Exemple #1
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    def loadSyncsounds(self):
        """
        Load sync sounds

        ..deprecated:: 4.0.0
        """
        return [Sound(self.resource.fileName("sync%d.ogg" % i)) for i in range(1, 2)]
Exemple #2
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    def loadAcceptSounds(self):
        """
        Load accept sounds (prefix: accept).

        :return: list of ``Sound`` objects
        """
        soundPathTheme = os.path.join("themes", self.themeLabel, "sounds")
        soundPath = soundPathTheme
        soundPrefix = "accept"
        numSounds = self.determineNumSounds(soundPath, soundPrefix)
        if numSounds > 0:
            return self.getSoundObjectList(soundPath, soundPrefix, numSounds)
        else:
            if self.theme == 0 or self.theme == 1:  # GH2 or GH3
                return [Sound(self.resource.fileName(os.path.join("themes", self.themeLabel, "sounds", "in.ogg")))]
            elif self.theme == 2:
                return [Sound(self.resource.fileName(os.path.join("themes", self.themeLabel, "sounds", "action.ogg")))]
Exemple #3
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 def loadSoundEffect(self, target, name, fileName, crowd=False):
     volume = self.sfxVolume
     if crowd:
         volume = self.crowdVolume
     fileName = self.resource.fileName(fileName)
     self.resource.load(target,
                        name,
                        lambda: Sound(fileName),
                        onLoad=lambda s: s.setVolume(volume))
Exemple #4
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 def loadBackSounds(self):
     soundPathTheme = os.path.join("themes", self.themeLabel, "sounds")
     soundPath = soundPathTheme
     soundPrefix = "back"
     numSounds = self.determineNumSounds(soundPath, soundPrefix)
     if numSounds > 0:
         return self.getSoundObjectList(soundPath, soundPrefix, numSounds)
     else:
         return [
             Sound(
                 self.resource.fileName(
                     os.path.join("themes", self.themeLabel, "sounds",
                                  "out.ogg")))
         ]
Exemple #5
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    def getSoundObjectList(self,
                           soundPath,
                           soundPrefix,
                           numSounds,
                           soundExtension=".ogg"):  # MFH
        log.debug("{0}1{2} - {0}{1}{2} found in {3}".format(
            soundPrefix, numSounds, soundExtension, soundPath))

        sounds = []
        for i in xrange(1, numSounds + 1):
            filePath = os.path.join(
                soundPath, "%s%d%s" % (soundPrefix, i, soundExtension))
            soundObject = Sound(self.resource.fileName(filePath))
            sounds.append(soundObject)

        return sounds
Exemple #6
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 def loadBackSounds(
     self
 ):  #MFH - adding optional support for random choice between two back sounds
     soundPathTheme = os.path.join("themes", self.themeLabel, "sounds")
     soundPath = soundPathTheme
     soundPrefix = "back"
     numSounds = self.determineNumSounds(soundPath, soundPrefix)
     if numSounds > 0:
         return self.getSoundObjectList(soundPath, soundPrefix, numSounds)
     else:
         return [
             Sound(
                 self.resource.fileName(
                     os.path.join("themes", self.themeLabel, "sounds",
                                  "out.ogg")))
         ]
Exemple #7
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    def getSoundObjectList(self, soundPath, soundPrefix, numSounds, soundExtension=".ogg"):
        """
        Get ``Sound`` objects for sounds with the following pattern:
        <prefix><int><extension>.

        :param soundPath: path of sounds
        :param soundPrefix: prefix of sounds
        :param numSounds: number of sounds
        :param soundExtension: extension of sounds (default: ogg)
        :return: the list of ``Sound`` objets found
        """
        log.debug("{0}1{2} - {0}{1}{2} found in {3}".format(soundPrefix,
                                                            numSounds, soundExtension, soundPath))

        sounds = []
        for i in xrange(1, numSounds + 1):
            filePath = os.path.join(soundPath, "%s%d%s" %
                                    (soundPrefix, i, soundExtension))
            soundObject = Sound(self.resource.fileName(filePath))
            sounds.append(soundObject)

        return sounds
Exemple #8
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 def loadSyncsounds(self):
     return [
         Sound(self.resource.fileName("sync%d.ogg" % i))
         for i in range(1, 2)
     ]