def __init__(self): Scene.__init__(self) self.roaches = [] for x in xrange(conf.menu.roaches): new_roach = Roach() #new_roach.set_position( [random() * conf.world.dimensions[0], random() * conf.world.dimensions[1]] ) new_roach.set_position( [random() * conf.world.dimensions[0], 500] ) new_roach.set_rotation( random() * 360 ) self.roaches.append(new_roach) self.append_model(self.roaches) self.roach_view = OneImageView(conf.images.test)
def __init__(self): Scene.__init__(self) self.number = 0
def __init__(self): Scene.__init__(self) self.ticks = pygame.time.get_ticks()