def Network_response(self, data): client = self.get_sender(data) if BUYFROMPILE in data: try: self._server.game.buy_card(client.player, nwp.unpack(data[BUYFROMPILE])) except (NotEnoughMoneyException, PileIsEmptyException): pass if PLAYCARD in data: self._server.game.play_card(client.player, nwp.unpack(data[PLAYCARD])) if ANSWER in data: self._server.game.answered(client.player, nwp.unpack(data[ANSWER]), nwp.unpack(data[SUBID]))
def proceed_boardcommon(self, data): newboardcommon = nwp.unpack(data[BOARDCOMMON]) self.boardcommon = [] for item in newboardcommon: pile = KingdomPile(item[1], item[2]) pile.id = item[0] pile.calc_cost = item[3] self.boardcommon.append(pile) NewBoardCommonEvent(self.boardcommon).post(self.ev)
def proceed_boardsetup(self, data): newboardsetup = nwp.unpack(data[BOARDSETUP]) self.boardsetup = [] for item in newboardsetup: pile = KingdomPile(item[1], item[2]) pile.id = item[0] pile.calc_cost = item[3] self.boardsetup.append(pile) NewBoardSetupEvent(self.boardsetup).post(self.ev)
def proceed_board(self, data): NewBoardEvent(nwp.unpack(data[BOARD])).post(self.ev)
def proceed_hand(self, data): NewHandEvent(nwp.unpack(data[HAND]), nwp.unpack(data[DECK])).post(self.ev)
def proceed_subid(self, data): if data[CLIENTID] == self.id: info = nwp.unpack(data[INFO]) if INFO in data else None self.sub_id = nwp.unpack(data[SUBID]) SubPhaseChangedEvent(data[SUBPHASE], info, self.sub_id).post(self.ev)
def proceed_playerinfo(self, data): PlayerInfoEvent(nwp.unpack(data[PLAYERINFO])).post(self.ev)
def Network_end(self, data): result = nwp.unpack(data[RESULT]) EndGameEvent(result).post(self.ev)