def __init__(self, menu): AbstractScreen.__init__(self, menu, "backgrounds/main_menu.jpg", song="ulerime.ogg") self._gui_elements.append(PlayButton(self, (self._x_total_half, 270))) self._gui_elements.append( HighscoresButton(self, (self._x_total_half, 340))) self._gui_elements.append(ExitButton(self, (self._x_total_half, 410))) white = (255, 255, 255) font_64 = ResourceManager.load_font_asset("8bit.ttf", 64) font_32 = ResourceManager.load_font_asset("8bit.ttf", 32) font_24 = ResourceManager.load_font_asset("8bit.ttf", 24) font_16 = ResourceManager.load_font_asset("8bit.ttf", 16) title = TextGUI(self, font_64, white, "COVIDeogame", (self._x_total_half, 120)) play = TextGUI(self, font_32, white, "Jugar", (self._x_total_half, 270)) highscores = TextGUI(self, font_32, white, "Highscores", (self._x_total_half, 340)) exit = TextGUI(self, font_32, white, "Salir", (self._x_total_half, 410)) group = TextGUI(self, font_24, white, "Universidade da Coruña", (self._x_total_half, 570)) self._gui_elements.append(title) self._gui_elements.append(play) self._gui_elements.append(exit) self._gui_elements.append(highscores) self._gui_elements.append(group)
def __init__(self, menu): AbstractScreen.__init__(self, menu, "backgrounds/main_menu.jpg") self._gui_elements.append(PlayButton(self, (self._x_total_half, 270))) self._gui_elements.append(ExitButton(self, (self._x_total_half, 340))) white = (255, 255, 255) font_32 = ResourceManager.load_font_asset("8bit.ttf", 32) play = TextGUI(self, font_32, white, "Reanudar", (self._x_total_half, 270)) exit = TextGUI(self, font_32, white, "Salir", (self._x_total_half, 340)) self._gui_elements.append(play) self._gui_elements.append(exit)
def __init__(self, menu): AbstractScreen.__init__(self, menu, "backgrounds/main_menu.jpg") self._gui_elements.append(MainMenuButton(self, (self._x_total_half, self._y_total * 14 / 16))) white = (255, 255, 255) font_64 = ResourceManager.load_font_asset("8bit.ttf", 64) # font_32 = ResourceManager.load_font_asset("8bit.ttf", 32) font_24 = ResourceManager.load_font_asset("8bit.ttf", 24) # font_16 = ResourceManager.load_font_asset("8bit.ttf", 16) title = TextGUI(self, font_64, white, "Highscores", (self._x_total_half, self._y_total * 2 / 16)) hs_rect = HSBackground(self, (self._x_total_half, self._y_total>>1), 500, 325) self.hs1 = TextGUI(self, font_24, white, "None", (self._x_total_half, self._y_total * 5 / 16)) self.hs2 = TextGUI(self, font_24, white, "None", (self._x_total_half, self._y_total * 6.5 / 16)) self.hs3 = TextGUI(self, font_24, white, "None", (self._x_total_half, self._y_total * 8 / 16)) self.hs4 = TextGUI(self, font_24, white, "None", (self._x_total_half, self._y_total * 9.5 / 16)) self.hs5 = TextGUI(self, font_24, white, "None", (self._x_total_half, self._y_total * 11 / 16)) back_button = TextGUI(self, font_24, white, "Menú Principal", (self._x_total_half, self._y_total * 14 / 16)) self._gui_elements.append(title) self._gui_elements.append(hs_rect) self._gui_elements.append(self.hs1) self._gui_elements.append(self.hs2) self._gui_elements.append(self.hs3) self._gui_elements.append(self.hs4) self._gui_elements.append(self.hs5) self._gui_elements.append(back_button)
def populate_hs_list(self, list): font_24 = ResourceManager.load_font_asset("8bit.ttf", 24) white = (255, 255, 255) self._gui_elements.remove(self.hs1) self._gui_elements.remove(self.hs2) self._gui_elements.remove(self.hs3) self._gui_elements.remove(self.hs4) self._gui_elements.remove(self.hs5) self.hs1 = TextGUI(self, font_24, white, f"{list[0][0]} - {list[0][1]} sec", (self._x_total_half, self._y_total * 5 / 16)) self.hs2 = TextGUI(self, font_24, white, f"{list[1][0]} - {list[1][1]} sec", (self._x_total_half, self._y_total * 6.5 / 16)) self.hs3 = TextGUI(self, font_24, white, f"{list[2][0]} - {list[2][1]} sec", (self._x_total_half, self._y_total * 8 / 16)) self.hs4 = TextGUI(self, font_24, white, f"{list[3][0]} - {list[3][1]} sec", (self._x_total_half, self._y_total * 9.5 / 16)) self.hs5 = TextGUI(self, font_24, white, f"{list[4][0]} - {list[4][1]} sec", (self._x_total_half, self._y_total * 11 / 16)) self._gui_elements.append(self.hs1) self._gui_elements.append(self.hs2) self._gui_elements.append(self.hs3) self._gui_elements.append(self.hs4) self._gui_elements.append(self.hs5)
def __init__(self, menu): AbstractScreen.__init__(self, menu, "backgrounds/main_menu.jpg") Rocker.action(Rocker.AUD_DEFEAT) self._gui_elements.append(RetryButton(self, (self._x_total_half, 270))) self._gui_elements.append(ExitButton(self, (self._x_total_half, 340))) white = (255, 255, 255) font_64 = ResourceManager.load_font_asset("8bit.ttf", 64) font_32 = ResourceManager.load_font_asset("8bit.ttf", 32) title = TextGUI(self, font_64, white, "Has perdido", (self._x_total_half, 120)) retry = TextGUI(self, font_32, white, "Reintentar", (self._x_total_half, 270)) exit = TextGUI(self, font_32, white, "Salir", (self._x_total_half, 340)) self._gui_elements.append(title) self._gui_elements.append(retry) self._gui_elements.append(exit)
def __init__(self, menu): AbstractScreen.__init__(self, menu, "backgrounds/main_menu.jpg") self._gui_elements.append(ExitButton(self, (self._x_total_half, 480))) repo = ResourceManager.get_player_repository() score = int(repo.get_parameter(PlayerRepository.ATTR_TOTAL_TIME)) ResourceManager.append_hs(score) white = (255, 255, 255) font_64 = ResourceManager.load_font_asset("8bit.ttf", 64) font_32 = ResourceManager.load_font_asset("8bit.ttf", 32) title = TextGUI(self, font_64, white, "Has ganado", (self._x_total_half, 120)) score = TextGUI(self, font_64, white, f"Score: {score} sec", (self._x_total_half, 300)) exit = TextGUI(self, font_32, white, "Salir", (self._x_total_half, 480)) self._gui_elements.append(title) self._gui_elements.append(score) self._gui_elements.append(exit)
def __init__(self, menu, background, title, text, options): AbstractScreen.__init__(self, menu, "backgrounds/dialog.jpg", transform=True) self._text_area = pygame.Rect( self.rect.centerx - int(DialogScreen.TEXT_AREA_WIDTH / 2), self.rect.top + DialogScreen.TEXT_AREA_TOP_GAP, DialogScreen.TEXT_AREA_WIDTH, DialogScreen.TEXT_AREA_HEIGHT) self.round_rect(self.image, self._text_area, 50, DialogScreen.TEXT_AREA_COLOR) self._options_area = pygame.Rect( self.rect.centerx - int(DialogScreen.OPTIONS_AREA_WIDTH / 2), self._text_area.centery - int(DialogScreen.OPTIONS_AREA_HEIGHT / 2) + DialogScreen.OPTIONS_AREA_TEXT_AREA_GAP, DialogScreen.OPTIONS_AREA_WIDTH, DialogScreen.OPTIONS_AREA_HEIGHT) self.round_rect(self.image, self._options_area, 50, DialogScreen.OPTIONS_AREA_COLOR) title_font = ResourceManager.load_font_asset( "8bit.ttf", DialogScreen.TITLE_FONT_SIZE) text_font = ResourceManager.load_font_asset( "8bit.ttf", DialogScreen.TEXT_FONT_SIZE) index = 0 for option in options: x_offset, y_offset = text_font.size(option.get_text()) bpos = (self._options_area.left + x_offset, self._options_area.centery) tpos = (self._options_area.left + x_offset, self._options_area.centery) otext = TextGUI(self, text_font, DialogScreen.TEXT_COLOR, option.get_text(), tpos) self._gui_elements.append( OptionButton(self, bpos, x_offset, y_offset, option.is_valid())) self._gui_elements.append(otext) index = index + 1 lines = self.split_text_to_fit(text, DialogScreen.TEXT_FONT_SIZE, DialogScreen.TEXT_AREA_WIDTH) title = TextGUI(self, title_font, DialogScreen.TITLE_COLOR, title, (self._text_area.centerx, self._text_area.top + DialogScreen.TITLE_TEXT_AREA_GAP)) self._gui_elements.append(title) background = os.path.join("heads", background) self._gui_elements.append( EmptyButton(self, (self._text_area.left + DialogScreen.HEAD_LEFT_GAP, self._text_area.centery + DialogScreen.HEAD_TOP_GAP), 100, 100, background)) index = 0 for line in lines: ltext = TextGUI(self, text_font, DialogScreen.TEXT_COLOR, "".join(line), (self._text_area.centerx, self._text_area.top + DialogScreen.TITLE_TEXT_AREA_GAP + DialogScreen.TEXT_TITLE_GAP + (DialogScreen.TEXT_FONT_SIZE * index))) self._gui_elements.append(ltext) index = index + 1