Exemple #1
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    def __init__(self, x, y, type, player):
        """ current types are 'demon' and 'knight'  """

        # initialize parent, load frames into visual sprite component
        keys = ('death', 'demon', 'knight')
        EntityBase.__init__(self, x, y, 'content/proto-battle.png',
            [(constants.BW*3*(i+1), 0, constants.BW*3, constants.BW*3,
              constants.BW*constants.SF, constants.BW*constants.SF, keys[i])
            for i in range(3)])
        self.type = type
        self.visual.setFrame(type)

        self.target = player

        self.hitBox = game.entities.hitBox.HitBox()
Exemple #2
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    def __init__(self, x, y, tileNum):

        rowsInSpriteSheet = rows = 2
        colsInSpriteSheet = cols = 4
        numGrassTiles = 8

        # load frames into visual sprite component
        keys = ['grass' + str(i) for i in range(numGrassTiles)] + ['wall']
        # initialize parent, only load one initial frame for tile
        infoList = [(0 + constants.SPRITE_WIDTH * (tileNum % cols),
                     0 + constants.SPRITE_HEIGHT * (tileNum // cols),
                     constants.BOX_WIDTH, constants.BOX_WIDTH, 0, 0, keys[tileNum])]

        EntityBase.__init__(self, x, y, 'content/proto-tilesheet.png', infoList)
        # set the frame
        self.visual.setFrame(keys[tileNum])
Exemple #3
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    def __init__(self, x, y):

        # initialize parent, load frames into visual sprite component
        keys = ('standRight', 'standDown', 'standLeft', 'standUp',
                'standRightSword', 'standDownSword', 'standLeftSword', 'standUpSword',
                'swingRightSword', 'swingDownSword', 'swingLeftSword', 'swingUpSword')
        EntityBase.__init__(self, x, y, 'content/proto-player.png',
            [(constants.SW*i, 0, constants.SW, constants.SH, 0,
              (constants.SH-constants.BW)*constants.SF, keys[i])
            for i in range(8)] +
            [(constants.BW*3*i, 26, constants.BW*3, constants.BW*3,
              constants.BW*constants.SF, constants.BW*constants.SF, keys[8+i])
            for i in range(4)])
        self.getFrames('content/proto-battle.png',
            [(constants.BW*3, 0, constants.BW*3, constants.BW*3,
              constants.BW*constants.SF, constants.BW*constants.SF, 'death')])
        self.direct = 'Down'
        self.visual.setFrame(keys[1])

        # intialize attributes
        self.hasSword = False