def createBuilding(self, team,pos):
             '''add a building to the given team'''
             building = Building()
             building.team = team
             building.position =pos
             bid = id(building)
             building.building_id = 0
             self.buildings[bid] = building
             
     
             return building
 def createBuilding(self, team,pos):
         '''add a building to the given team'''
         building = Building()
         building.team = team
         building.position =pos
         bid = id(building)
         building.building_id = Environment.NEXT_BUILDING_ID
         Environment.NEXT_BUILDING_ID = Environment.NEXT_BUILDING_ID + 1
         self.buildings[bid] = building
         
 
         return building
 def createBuilding(self, team, position):
     if (self.rp.position - position) < 6:
         return None
     for b in self.buildings.itervalues():
         if (team == b.team) and (b.position - position) < 6:
             return None
     building = Building()
     building.team = team
     building.position = position
     bid = id(building)
     self.buildings[bid] = building
     building.onDestroyed.addCallback(self.destroyBuilding)
     for o in self.observers: o.callRemote('createBuilding', bid, building)
     return building
Exemple #4
0
 def createBuilding(self, team, position):
     if (self.rp.position - position) < 6:
         return None
     for b in self.buildings.itervalues():
         if (team == b.team) and (b.position - position) < 6:
             return None
     building = Building()
     building.team = team
     building.position = position
     bid = id(building)
     self.buildings[bid] = building
     building.onDestroyed.addCallback(self.destroyBuilding)
     for o in self.observers:
         o.callRemote('createBuilding', bid, building)
     return building