def simpleState(self):
     state = {}
     state['board'] = INITIAL
     state['who_moves'] = white()
     state['bad_move'] = False
     state['enpassant'] = (1, 2)
     return state
Exemple #2
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 def new_piece(self, type_, pos):
     team = white() if type_.isupper() else black()
     cls = PIECES[type_.lower()]
     piece = cls(self, team, pos)
     self.cells[pos[0]][pos[1]] = piece
     if team == black():
         self.black_pieces.append(piece)
     else:
         self.white_pieces.append(piece)
 def testWhatAreMyPieces(self):
     b = self.board
     b.who_moves = white()
     self.assertIsNotNone(b.my_pieces(),\
             "Should return my pieces aren't empty")
     self.assertItemsEqual(b.my_pieces(), b.white_pieces,\
             "my pieces should be white pieces\
             when who_moves is white") 
     b.who_moves = black()
     self.assertIsNotNone(b.my_pieces(),\
             "Should return my pieces when black aren't empty")
     self.assertItemsEqual(b.my_pieces(), b.black_pieces,\
             "my pieces should be black pieces\
             when who_moves is black") 
Exemple #4
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    depth = 3

    def __init__(self, color, port):
        super(G10Bot, self).__init__()
        self.port = port
        self.color = color

    def select_move(self, board):
        move = nega_max_with_prune(board, self.depth, M_INF, P_INF)
        return move

    def on_move(self, state):
        board =	Board(state)
        move = self.select_move(board)
        self.send_move(move[0], move[1])
        print "Move (%s) -> (%s)" % (move[0], move[1])
    def on_game_over(self, state):
        print 'Game Over'
#======================================
if __name__ == '__main__':
    color = white()
    port = 50100

    if len(sys.argv) > 1:
        if sys.argv[1] == 'black':
            color = black()
            port = 50200
    bot = G10Bot(color, port)
    bot.port = port
    bot.start()
Exemple #5
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 def my_pieces(self):
     iswhite = self.who_moves == white()
     return  self.white_pieces if iswhite else self.black_pieces
 def is_black(self):
     return self.team != white()
 def is_white(self):
     return self.team == white()