Exemple #1
0
def update(frame_time):
    global mainmenu
    mainmenu.update(frame_time)
    menum = mainmenu.depthlist[mainmenu.currdepth]

    if io.key_check_pressed(ord('z')):
        io.clear()
    elif io.key_check_pressed(SDLK_RETURN) or io.key_check_pressed(ord('x')):
        io.clear()
        audio_play("sndMenuSelect")

        if mn_begin == menum.menusel:
            framework.change_state(game)
        elif mn_opt == menum.menusel:
            io.clear()
            framework.push_state(main_option)
        elif mn_credit == menum.menusel:
            io.clear()
        elif mn_end == menum.menusel:
            framework.quit()
    elif io.key_check_pressed(SDLK_UP):
        if menum.menusel <= 0:
            menum.menusel = menum.menucnt - 1
        else:
            menum.menusel -= 1
    elif io.key_check_pressed(SDLK_DOWN):
        if menum.menusel >= menum.menucnt - 1:
            menum.menusel = 0
        else:
            menum.menusel += 1
Exemple #2
0
def handle_events():
    events = get_events()
    for event in events:
        if event.type == SDL_QUIT:
            framework.quit()
        elif(event.type, event.key) == (SDL_KEYDOWN, SDLK_p):
            framework.pop_state()
Exemple #3
0
def handle_events(frame_time):
    bevents = get_events()
    for event in bevents:
        if event.type == SDL_QUIT:
            framework.quit()
        elif tpush > 1:
            if event.type == SDL_KEYDOWN:
                framework.quit()
Exemple #4
0
def handle_events(frame_time):
    mevents = get_events()
    for event in mevents:
        if event.type == SDL_QUIT:
            framework.quit()
        else:
            if (event.type, event.key) == (SDL_KEYDOWN, SDLK_ESCAPE):
                framework.quit()
            else:
                io.proceed(event)
Exemple #5
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def handle_events(frame_time):
    global tpush

    bevents = get_events()
    for event in bevents:
        if event.type == SDL_QUIT or (event.type, event.key) == (SDL_KEYDOWN,
                                                                 SDLK_ESCAPE):
            framework.quit()
        elif tpush > 1.2:
            if (event.type, event.key) == (SDL_KEYDOWN, ord('x')):
                framework.quit()
Exemple #6
0
def handle_events(frame_time):
    bevents = get_events()
    for event in bevents:
        if event.type == SDL_QUIT:
            framework.quit()
        else:
            if event.type == SDL_KEYDOWN:
                if event.key in (SDLK_p, SDLK_ESCAPE):
                    framework.pop_state()
                    audio_play("sndPauseOut")
                elif event.key is ord('z'):
                    framework.quit()
Exemple #7
0
def handle_events(frame_time):
    bevents = get_events()
    for event in bevents:
        if event.type == SDL_QUIT:
            framework.quit()
        else:
            if (event.type, event.key) == (SDL_KEYDOWN, SDLK_ESCAPE):
                framework.quit()
            elif (event.type, event.key) == (SDL_KEYDOWN, SDLK_RETURN):
                global logo_time, alpha
                if logo_time <= 0:
                    if alpha > -alpha_max / 2:
                        alpha = -alpha_max / 2
                else:
                    logo_time = 0
Exemple #8
0
 def handle_events(self, frame_time):
     event_queue = get_events()
     for event in event_queue:
         if event.event == SDL_WINDOWEVENT_FOCUS_LOST:
             io.clear()
         elif event.type == SDL_QUIT:
             framework.quit()
         elif (event.type, event.key) == (SDL_KEYDOWN, SDLK_ESCAPE):
             framework.quit()
         elif (event.type, event.key) == (SDL_KEYDOWN, SDLK_p):
             io.clear()
             audio_play("sndPauseIn")
             framework.pause()
             framework.push_state(game_pause)
         else:
             io.proceed(event)
Exemple #9
0
def handle_events():
    global selection
    events = get_events()
    for event in events:
        if event.type == SDL_QUIT:
            framework.quit()
        elif event.type == SDL_KEYDOWN:
            if event.key == SDLK_ESCAPE:
                framework.pop_state()
            if event.key == SDLK_UP:
                if selection == 0:
                    selection = NUM_OF_ITEMS
                selection -= 1
            if event.key == SDLK_DOWN:
                selection = (selection + 1) % NUM_OF_ITEMS
            if event.key == SDLK_SPACE:
                pass
Exemple #10
0
def handle_events():
    global selection
    events = get_events()
    for event in events:
        if event.type == SDL_QUIT:
            framework.quit()
        elif event.type == SDL_KEYDOWN:
            if event.key == SDLK_ESCAPE:
                framework.pop_state()
            if event.key == SDLK_UP:
                if selection == 0:
                    selection = NUM_OF_MENUS
                selection -= 1

            if event.key == SDLK_DOWN:
                selection = (selection + 1) % NUM_OF_MENUS
            if event.key == SDLK_SPACE:
                if selection == START_GAME:
                    framework.change(main_game)
                elif selection == QUIT_GAME:
                    framework.quit()
Exemple #11
0
def handle_events():
    global selection
    events = get_events()
    for event in events:
        if event.type == SDL_QUIT:
            framework.quit()
        elif event.type == SDL_KEYDOWN:
            if event.key in command_key_table:
                cheat_command.append(command_key_table[event.key])
                check_command()
            if event.key == SDLK_ESCAPE:
                framework.pop_state()
            if event.key == SDLK_UP:
                if selection == 0:
                    selection = NUM_OF_MENUS
                selection -= 1
            if event.key == SDLK_DOWN:
                selection = (selection + 1) % NUM_OF_MENUS
            if event.key == SDLK_SPACE:
                if selection == RESUME_GAME:
                    framework.pop_state()
Exemple #12
0
    def enter(self):
        self.window = Tk()
        self.window.geometry('300x300')
        self.window.title('StartState')



        label=Label(self.window,text="원 터치 벙커", font=('Times New Roman', 40),bg='white')
        label.img =PhotoImage(file ='Shild_Main_Map.png')
        label.config(image=label.img,compound='bottom')
        label.pack()

        Start=PhotoImage(file='Start_icon.png')
        b = Button(label,command=self.goSearchState ,width=100,height=40,image=Start)
        b.place(x=95, y=60)
        BookmarkStart = PhotoImage(file='bookmark_Start.png')
        d = Button(label, text="즐겨찾기", command=self.goBookMarkState,width=140,height=40,image=BookmarkStart)
        d.place(x=0, y=250)
        TelegramStart = PhotoImage(file='Telegram_icon.png')
        tb=Button(label,text="텔레그렘",command=self.TeleGramState,width=145,height=40,image=TelegramStart)
        tb.place(x=145,y=250)
        mainloop()
        framework.quit()
Exemple #13
0
def handle_events(frame_time):
    global time, choice_state, selected

    bevents = get_events()
    for event in bevents:
        if event.type == SDL_QUIT:
            framework.quit()
            rewrite_option()
        elif time > 1:
            if event.type == SDL_KEYDOWN:
                if choice_state == -1:
                    if event.key in (ord('z'), SDLK_ESCAPE):
                        framework.pop_state()
                        audio_play("sndMenuSelect")
                        rewrite_option()
                    elif event.key in (SDLK_LEFT, SDLK_RIGHT):
                        selected = 1 - selected
                        audio_play("sndMenuEnter")
                    elif event.key in (ord('x'), SDLK_RETURN):
                        choice_state = selected
                        audio_play("sndMenuEnter")
                else:
                    volsfx = audio_get_volume_sfx_global()
                    volmus = audio_get_volume_music_global()
                    if event.key in (ord('z'), SDLK_ESCAPE):
                        choice_state = -1
                        audio_play("sndMenuSelect")
                    elif event.key is SDLK_LEFT:
                        if selected == 0:  # Sound effect Volume
                            audio_set_volume_sfx_global(volsfx - 1)
                        elif selected == 1:  # Music Volume
                            audio_set_volume_music_global(volmus - 1)
                    elif event.key is SDLK_RIGHT:
                        if selected == 0:  # Sound effect Volume
                            audio_set_volume_sfx_global(volsfx + 1)
                        elif selected == 1:  # Music Volume
                            audio_set_volume_music_global(volmus + 1)