def shot(self, pos, velocity): if self.time >= self.reload_time: AudioManager.instance().play_sound(SoundName.Sound5) x = velocity[0] y = velocity[1] velocity[0] = self._rotated[0] * x + self._rotated[1] * y velocity[1] = -self._rotated[1] * x + self._rotated[0] * y if isinstance(self.color, str): c = pygame.color.THECOLORS[self.color] else: c = self.color if self.bulType == 0: bullets = BulletManager.instance().get_bullet(3) if self.bulType == 1: bullets = BulletManager.instance().get_expBullet(3) for b in bullets: b.shape.collision_type = self.collision b.color = c b.body.position = pos b.body.velocity = velocity x = velocity[0] y = velocity[1] velocity[0] = self._rotated[0] * x - self._rotated[1] * y velocity[1] = self._rotated[1] * x + self._rotated[0] * y self.time = 0
def shot(self, pos, velocity): """ :param pos: позиция :param velocity: скорость: число module :return: """ radius = self._radius AudioManager.instance().play_sound(SoundName.Sound4) n = self._n dx = self._dx dy = self._dy force = velocity[0] / radius xx = radius yy = 0 bullets = BulletManager.instance().get_bullet(n) for b in bullets: b.shape.collision_type = self._collision b.color = self.color b.body.position = (pos[0] + xx, pos[1] + yy) b.body.velocity = (xx * force, yy * force) x = xx xx = x * dx + yy * dy yy = -x * dy + yy * dx
def toggle_music_down(self): volume = FileManager.instance().get(FileName.Setting, "music_volume") if volume > 0: volume -= 0.01 volume = int(100 * volume) / 100 self._buttons[0].text = 'Громкость музыки:{0}'.format(volume) FileManager.instance().set(FileName.Setting, 'music_volume', volume) Core.instance().update_settings() UIManager.instance().set_screen(VolumeMode()) AudioManager.instance().set_volume()
def toggle_up(self): volume = FileManager.instance().get(FileName.Setting, "volume") if volume < 1: volume += 0.01 volume = int(100 * volume) / 100 if volume == 0.06: volume = 0.07 if volume == 0.57: volume = 0.58 self._buttons[0].text = 'Громкость эффектов:{0}'.format(volume) FileManager.instance().set(FileName.Setting, 'volume', volume) Core.instance().update_settings() UIManager.instance().set_screen(VolumeMode()) AudioManager.instance().set_volume()
def update(self, delta: float): if self._zoom > 0 and self._camera.zoom < self._camera.max_zoom: self._camera.zoom += 0.01 elif self._zoom < 0 and self._camera.zoom > self._camera.min_zoom: self._camera.zoom -= 0.01 self._player.move(self._direction) self._world.step(delta) self._camera.pos = self._player.body.position if self._player.life <= 0: AudioManager.instance().play_sound(SoundName.Sound7) UIManager.instance().set_screen(MenuMode()) self._playerUI.update()
def shot(self, pos, velocity): if self.time >= self.reload_time: b = None if self.bulType == 0: b = BulletManager.instance().get_bullet() if self.bulType == 1: b = BulletManager.instance().get_expBullet() AudioManager.instance().play_sound(SoundName.Sound6) b.shape.collision_type = self.collision if isinstance(self.color, str): c = pygame.color.THECOLORS[self.color] else: c = self.color b.color = c b.body.position = pos b.body.velocity = velocity self.time = 0
def __init__(self): # pygame.mixer.music.set_volume(1) AudioManager.instance().set_music('resources/sounds/Menu.mp3') self._screen_h = Core.instance().info().current_h self._screen_w = Core.instance().info().current_w self._buttons = [ Button( int(self._screen_w / 3), int(self._screen_h / 8), int(self._screen_w / 3), int(self._screen_h / 8), 'Новая игра', lambda: UIManager.instance().set_screen( (lambda: DebugMode() if FileManager.instance().get( FileName.Setting, 'debug') else GameMode())())), Button(int(self._screen_w / 3), int(self._screen_h / 4) + int(self._screen_h / 8 * 0.29), int(self._screen_w / 3), int(self._screen_h / 8), 'Настройки', lambda: UIManager.instance().set_screen(SettingsMode())) ]
def __init__(self): AudioManager.instance().set_music( 'resources/sounds/peacefullmusic.mp3') self._level = FileName.Level_0 self._world = World() self._factory = DemoFactory(self._world, self._level) self._player = self._factory.create_player() GameManager.instance().create(self._world, self._player) self._factory.create() self._screen_h = pygame.display.Info().current_h self._render = WorldRender() self._camera = Camera(Core.instance().info().current_w, self._screen_h) self._render.set_camera(self._camera) self._direction = 0 self._zoom = 0 # test PlayerUI self._playerUI = PlayerUI(self._player)
def shot(self, pos, velocity): """ :param pos: позиция :param velocity: скорость: число module """ if self.time > self.reload_time: AudioManager.instance().play_sound(SoundName.Sound4) n = self._n dx = self._dx dy = self._dy xx = velocity[0] yy = velocity[1] bullets = BulletManager.instance().get_bullet(n) for b in bullets: b.shape.collision_type = self._collision b.color = self.color b.body.position = (pos[0], pos[1]) b.body.velocity = (xx, yy) x = xx xx = x * dx + yy * dy yy = -x * dy + yy * dx return True
def clicked(self, *arg): AudioManager.instance().play_sound(SoundName.Sound4) if len(arg) != 0: self._click(arg[0]) else: self._click()