Exemple #1
0
    def __init__(self):
        Scene.__init__(self)

        self.roaches = []
        for x in xrange(conf.menu.roaches):
            new_roach = Roach()

            #new_roach.set_position( [random() * conf.world.dimensions[0], random() * conf.world.dimensions[1]] )
            new_roach.set_position( [random() * conf.world.dimensions[0], 500] )
            new_roach.set_rotation( random() * 360 )

            self.roaches.append(new_roach)

        self.append_model(self.roaches)

        self.roach_view = OneImageView(conf.images.test)
 def __init__(self):
     Scene.__init__(self)
     self.number = 0
Exemple #3
0
 def __init__(self):
     Scene.__init__(self)
     self.ticks = pygame.time.get_ticks()