def saveChanged(self): if self.lineEdit.text() == 'База данных не выбрана': return False DB = self.lineEdit.text() tableName = self.lineEdit_2.text() rows = self.tableWidget.rowCount() columns = self.tableWidget.columnCount() newData = [] for rowCount in range(rows): buff = [] for colCount in range(columns): try: buff.append(self.tableWidget.item(rowCount, colCount).text()) except: buff.append('NULL') newData.append(buff) try: functions.push(DB, tableName, newData) except: errorWin = QtWidgets.QErrorMessage(self) errorWin.showMessage('Таблица не выбрана, изменять нечего')
def main(): global playing print("Welcome to Blackjack") player_name = input("What's your name? ") player_hand = classes.Hand(player_name) dealer_hand = classes.Hand("dealer") while True: try: player_total = int(input("How much are you bringing to the table? ")) player_chips = classes.Chips(player_total) break except: print("We are sorry, this is an inappropriate value for your chips.") while True: deck = classes.Deck() deck.shuffle() functions.take_bet(player_chips) print("\n") player_hand.add_card(deck.deal()) player_hand.add_card(deck.deal()) dealer_hand.add_card(deck.deal()) dealer_hand.add_card(deck.deal()) functions.show_some(player_hand, dealer_hand) while playing: playing = functions.player_action(deck, player_hand) print("\n") functions.show_some(player_hand, dealer_hand) if player_hand.value > 21: functions.player_busts(player_hand, dealer_hand, player_chips) break if player_hand.value <= 21: functions.show_all(player_hand, dealer_hand) input("Press Enter to Continue ...") if dealer_hand.value < 17: print("The dealer has elected to hit:") dealer_hand.add_card(deck.deal()) functions.show_all(player_hand, dealer_hand) input("Press Enter to Continue ...") if dealer_hand.value > 21: functions.dealer_busts(player_hand, dealer_hand, player_chips) elif dealer_hand.value > player_hand.value: functions.dealer_wins(player_hand, dealer_hand, player_chips) elif dealer_hand.value == player_hand.value: functions.push(player_hand, dealer_hand, player_chips) else: functions.player_wins(player_hand, dealer_hand, player_chips) if player_chips.total == 0: print("You have no more chips to play with, thank you for playing.") break action = input("Do you wish to play again? (y/n) ") if action[0].lower() == "n": break player_hand.clean_hand() dealer_hand.clean_hand() playing = True
# Asks the player if he wants another card, loops as long as the player wants more cards while functions.playing: functions.hit_or_stand(deck, player) # stops the game and shows the cards if the player busted if functions.bust(player): functions.show_all(player, dealer) functions.dealer_wins(chips) break # shows the cards after each new card drawn else: functions.show_some(player, dealer) # Dealer draws until he has equal or more points than the player while dealer.value <= player.value: if dealer.value < 21: functions.hit(deck, dealer) # Shows all the cards functions.show_all(player, dealer) # Decides the game winner if functions.bust(dealer): functions.player_wins(chips) elif player.value == dealer.value: functions.push() # Asks the player if he wants to continue playing if functions.replay(chips) == 'n': break else: functions.playing = True
#show all cards show(player_hand, dealer_hand) #Winning scenarios if dealer_hand.value > 21: dealer_busts(player_hand, dealer_hand, player_chips) elif dealer_hand.value > player_hand.value: dealer_wins(player_hand, dealer_hand, player_chips) elif dealer_hand.value < player_hand.value: player_wins(player_hand, dealer_hand, player_chips) else: push(player_hand, dealer_hand) print("\nPlayer you have {} chips available".format(player_chips.total)) #Ask to play again ask = input("Want to play again? y/n").lower() if ask[0] == 'y': print("OK! Get ready for next round!") playable = True else: print("Thank You for playing!") break
while playing: hit_or_stand(the_deck, player) show_some(player, dealer) if player.value > 21: player_busts(player, dealer, player_chips) break if player.value <= 21: while dealer.value >= 17: hit(the_deck, dealer) show_all(player, dealer) if dealer.value > 21: dealer_busts(player, dealer, player_chips) elif dealer.value > player.value: dealer_wins(player, dealer, player_chips) elif dealer.value < player.value: player_wins(player, dealer, player_chips) else: push(player, dealer) new_game = input("Would you like to play another hand? Enter Y or N") if new_game[0].lower() == 'y': playing = True continue else: print("Thanks for playing!") break