Exemple #1
0
 def score(self):
     self.flag = False
     a = name[name.index('\\') + 1:]
     con = sqlite3.connect('data\\records.db')
     cur = con.cursor()
     result = cur.execute(
         '''SELECT * from records where map="{}"'''.format(a)).fetchall()
     result = list(
         map(lambda x: x[1] + ' = ' + str(x[0]),
             sorted(result, key=lambda x: x[0])))[:10]
     self.render(result[::-1])
     font = pygame.font.Font(None, 30)
     screen.blit(font.render('назад', 1, (255, 255, 255)), (10, 30))
     pygame.display.flip()
     while True:
         for event in pygame.event.get():
             if event.type == pygame.QUIT:
                 terminate()
             elif event.type == pygame.MOUSEBUTTONDOWN:
                 p = event.pos
                 if 10 <= p[0] <= font.size('назад')[0] + 10 and 30 <= p[
                         1] <= font.size('назад')[1] + 30:
                     self.flag = True
                     screen.fill((0, 0, 0)), screen.blit(FON, (0, 0))
                     return
Exemple #2
0
def menu():
    """функция осуществляющая отображение меню"""
    pygame.init()
    pygame.mixer.init()
    mix = pygame.mixer
    mix.music.load("data/music/menu.wav")
    mix.music.play(loops=-1)

    clear()
    clock = pygame.time.Clock()

    running = True
    while running:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False
            elif event.type == pygame.MOUSEBUTTONDOWN:
                pos = event.pos
                for btn in btn_group:
                    btn.event(pos)

        screen.fill(pygame.Color('black'))

        check_menu()
        menubtn_group.draw(screen)
        footsp_group.draw(screen)

        # mix.unpause()

        clock.tick(FPS)
        pygame.display.flip()
    pygame.quit()
Exemple #3
0
 def map(self):
     self.flag = False
     screen.fill((0, 0, 0))
     path = r'map'
     files = os.listdir(path)
     font = pygame.font.Font(None, 30)
     lst = self.chunks(files, 20)
     i = 0
     while True:
         for event in pygame.event.get():
             if event.type == pygame.QUIT:
                 terminate()
             elif event.type == pygame.MOUSEBUTTONDOWN:
                 p = event.pos
                 if 10 <= p[0] <= font.size('назад')[0] + 10 and 30 <= p[
                         1] <= font.size('назад')[1] + 30:
                     if i:
                         i -= 1
                     else:
                         self.flag = True
                         screen.fill((0, 0, 0)), screen.blit(FON, (0, 0))
                         return
                 elif 920 <= p[0] <= font.size(
                         'далее')[0] + 920 and 30 <= p[1] <= font.size(
                             'далее')[1] + 30:
                     if i + 1 < len(lst):
                         i += 1
                 for _ in range(len(lst[i])):
                     if 400 <= p[0] <= font.size(lst[i][_])[0] + 400 and \
                             30 * _ + 30 <= p[1] <= font.size(lst[i][_])[1] + 30 + 30 * _:
                         name, self.flag = 'map\\' + lst[i][_], True
                         screen.fill((0, 0, 0)), screen.blit(FON, (0, 0))
                         return
         self.render(lst[i])
         screen.blit(font.render('назад', 1, (255, 255, 255)), (10, 30))
         screen.blit(font.render('далее', 1, (255, 255, 255)), (920, 30))
         pygame.display.flip()
Exemple #4
0
 def render(self, lst):
     screen.fill((0, 0, 0))
     for i in range(len(lst)):
         font = pygame.font.Font(None, 30)
         screen.blit(font.render(lst[i], 1, (255, 255, 255)),
                     (400, 30 * i + 30))
Exemple #5
0
def game():
    group = pygame.sprite.Group()
    player_anim = Anime(group, (228, 288))
    board = Board.load_map(None, name)
    board.set_view(30, 30, 30)
    lst = []
    if sum(board.hero[0]):
        player = Player(screen, player_anim, board, board.hero[0])
        player_anim.resize(30)
    if sum(board.hero[1]):
        tverdolobiy = Tverdolobiy(group, board.hero[1], board, player)
        tverdolobiy.resize(30)
        lst.append(tverdolobiy)
    if sum(board.hero[2]):
        merzopakostniy = Merzopakostniy(group, board.hero[2], board, player)
        merzopakostniy.resize(30)
    if sum(board.hero[3]):
        legushka = Legushka(group, board.hero[3], board, player)
        legushka.resize(30)
        lst.append(legushka)
    running = True
    c = 0
    while running:
        c += 1
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False
            if event.type == pygame.MOUSEBUTTONDOWN:
                board.get_click(event.pos)
            if event.type == pygame.KEYDOWN:
                if event.key in up:
                    player.set_dir('up')
                if event.key in down:
                    player.set_dir('down')
                if event.key in left:
                    player.set_dir('left')
                if event.key in right:
                    player.set_dir('right')
                if event.key == pygame.K_LEFT:
                    player.set_dir('left')
                if event.key == pygame.K_RIGHT:
                    player.set_dir('right')
                if event.key == pygame.K_UP:
                    player.set_dir('up')
                if event.key == pygame.K_DOWN:
                    player.set_dir('down')
        screen.fill((0, 0, 0))
        board.render()
        if not len(board.check_points):
            board.check_points.add(None)
        if not board.are_left():
            board.reset()
        player.move([])
        player_anim.rect.x, player_anim.rect.y = player.x, player.y
        if sum(board.hero[2]):
            merzopakostniy.move()
        if not c % 2:
            if sum(board.hero[3]):
                legushka.move()
            if sum(board.hero[1]):
                tverdolobiy.move()
        group.draw(screen)
        if c % 20 == 0:
            player_anim.update()
        if sum(board.hero[2]):
            check = Check(player, merzopakostniy.num_bomb() + lst)
        elif sum(board.hero[0]):
            check = Check(player, lst)
        if check.checkaed():
            running = False
        draw(str(len(board.check_points) - 1 + board.count))
        pygame.display.flip()
    Finish(group, str(len(board.check_points) - 1 + board.count))