Exemple #1
0
 def __init__ (self):
     w, h = director.window.get_size()
     print "TextureFilterEffect(%d,%d)" % (w,h)
     self.texture = image.Texture.create_for_size(GL_TEXTURE_2D, 
         w, h, GL_RGBA)
     
     self._grabber = TextureGrabber()
     self._grabber.grab (self.texture)
     
     self.texture = self.texture.get_region(0, 0, w, h)
Exemple #2
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class TextureFilterEffect (Effect):
    """Base class for texture based effects. Prepare captures layer in
    ``self.texture``,
    with a window sized capture. Show just blits the texture, override to
    do more interesting things"""
    def __init__ (self):
        w, h = director.window.get_size()
        print "TextureFilterEffect(%d,%d)" % (w,h)
        self.texture = image.Texture.create_for_size(GL_TEXTURE_2D, 
            w, h, GL_RGBA)
        
        self._grabber = TextureGrabber()
        self._grabber.grab (self.texture)
        
        self.texture = self.texture.get_region(0, 0, w, h)

    def prepare (self, target):
        self._grabber.before_render(self.texture)
        target.batch.draw()
        target.draw()
        self._grabber.after_render(self.texture)
            
    def show (self):
        """``self.texture`` contains the layer; redefine this method to
        show the texture applying the effect you want."""
        self.texture.blit (0, 0)