def correlation_data():
    start_bird_y = randint(-199, 199)
    rand_density = randint(1, 9)
    obstacle_diameter = randint(10, 50)
    obstacle_speed = -randint(1, 5)
    fall_speed = -randint(10, 30)
    proximity = randint(2, 30)
    flappy_game = Game(200, -200, fall_speed, 30, obstacle_diameter, 1,
                       rand_density, obstacle_speed, 0, start_bird_y,
                       proximity, True)
    flappy_game.game_main_loop()
Exemple #2
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 def test_game_attributes(self):
     console = Console()
     player = Player("TestPlayer")
     game = Game(name="TestGame", console=console, player=player)
     self.assertEqual(game.name, "TestGame")
     self.assertEqual(game.console, console)
     self.assertEqual(game.player, player)
     self.assertEqual(game.exceptions, [])
     self.assertEqual(game.actions, [])
     self.assertEqual(game.running, False)
     self.assertEqual(game.stopped, False)
Exemple #3
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 def test_started_after_stopped(self):
     game = Game(name="TestGame",
                 console=Console(),
                 player=Player("TestPlayer"))
     with self.assertRaises(GameStoppedException):
         game.stop()
         game.start(running_mode='test')
Exemple #4
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def main(player_x, player_y, max_turns, map_file, map_width, map_height, fps,
         box_density, chopp_density, laptop_density, room_width, room_height,
         room_box_density, room_chopp_density, room_laptop_density, rooms,
         drunk_factor, nerd_factor, dance_frames):
    if not map_file:
        map_ = build_map(map_width,
                         map_height,
                         room_width,
                         room_height,
                         box_density=box_density,
                         chopp_density=chopp_density,
                         laptop_density=laptop_density,
                         room_box_density=room_box_density,
                         room_chopp_density=room_chopp_density,
                         room_laptop_density=room_laptop_density,
                         rooms=rooms)

    add_things_randomly(
        map_,
        {
            PLAYER_X: 1,
            PLAYER_Y: 1,
        },
    )

    game = Game(
        players={
            PLAYER_X: get_bot(player_x, PLAYER_X, player_y, map_),
            PLAYER_Y: get_bot(player_y, PLAYER_Y, player_x, map_),
        },
        max_turns=max_turns,
        map_=map_,
        visualizer=MapVisualizer(map_, fps=fps, dance_frames=dance_frames),
        drunk_factor=drunk_factor,
        nerd_factor=nerd_factor,
    )
    game.play()
Exemple #5
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 def test_console_none(self):
     with self.assertRaises(TypeError):
         Game(name="TestGame", console=None, player=Player("TestPlayer"))
Exemple #6
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from game.core import Game

if __name__ == '__main__':
    flappy_game = Game(200, -200, -5, 30, 20, 50, 1, -3, 0, 0, 5)
    flappy_game.main_looop()
Exemple #7
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 def test_started(self):
     game = Game(name="TestGame",
                 console=Console(),
                 player=Player("TestPlayer"))
     game.start(running_mode='test')
     self.assertEqual(game.running, True)
Exemple #8
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from game.console import Console
from game.core import Game, Player

console = Console()
player = Player("TestPlayer")

game = Game(name="TestGame", console=console, player=player)
game.start()
Exemple #9
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 def test_player_none(self):
     with self.assertRaises(TypeError):
         Game(name="TestGame", console=Console(), player=None)
from game.core import Game

if __name__ == "__main__":
    game = Game(7, 7)
    game.set_entity(6, 5)
    game.set_entity(4, 6)
    game.set_entity(5, 6)
    game.set_entity(5, 5)
    game.set_entity(6, 4)
    game.set_entity(3, 2)
    game.set_entity(0, 3)
    game.set_entity(2, 4)
    game.print_map()
    for _ in range(20):
        game.map = game.calculate_next_state()
        game.print_map()
Exemple #11
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def main():
    signal.signal(signal.SIGINT, signal_handler)
    resourceManager.init('assets/', imgs)
    config = Config('config.json')
    gui.loadSkin(config.skin)
    game = Game(config)
    game.init()
    game.addScene("main", MainMenu(game))
    game.addScene("play", Playground(game))
    game.addScene("edit", Editor(game))
    game.setScene("main")
    # res.playSong('background1')
    game.run()
    game.quit()
Exemple #12
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def main():
    config_file = os.path.join(os.path.dirname(__file__), 'burningkingdoms.cfg')
    config = Config(config_file)
    game = Game(config)
    game.main_loop()
Exemple #13
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def main():
    signal.signal(signal.SIGINT, signal_handler)
    resourceManager.init('assets/', imgs)
    config = Config('config.json')
    gui.loadSkin(config.skin)
    game = Game(config)
    game.init()
    game.addScene("edit", Editor(game))
    game.setScene("edit", dict(mapName=config.map))
    game.run()
    game.quit()
def colision_coordinates_plot():
    flappy_game = Game(200, -200, -5, 30, 20, 1, 1, -3, 0, 0, 5, True)
    flappy_game.game_main_loop()
def time_alive_box_plot():
    flappy_game = Game(200, -200, -5, 30, 20, 1, 1, -3, 0, 0, 5, True)
    flappy_game.game_main_loop()
def time_alive_proximity_threshold():
    proximity = randint(1, 70)
    flappy_game = Game(200, -200, -5, 30, 20, 1, 1, -3, 0, 0, proximity, True)
    flappy_game.game_main_loop()
def time_alive_per_obstacle_spawn_time():
    rand_density = randint(1, 8)
    flappy_game = Game(200, -200, -5, 30, 20, 1, rand_density, -3, 0, 0, 5,
                       True)
    flappy_game.game_main_loop()