def shade(self, stroke):
     for (svert, t) in iter_distance_from_camera(stroke, *self.range):
         b = self.value.min + self.evaluate(t) * self.value.delta
         self.blend_thickness(svert, b)
Exemple #2
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 def shade(self, stroke):
     for (svert, t) in iter_distance_from_camera(stroke, *self.range):
         b = self.value.min + self.evaluate(t) * self.value.delta
         self.blend_thickness(svert, b)
 def shade(self, stroke):
     it = iter_distance_from_camera(stroke, *self.range)
     for svert, t in it:
         a = svert.attribute.alpha
         b = self.evaluate(t)
         svert.attribute.alpha = self.blend(a, b)
Exemple #4
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 def shade(self, stroke):
     it = iter_distance_from_camera(stroke, *self.range)
     for svert, t in it:
         a = svert.attribute.alpha
         b = self.evaluate(t)
         svert.attribute.alpha = self.blend(a, b)