def _define_methods(self): d = self._define_proxy_method r = self._control.server d(frostbite.commands.Version, r.version, filter=lambda r: r.split(" ")) d(frostbite.commands.ServerInfo, r.info, filter=lambda i: ServerState.from_dict(i).to_packet_array()) d(frostbite.commands.AdminListPlayers, r.list_all_players, filter=lambda p: PlayerCollection.from_dict(p).to_packet_array()) d(frostbite.commands.FrostbiteVariable, r.get_variable, filter=lambda v: [v], extract_args=lambda m:[m.words[0]]) d(frostbite.commands.MapListList, r.list_maps, filter=lambda m: MapList.from_dict(m).to_packet_array()) d(frostbite.commands.MapListGetMapIndices, r.get_map_indices) d(frostbite.commands.MapListRestartRound, r.restart_round) d(frostbite.commands.MapListRunNextRound, r.next_round) d(frostbite.commands.MapListEndRound, r.end_round, extract_args=lambda m:[m.winning_team]) d(frostbite.commands.AdminSay, r.say, extract_args=lambda m:[m.message]) for var in frostbite.commands.variable_types: type = frostbite.commands.variable_types[var] self._command_to_method[type] = self._command_to_method[frostbite.commands.FrostbiteVariable]
doc="Asks the server to list the reserved slots.") define_message_type("mapList.load", doc="Asks the server to load the map list from disk.") define_message_type("mapList.save", doc="Asks the server to save the map list to disk.") define_message_type("mapList.add", args=["map_name", "gamemode", "rounds", "index"], doc="Asks the server to add a map to the map list.") define_message_type("mapList.remove", args=["index"], doc="Asks the server to delete a map from the map list.") define_message_type("mapList.clear", doc="Asks the server to clear the map list.") define_message_type( "mapList.list", response=lambda s, p, c: MapList.from_packet_array(p.words[1:]), doc="Asks the server to list the map list.") define_message_type( "mapList.setNextMapIndex", args=["index"], doc= "Asks the server to set the next map to the specified index in the map list." ) define_message_type("mapList.getMapIndices", response=lambda s, p, c: [p.words[1], p.words[2]], doc="Asks the server for the current and next map indices") define_message_type("mapList.runNextRound", doc="Asks the server to run the next round immediately.") define_message_type("mapList.restartRound", doc="Asks the server to restart the round immediately.") define_message_type(
define_message_type("banList.add", args=["id_type", "id", "timeout", "reason"], doc="Asks the server to add someone to the ban list.") define_message_type("banList.remove", args=["id_type", "id"], doc="Asks the server to remove someone from the ban list.") define_message_type("banList.clear", doc="Asks the server to clear the banlist.") define_message_type("banList.list", args=["offset"], response=_parse_ban_list, doc="Asks the server for the ban list.") define_message_type("reservedSlotsList.load", doc="Asks the server to load the reserved slots list from disk.") define_message_type("reservedSlotsList.save", doc="Asks the server to save the reserved slots list to disk.") define_message_type("reservedSlotsList.add", args=["name"], doc="Asks the server to add someone to the reserved slots list.") define_message_type("reservedSlotsList.remove", args=["name"], doc="Asks the server to remove someone from the reserved slots list.") define_message_type("reservedSlotsList.clear", doc="Clears the reserved slotslist.") define_message_type("reservedSlotsList.list", doc="Asks the server to list the reserved slots.") define_message_type("mapList.load", doc="Asks the server to load the map list from disk.") define_message_type("mapList.save", doc="Asks the server to save the map list to disk.") define_message_type("mapList.add", args=["map_name", "gamemode", "rounds", "index"], doc="Asks the server to add a map to the map list.") define_message_type("mapList.remove", args=["index"], doc="Asks the server to delete a map from the map list.") define_message_type("mapList.clear", doc="Asks the server to clear the map list.") define_message_type("mapList.list", response=lambda s,p,c: MapList.from_packet_array(p.words[1:]), doc="Asks the server to list the map list.") define_message_type("mapList.setNextMapIndex", args=["index"], doc="Asks the server to set the next map to the specified index in the map list.") define_message_type("mapList.getMapIndices", response=lambda s,p,c: [p.words[1], p.words[2]], doc="Asks the server for the current and next map indices") define_message_type("mapList.runNextRound", doc="Asks the server to run the next round immediately.") define_message_type("mapList.restartRound", doc="Asks the server to restart the round immediately.") define_message_type("mapList.endRound", args=["winning_team"], doc="Asks the server to end the current round immediately.") define_variable_type("vars.ranked") define_variable_type("vars.serverName") define_variable_type("vars.gamePassword") define_variable_type("vars.autoBalance") define_variable_type("vars.friendlyFire") define_variable_type("vars.maxPlayers") define_variable_type("vars.killCam") define_variable_type("vars.killRotation") define_variable_type("vars.miniMap")
def _handle_command(self, server, seq, command): if isinstance(command, frostbite.commands.LoginHashed): if command.password is None: server.send(seq, frostbite.commands.ResponsePacket("OK", "1234")) else: server.send(seq, frostbite.commands.ResponsePacket("OK")) elif isinstance(command, frostbite.commands.Version): server.send(seq, frostbite.commands.ResponsePacket("OK", "TestServer 1")) elif isinstance(command, frostbite.commands.ServerInfo): state = ServerState("testServer", 1, 16, "testmode0", "MP_Test", 1, 2, 2, [200, 200], 200, "", True, True, False, "1234", "200", "", "1.0", False, "US", "SF", "US") server.send(seq, frostbite.commands.ResponsePacket("OK", *state.to_packet_array())) elif isinstance(command, frostbite.commands.MapListRunNextRound): self.last_command = "next_round" server.send(seq, frostbite.commands.ResponsePacket("OK")) elif isinstance(command, frostbite.commands.MapListRestartRound): self.last_command = "restart_round" server.send(seq, frostbite.commands.ResponsePacket("OK")) elif isinstance(command, frostbite.commands.MapListEndRound): self.last_command = "end_round %s" % command.winning_team server.send(seq, frostbite.commands.ResponsePacket("OK")) elif isinstance(command, frostbite.commands.MapListList): maps = MapList([Map("MP_Test1", "TestMode0", 2), Map("MP_Test2", "TestMode1", 5)]) server.send(seq, frostbite.commands.ResponsePacket("OK", *maps.to_packet_array())) elif isinstance(command, frostbite.commands.MapListGetMapIndices): server.send(seq, frostbite.commands.ResponsePacket("OK", "0", "1")) elif isinstance(command, frostbite.commands.MapListAdd): self.last_command = "add_map %s %s %s" % (command.map_name, command.gamemode, command.rounds) server.send(seq, frostbite.commands.ResponsePacket("OK")) elif isinstance(command, frostbite.commands.MapListSetNextMapIndex): self.last_command = "set_next_map %s" % command.index server.send(seq, frostbite.commands.ResponsePacket("OK")) elif isinstance(command, frostbite.commands.MapListClear): self.last_command = "clear_map_list" server.send(seq, frostbite.commands.ResponsePacket("OK")) elif isinstance(command, frostbite.commands.MapListSave): self.last_command = "save_map_list" server.send(seq, frostbite.commands.ResponsePacket("OK")) elif isinstance(command, frostbite.commands.MapListRemove): self.last_command = "remove_map %s" % command.index server.send(seq, frostbite.commands.ResponsePacket("OK")) elif isinstance(command, frostbite.commands.AdminListPlayers): list = PlayerCollection(["field1", "field2", "field3"], [["what", "the", "crap"]]) server.send(seq, frostbite.commands.ResponsePacket("OK", *list.to_packet_array())) elif isinstance(command, frostbite.commands.AdminKickPlayer): self.last_command = "kick_player %s %s" % (command.player_name, command.reason) server.send(seq, frostbite.commands.ResponsePacket("OK")) elif isinstance(command, frostbite.commands.AdminKillPlayer): self.last_command = "kill_player %s" % (command.player_name) server.send(seq, frostbite.commands.ResponsePacket("OK")) elif isinstance(command, frostbite.commands.BanListAdd): self.last_command = "add_ban %s %s %s %s" % (command.id_type, command.id, command.timeout, command.reason) server.send(seq, frostbite.commands.ResponsePacket("OK")) elif isinstance(command, frostbite.commands.BanListList): list = [Ban("guid", "random-id", "forever", "100", "no reason")] flat = [] for b in list: flat.extend(b.to_packet_array()) server.send(seq, frostbite.commands.ResponsePacket("OK", len(list), *flat)) elif isinstance(command, frostbite.commands.AdminSay): self.last_command = "say %s %s" % (command.scope, command.message) server.send(seq, frostbite.commands.ResponsePacket("OK")) else: server.send(seq, frostbite.commands.ResponsePacket("OK"))