def stealth_attack(self):
     if (self.stealth_flag == False):
         damage = (funcs.d8(1) + funcs.d8(1) + funcs.d8(1)) + \
             self.strMod + self.dexMod
         self.Stealth_flag = True
     else:
         damage = 0
     return damage
Exemple #2
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 def heavyWeaponAttack(self, hit, evade):
     if hit > (evade / 2):
         damage = (funcs.d8(1)) + self.strMod
     else:
         damage = funcs.d4(1) + self.strMod
     return damage
Exemple #3
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 def levelUP(self):
     self.hp = self.hp + (funcs.d8(1) + self.conMod)
     self.level += 1
 def levelUP(self):
     self.hp = self.hp + (funcs.d8(1) + self.conMod)
     self.level += 1
     self.stealth_flag = False
 def heavyWeaponAttack(self, hit, evade):
     if hit > evade:
         damage = (funcs.d8(1)) + self.strMod
     else:
         damage = 0
     return damage