Exemple #1
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 def change_map_flight_selection(self, index: QModelIndex) -> None:
     events = GameUpdateEvents()
     if not index.isValid():
         events.deselect_flight()
     else:
         events.select_flight(self.package_model.flight_at_index(index))
     EventStream.put_nowait(events)
Exemple #2
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 def cancel_or_abort_flight(self, flight: Flight) -> None:
     if flight.state.cancelable:
         self.delete_flight(flight)
         EventStream.put_nowait(GameUpdateEvents().delete_flight(flight))
     else:
         flight.abort()
         EventStream.put_nowait(GameUpdateEvents().update_flight(flight))
 def cheat_capture(self) -> None:
     events = GameUpdateEvents()
     self.cp.capture(self.game_model.game, events, for_player=not self.cp.captured)
     # Reinitialized ground planners and the like. The ATO needs to be reset because
     # missions planned against the flipped base are no longer valid.
     self.game_model.game.initialize_turn(events)
     EventStream.put_nowait(events)
     GameUpdateSignal.get_instance().updateGame(self.game_model.game)
Exemple #4
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 def run_in_thread(self) -> Iterator[None]:
     # This relies on undocumented behavior, but it is what the developer recommends:
     # https://github.com/encode/uvicorn/issues/742
     thread = Thread(target=self.run)
     thread.start()
     try:
         while not self.started:
             time.sleep(1e-3)
         yield
     finally:
         self.should_exit = True
         EventStream.put_nowait(GameUpdateEvents().shut_down())
         thread.join()
 def update_game(self) -> None:
     events = GameUpdateEvents()
     events.update_tgo(self.ground_object)
     if any(
         package.target == self.ground_object
         for package in self.game.ato_for(player=False).packages
     ):
         # Replan if the tgo was a target of the redfor
         self.game.initialize_turn(events, for_red=True, for_blue=False)
     EventStream.put_nowait(events)
     GameUpdateSignal.get_instance().updateGame(self.game)
     # Refresh the dialog
     self.do_refresh_layout()
Exemple #6
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 def cheat_alter_front_line(self, enemy_point: ControlPoint,
                            advance: bool) -> None:
     amount = 0.2
     if not advance:
         amount *= -1
     self.cp.base.affect_strength(amount)
     enemy_point.base.affect_strength(-amount)
     front_line = self.cp.front_line_with(enemy_point)
     front_line.update_position()
     events = GameUpdateEvents().update_front_line(front_line)
     # Clear the ATO to replan missions affected by the front line.
     self.game.initialize_turn(events)
     EventStream.put_nowait(events)
     GameUpdateSignal.get_instance().updateGame(self.game)
Exemple #7
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 def add_flight(self, flight: Flight) -> None:
     """Adds the new flight to the package."""
     self.package_model.add_flight(flight)
     planner = FlightPlanBuilder(self.package_model.package, self.game.blue,
                                 self.game.theater)
     try:
         planner.populate_flight_plan(flight)
         self.package_model.update_tot()
         EventStream.put_nowait(GameUpdateEvents().new_flight(flight))
     except PlanningError as ex:
         self.package_model.delete_flight(flight)
         logging.exception("Could not create flight")
         QMessageBox.critical(self, "Could not create flight", str(ex),
                              QMessageBox.Ok)
     # noinspection PyUnresolvedReferences
     self.package_changed.emit()
Exemple #8
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def set_position(
        flight_id: UUID,
        waypoint_idx: int,
        position: LeafletPoint,
        game: Game = Depends(GameContext.require),
) -> None:
    from game.server import EventStream

    flight = game.db.flights.get(flight_id)
    if waypoint_idx == 0:
        raise HTTPException(status_code=status.HTTP_403_FORBIDDEN)

    waypoint = flight.flight_plan.waypoints[waypoint_idx - 1]
    waypoint.position = Point.from_latlng(LatLng(position.lat, position.lng),
                                          game.theater.terrain)
    package_model = (GameContext.get_model().ato_model_for(
        flight.blue).find_matching_package_model(flight.package))
    if package_model is None:
        raise HTTPException(
            status_code=status.HTTP_404_NOT_FOUND,
            detail=f"Could not find PackageModel owning {flight}",
        )
    package_model.update_tot()
    EventStream.put_nowait(GameUpdateEvents().update_flight(flight))
Exemple #9
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    def cancel_or_abort_package(self, package: Package) -> None:
        with EventStream.event_context() as events:
            if all(f.state.cancelable for f in package.flights):
                events.delete_flights_in_package(package)
                self._delete_package(package)
                return

            package_model = self.find_matching_package_model(package)
            for flight in package.flights:
                if flight.state.cancelable:
                    package_model.delete_flight(flight)
                    events.delete_flight(flight)
                else:
                    flight.abort()
                    events.update_flight(flight)
Exemple #10
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    def change_map_package_selection(self, index: QModelIndex) -> None:
        if not index.isValid():
            EventStream.put_nowait(GameUpdateEvents().deselect_flight())
            return

        package = self.ato_model.get_package_model(index)
        if package.rowCount() == 0:
            EventStream.put_nowait(GameUpdateEvents().deselect_flight())
        else:
            EventStream.put_nowait(GameUpdateEvents().select_flight(
                package.flight_at_index(package.index(0))))
Exemple #11
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 def on_packages_changed(self) -> None:
     if self.game is not None:
         self.game.compute_unculled_zones()
         EventStream.put_nowait(GameUpdateEvents().update_unculled_zones())
Exemple #12
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 def on_close(self, _result) -> None:
     EventStream.put_nowait(GameUpdateEvents().update_flights_in_package(
         self.package_model.package))
Exemple #13
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def on_game_load(game: Game | None) -> None:
    EventStream.drain()
    EventStream.put_nowait(GameUpdateEvents().game_loaded(game))