def _load_map_(self):
     map_name, map_data = load_json_map(self._room_)
     # Get objects and replace by empty tile
     y = 0
     for row in map_data:
         x = 0
         for src_tile in row:
             if src_tile in AVAILABLE_OBJECT_IDS:
                 self._map_objects_.append((src_tile, (x * TILE_SIZE, y * TILE_SIZE)))
                 src_tile = EMPTY_TILE
             if src_tile == NULL_TILE:
                 src_tile = EMPTY_TILE
             map_data[y][x] = src_tile
             x += 1
         y += 1
     # Convert tiles to cells
     self.send_event(('load_room', map_name, map_data))
Exemple #2
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 def __init__(self, level):
     self.event_handler = self.__discard_event__
     self.roomName, self.author, roomData = load_json_map(level)
     self.objects = []
     self.roomData = []
     y = 0
     for row in roomData:
         x = 0
         filteredRow = []
         for tile in row:
             if (tile in AVAILABLE_OBJECT_IDS):
                 filteredRow.append(EMPTY_TILE)
                 self.objects.append((str(uuid.uuid4()), tile, (x, y)))
             elif (tile == NULL_TILE):
                 filteredRow.append(EMPTY_TILE)
             else:
                 filteredRow.append(tile)
             x += 1
         y += 1
         self.roomData.append(filteredRow)