
        form = PlayerForm(request.POST, instance=player)
        if form.is_valid():
            form.save()
            return HttpResponseRedirect('/players/')
    else:
        form = PlayerForm(instance=player)

    args = {}
    args.update(csrf(request))
    args['form'] = form
    args['player'] = player
    return render_to_response('players/edit.html', args)
Exemple #20
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def arena(request,username, name):
    t=StudentTeam.objects.get(pk=name)
    next_month=month.objects.get(month_id=t.cm.month_id+1)
    if not next_month:
        t.game_stop=True
    if t.game_stop:
        return HttpResponseRedirect(BASE_URL+'%(username)s/%(name)s/game/expiry/0/' %{"username":username,"name":name})
    p=ParameterSet.objects.get(pk=1)
    month0tm=TeamMonth.objects.filter(team=t).filter(month=t.cm)[0]
    warning=check_for_wc(t,month0tm)
    if request.method=='POST':
        form=PlayerForm(request.POST)
        if form.is_valid():
            s=form.cleaned_data['strat_num']
            if(s<=t.mns):
                if not form.cleaned_data['systems']:
                    form.cleaned_data['systems']=0
                if not form.cleaned_data['research']:
                    form.cleaned_data['research']=0
                if not form.cleaned_data['marketing']:
                    form.cleaned_data['marketing']=0
                record_new_month(t,p,s,form.cleaned_data['systems'],form.cleaned_data['research'],form.cleaned_data['marketing'],month0tm)
                return HttpResponseRedirect(BASE_URL+'%(username)s/%(name)s/game/3/' %{"username":username,"name":name})
            else:
                month0tm=rounding(month0tm)
                return render_to_response('game/Step1.html', {'name': name, 'username': username, 'status':t.approve,'prev_month':month0tm,
                                    'month':next_month, 'form':form, 'error':'You cannot trade more than %s strategies'%(t.mns),'warning':warning,
                            'limit':t.round_limit, 'lmonth':t.round_limit.strftime("%B")},RequestContext(request))
        else:
            month0tm=rounding(month0tm)
            return render_to_response('game/Step1.html', {'name': name, 'username': username, 'status':t.approve,'prev_month':month0tm,'warning':warning,
'month':next_month, 'form':form, 'error':'Invalid', 'limit':t.round_limit, 'lmonth':t.round_limit.strftime("%B")},RequestContext(request))
        
    else:
        month0tm=rounding(month0tm)
        t.round_limit= datetime.datetime.now() + timedelta(minutes=p.round_limit)
        t.save()
        form=PlayerForm()
        if(t.cm.month_id==t.launch_month.month_id-1):
            wc=month0tm.wc+month0tm.aum
            rc=(p.variable_rc*t.saum/12)+p.fixed_rc
            return render_to_response('game/Step1_launch.html', {'name': name, 'username': username, 'status':t.approve,
                                                                 'wc':wc,'rc':rc,
                                    'month':next_month, 'form':form, 'error':False, 'limit':t.round_limit,'warning':warning,
                                                      'lmonth':t.round_limit.strftime("%B")},RequestContext(request))
        return render_to_response('game/Step1.html', {'name': name, 'username': username, 'status':t.approve,'prev_month':month0tm,
                                    'month':next_month, 'form':form, 'error':False, 'limit':t.round_limit,'warning':warning,
                                                      'lmonth':t.round_limit.strftime("%B")},RequestContext(request))   
Exemple #21
0
def profile(request):

    try:
        profile = request.user.get_profile()
    except player.DoesNotExist:
        profile = player(user=request.user)

    saved = None

    if request.method == "POST":
        form = PlayerForm(request.POST)

        if form.is_valid():

            request.user.first_name = form.cleaned_data["first_name"]
            request.user.last_name = form.cleaned_data["last_name"]

            request.user.email = form.cleaned_data["email"]
            profile.gender = form.cleaned_data["gender"]

            profile.date_of_birth = form.cleaned_data["date_of_birth"]
            profile.countryPart = form.cleaned_data["countryPart"]
            profile.city = form.cleaned_data["city"]
            profile.street = form.cleaned_data["street"]
            profile.email = form.cleaned_data["email"]

            profile.phone = form.cleaned_data["phone"]
            profile.about_me = form.cleaned_data["about_me"]

            request.user.save()
            profile.save()
            saved = True

            return render_to_response(
                "players/profile.html", {"form": form, "saved": saved}, context_instance=RequestContext(request)
            )

        else:

            return render_to_response(
                "players/profile.html", {"form": form, "fail": True}, context_instance=RequestContext(request)
            )

    else:

        form = PlayerForm(
            initial={
                "username": request.user.username,
                "first_name": request.user.first_name,
                "last_name": request.user.last_name,
                "city": profile.city,
                "street": profile.street,
                "email": request.user.email,
                "phone": profile.phone,
                "gender": profile.gender,
                "date_of_birth": profile.date_of_birth,
                "about_me": profile.about_me,
                "countryPart": profile.countryPart,
            }
        )

    return render_to_response("players/profile.html", {"form": form}, context_instance=RequestContext(request))