Exemple #1
0
  def _define_methods(self):
    d = self._define_proxy_method
    r = self._control.server

    d(frostbite.commands.Version, r.version, filter=lambda r: r.split(" "))
    d(frostbite.commands.ServerInfo, r.info, filter=lambda i: ServerState.from_dict(i).to_packet_array())
    d(frostbite.commands.AdminListPlayers, r.list_all_players, filter=lambda p: PlayerCollection.from_dict(p).to_packet_array())
    d(frostbite.commands.FrostbiteVariable, r.get_variable, filter=lambda v: [v], extract_args=lambda m:[m.words[0]])
    d(frostbite.commands.MapListList, r.list_maps, filter=lambda m: MapList.from_dict(m).to_packet_array())
    d(frostbite.commands.MapListGetMapIndices, r.get_map_indices)
    d(frostbite.commands.MapListRestartRound, r.restart_round)
    d(frostbite.commands.MapListRunNextRound, r.next_round)
    d(frostbite.commands.MapListEndRound, r.end_round, extract_args=lambda m:[m.winning_team])
    d(frostbite.commands.AdminSay, r.say, extract_args=lambda m:[m.message])

    for var in frostbite.commands.variable_types:
      type = frostbite.commands.variable_types[var]
      self._command_to_method[type] = self._command_to_method[frostbite.commands.FrostbiteVariable]
Exemple #2
0
    scope = packet.words[1]
    if scope == "all":
        return AdminListPlayers(scope="all")
    elif scope == "team":
        team_id = packet.words[2]
        return AdminListPlayers(scope="team", team=team_id)
    else:
        raise Exception


define_message_type("version",
                    response=lambda s, p, c: " ".join(p.words[1:]),
                    doc="Asks for the server's version.")
define_message_type(
    "serverInfo",
    response=lambda s, p, c: ServerState.from_packet_array(p.words[1:]),
    doc="Asks for basic info from the server.")
define_message_type("login.hashed",
                    args=["password"],
                    response=lambda s, p, c: p.words[1]
                    if len(p.words) > 1 else p.words[0],
                    doc="Begins or ends a hashed login sequence.")
define_event_type(
    "player.onAuthenticated",
    args=["name"],
    doc="Event raised when a player authenticates to the server.")
define_event_type("player.onJoin",
                  args=["name", "guid"],
                  doc="Event raised when a player joins the server.")
define_event_type("player.onLeave",
                  args=["name", "info"],
Exemple #3
0
    return AdminSay(message=message, scope="team", team=team_id)
  else:
    raise Exception

def _list_players_generator(packet):
  scope = packet.words[1]
  if scope == "all":
    return AdminListPlayers(scope="all")
  elif scope == "team":
    team_id = packet.words[2]
    return AdminListPlayers(scope="team", team=team_id)
  else:
    raise Exception

define_message_type("version", response=lambda s,p,c: " ".join(p.words[1:]), doc="Asks for the server's version.")
define_message_type("serverInfo", response=lambda s,p,c:ServerState.from_packet_array(p.words[1:]), doc="Asks for basic info from the server.")
define_message_type("login.hashed", args=["password"], response=lambda s,p,c: p.words[1] if len(p.words) > 1 else p.words[0], doc="Begins or ends a hashed login sequence.")
define_event_type("player.onAuthenticated", args=["name"], doc="Event raised when a player authenticates to the server.")
define_event_type("player.onJoin", args=["name", "guid"], doc="Event raised when a player joins the server.")
define_event_type("player.onLeave", args=["name", "info"], doc="Event raised when a player leaves the server.")
define_event_type("player.onSpawn", args=["name", "team"], doc="Event raised when a player spawns.")
define_event_type("player.onKill", args=["killer", "killed", "weapon", "headshot"], doc="Event raised when a player is killed.")
define_event_type("player.onChat", args=["name", "text"], doc="Event raised when a player or the server sends a message.")
define_event_type("player.onSquadChange", args=["name", "team", "squad"], doc="Event raised when a player changes squads.")
define_event_type("player.onTeamChange", args=["name", "team", "squad"], doc="Event raised when a player changes teams.")
define_event_type("punkBuster.onMessage", args=["message"], doc="Event raised when PunkBuster emits a message.")
define_event_type("server.onLevelLoaded", args=["name", "gamemode", "rounds_played", "rounds_total"], doc="Event raised when the server loads a new level.")
define_event_type("server.onRoundOver", args=["winning_team"], doc="Event raised when the server ends a round.")
define_event_type("server.onRoundOverPlayers", args=["players"], doc="Event raised when the server ends a round, containing player info.")
define_event_type("server.onRoundOverTeamScores", args=["team_scores"], doc="Event raised when the server ends a round, containing team scores.")
define_message_type("admin.eventsEnabled", args=["enable"], doc="Asks the server to begin sending events.")
Exemple #4
0
  def _handle_command(self, server, seq, command):
    if isinstance(command, frostbite.commands.LoginHashed):
      if command.password is None:
        server.send(seq, frostbite.commands.ResponsePacket("OK", "1234"))
      else:
        server.send(seq, frostbite.commands.ResponsePacket("OK"))
    elif isinstance(command, frostbite.commands.Version):
      server.send(seq, frostbite.commands.ResponsePacket("OK", "TestServer 1"))
    elif isinstance(command, frostbite.commands.ServerInfo):
      state = ServerState("testServer", 1, 16, "testmode0", "MP_Test", 1, 2, 2, [200, 200], 200, "", True, True, False, "1234", "200", "", "1.0", False, "US", "SF", "US")
      server.send(seq, frostbite.commands.ResponsePacket("OK", *state.to_packet_array()))
    elif isinstance(command, frostbite.commands.MapListRunNextRound):
      self.last_command = "next_round"
      server.send(seq, frostbite.commands.ResponsePacket("OK"))
    elif isinstance(command, frostbite.commands.MapListRestartRound):
      self.last_command = "restart_round"
      server.send(seq, frostbite.commands.ResponsePacket("OK"))
    elif isinstance(command, frostbite.commands.MapListEndRound):
      self.last_command = "end_round %s" % command.winning_team
      server.send(seq, frostbite.commands.ResponsePacket("OK"))
    elif isinstance(command, frostbite.commands.MapListList):
      maps = MapList([Map("MP_Test1", "TestMode0", 2), Map("MP_Test2", "TestMode1", 5)])
      server.send(seq, frostbite.commands.ResponsePacket("OK", *maps.to_packet_array()))
    elif isinstance(command, frostbite.commands.MapListGetMapIndices):
      server.send(seq, frostbite.commands.ResponsePacket("OK", "0", "1"))
    elif isinstance(command, frostbite.commands.MapListAdd):
      self.last_command = "add_map %s %s %s" % (command.map_name, command.gamemode, command.rounds)
      server.send(seq, frostbite.commands.ResponsePacket("OK"))
    elif isinstance(command, frostbite.commands.MapListSetNextMapIndex):
      self.last_command = "set_next_map %s" % command.index
      server.send(seq, frostbite.commands.ResponsePacket("OK"))
    elif isinstance(command, frostbite.commands.MapListClear):
      self.last_command = "clear_map_list"
      server.send(seq, frostbite.commands.ResponsePacket("OK"))
    elif isinstance(command, frostbite.commands.MapListSave):
      self.last_command = "save_map_list"
      server.send(seq, frostbite.commands.ResponsePacket("OK"))
    elif isinstance(command, frostbite.commands.MapListRemove):
      self.last_command = "remove_map %s" % command.index
      server.send(seq, frostbite.commands.ResponsePacket("OK"))
    elif isinstance(command, frostbite.commands.AdminListPlayers):
      list = PlayerCollection(["field1", "field2", "field3"], [["what", "the", "crap"]])
      server.send(seq, frostbite.commands.ResponsePacket("OK", *list.to_packet_array()))
    elif isinstance(command, frostbite.commands.AdminKickPlayer):
      self.last_command = "kick_player %s %s" % (command.player_name, command.reason)
      server.send(seq, frostbite.commands.ResponsePacket("OK"))
    elif isinstance(command, frostbite.commands.AdminKillPlayer):
      self.last_command = "kill_player %s" % (command.player_name)
      server.send(seq, frostbite.commands.ResponsePacket("OK"))
    elif isinstance(command, frostbite.commands.BanListAdd):
      self.last_command = "add_ban %s %s %s %s" % (command.id_type, command.id, command.timeout, command.reason)
      server.send(seq, frostbite.commands.ResponsePacket("OK"))
    elif isinstance(command, frostbite.commands.BanListList):
      list = [Ban("guid", "random-id", "forever", "100", "no reason")]
      flat = []
      for b in list:
        flat.extend(b.to_packet_array())

      server.send(seq, frostbite.commands.ResponsePacket("OK", len(list), *flat))
    elif isinstance(command, frostbite.commands.AdminSay):
      self.last_command = "say %s %s" % (command.scope, command.message)
      server.send(seq, frostbite.commands.ResponsePacket("OK"))
    else:
      server.send(seq, frostbite.commands.ResponsePacket("OK"))