if __name__ == '__main__' and __package__ is None: from os import sys, path sys.path.append(path.dirname(path.dirname(path.abspath(__file__)))) from game.spells import magic_missile, drain, shield, poison, recharge from game.characters import Boss, Wizard from game.strategies import SelectSpellByPredefinedOrder from game.game_state import combat def hit_armor_mana(wizard): return (wizard.hit_points, wizard.armor, wizard.mana) mock_order = [poison(), recharge(), magic_missile(), magic_missile(), poison(), shield(), magic_missile(), magic_missile()] wizard = Wizard(hit_points=50, mana=500, spell_selection_strategy=SelectSpellByPredefinedOrder(mock_order)) boss = Boss(hit_points=51, damage=9) combat(wizard, boss) assert not boss.is_alive() assert wizard.is_alive() # SOLUTION [((50, 0, 500), 51, frozenset([])), ('Poison', 173), ((41, 0, 327), 48, frozenset([('Poison', 5)])), ('Recharge', 402), ((32, 0, 199), 42, frozenset([('Poison', 3), ('Recharge', 4)])), ('Magic Missile', 455), ((23, 0, 348), 32, frozenset([('Poison', 1), ('Recharge', 2)])), ('Magic Missile', 508), ((14, 0, 497), 25, frozenset([])), ('Poison', 681), ((5, 0, 324), 22, frozenset([('Poison', 5)])), ('Shield', 794), ((3, 7, 211), 16, frozenset([('Poison', 3), ('Shield', 5)])), ('Magic Missile', 847), ((1, 7, 158), 6, frozenset([('Poison', 1), ('Shield', 3)])), ('Magic Missile', 900), ((1, 7, 105), -1, frozenset([('Shield', 2)]))]
if __name__ == '__main__' and __package__ is None: from os import sys, path sys.path.append(path.dirname(path.dirname(path.abspath(__file__)))) from game.spells import magic_missile, drain, shield, poison, recharge from game.characters import Boss, Wizard from game.strategies import SelectSpellByPredefinedOrder from game.game_state import combat def hit_armor_mana(wizard): return (wizard.hit_points, wizard.armor, wizard.mana) mock_order = [poison(), recharge(), shield(), poison(), drain(), recharge(), poison(), magic_missile()] wizard = Wizard(hit_points=50, mana=500, spell_selection_strategy=SelectSpellByPredefinedOrder(mock_order)) boss = Boss(hit_points=51, damage=9) combat(wizard, boss, level='hard') assert not boss.is_alive() assert wizard.is_alive() # SOLUTION [((50, 0, 500), 51, frozenset([])), ('Poison', 173), ((40, 0, 327), 48, frozenset([('Poison', 5)])), ('Recharge', 402), ((30, 0, 199), 42, frozenset([('Poison', 3), ('Recharge', 4)])), ('Shield', 515), ((27, 7, 288), 36, frozenset([('Poison', 1), ('Shield', 5), ('Recharge', 2)])), ('Poison', 688), ((24, 7, 317), 30, frozenset([('Poison', 5), ('Shield', 3)])), ('Drain', 761), ((23, 7, 244), 22, frozenset([('Poison', 3), ('Shield', 1)])), ('Recharge', 990), ((13, 0, 116), 16, frozenset([('Recharge', 4), ('Poison', 1)])), ('Poison', 1163), ((3, 0, 145), 10, frozenset([('Poison', 5), ('Recharge', 2)])), ('Magic Missile', 1216), ((2, 0, 193), 0, frozenset([('Poison', 3), ('Recharge', 1)]))]