Exemple #1
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 def _clear_board(self):
     self.attacked = CoordinateSet()
     self.hit = CoordinateSet()
     self.miss = CoordinateSet()
     self.occupied = CoordinateSet()
     self.ships = {
         Ship('Carrier'): CoordinateSet(),
         Ship('Battleship'): CoordinateSet(),
         Ship('Destroyer'): CoordinateSet(),
         Ship('Submarine'): CoordinateSet(),
         Ship('Patrol Boat'): CoordinateSet()
     }
     self.symbols = [EMPTY_COORDINATE for _ in range(100)]
     self.sunk = []
def run_game():
    # init game and create screen object
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode(
        (ai_settings.screen_width, ai_settings.screen_height))
    pygame.display.set_caption("Alien Invasion")

    # create a new ship
    ship = Ship(ai_settings, screen)

    aliens = Group()

    # create alien's group
    gf.create_fleet(ai_settings, screen, ship, aliens)

    # create a group to store the bullet
    bullets = Group()

    # start game's main circulation
    while True:
        # listen mouse and keyboard
        gf.check_events(ai_settings, screen, ship, bullets)

        ship.update()

        gf.update_bullets(aliens, bullets)

        gf.update_aliens(ai_settings, aliens)

        # redraw screen every circulation
        # let last screen be visible
        gf.update_screen(ai_settings, screen, ship, aliens, bullets)
 def prep_ships(self):
     self.ships = Group()
     for ship_number in range(self.stats.ships_left):
         ship = Ship(self.cfg, self.screen)
         ship.rect.x = 10 + ship_number * ship.rect.width
         ship.rect.y = 10
         self.ships.add(ship)
Exemple #4
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 def smallest_unsunk_ship(self) -> Ship:
     """Return the smallest unsunk ship."""
     smallest = Ship('Carrier')
     for ship, mask in self.ships.items():
         if len(ship) != len(mask) and len(ship) < len(smallest):
             smallest = ship
     return smallest
Exemple #5
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    def __init__(self):
        """ Initialize the game and creates game resources"""
        pygame.init()

        self.settings = Settings()

        # for windowed mode
        # self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height))

        # for the fullscreen mode
        self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
        self.settings.screen_width = self.screen.get_rect().width
        self.settings.screen_height = self.screen.get_rect().height

        pygame.display.set_caption("Alien Invasion")

        # Create an instance to store game statistics and create a scoreboard
        self.stats = GameStats(self)
        self.sb = ScoreBoard(self)

        self.ship = Ship(self)
        self.bullets = pygame.sprite.Group()
        self.stars = pygame.sprite.Group()
        self.aliens = pygame.sprite.Group()

        self._populate_sky()
        self._create_fleet()

        self.play_button = Button(self, 'Play')
Exemple #6
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 def prep_ships(self):
     """Mostra quantas espaçonaves restam."""
     self.ships = Group()
     for ship_number in range(self.stats.ships_left):
         ship = Ship(self.ai_settings, self.screen)
         ship.rect.x = 10 + ship_number * ship.rect.width
         ship.rect.y = 10
         self.ships.add(ship)
Exemple #7
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 def prep_ships(self):
     """ Show how many ships are left """
     self.ships = pygame.sprite.Group()
     for ship_number in range(self.stats.ships_left):
         ship = Ship(self.ai_game)
         ship.rect.x = 10 + ship_number * ship.rect.width
         ship.rect.y = 10
         self.ships.add(ship)
Exemple #8
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def run_game():
    # 初始化游戏并创建一个屏幕对象
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode(
        (ai_settings.screen_width, ai_settings.screen_height))
    # screen = pygame.display.set_mode((1200, 800))
    pygame.display.set_caption("Alian Invasion")

    # 创建Play按钮
    play_button = Button(ai_settings, screen, "Play")

    # 设置背景颜色
    bg_color = (85, 204, 220)

    # 创建一艘飞船
    ship = Ship(ai_settings, screen)

    # 创建一个用于存储子弹的编组
    bullets = Group()

    # 创建一艘飞船、一个子弹编组和一个外星人编组
    aliens = Group()

    # 创建一个外星人
    alien = Alien(ai_settings, screen)

    # 开始游戏的主循环
    while True:
        gf.check_events(ai_settings, screen, play_button, ship, bullets)
        ship.update()
        # bullets.update()

        # 删除已消失的子弹
        # for bullet in bullets.copy():
        #     if bullet.rect.bottom <= 0:
        #         bullet.remove(bullet)
        print(len(bullets))
        gf.update_bullets(bullets)
        gf.update_screen(ai_settings, screen, ship, alien, bullets,
                         play_button)
        gf.update_screen(ai_settings, screen, ship, aliens, bullets)
        # 创建外星人群
        gf.create_fleet(ai_settings, screen, ship, aliens)

        # 监视键盘和鼠标事件
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exeit()

        # 每次循环时都重绘屏幕
        screen.fill(ai_settings.bg_color)
        # screen.fill(bg_color)
        ship.blitme()
        # 让最终绘制的屏幕可见
        pygame.display.flip()
def run_game():
    # Inicializa o jogo e cria um objeto para a tela
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode((
        ai_settings.screen_width,
        ai_settings.screen_height,
    ))
    pygame.display.set_caption('Alien Invasion')

    # Cria o botão Play
    play_button = Button(ai_settings, screen, 'Play')

    # Cria uma instância para armazenar dados estatísticos do jogo
    stats = GameStats(ai_settings)
    sb = Scoreboard(ai_settings, screen, stats)

    # Cria uma espaçonave, um grupo de projéteis e um grupo de alienígenas
    ship = Ship(ai_settings, screen)
    bullets = Group()
    aliens = Group()

    # Cria a frota de alienígenas
    gf.create_fleet(ai_settings, screen, ship, aliens)

    # Inicia o laço principal do jogo
    while True:
        gf.check_events(
            ai_settings,
            screen,
            stats,
            sb,
            play_button,
            ship,
            aliens,
            bullets,
        )

        if stats.game_active:
            ship.update()
            gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens,
                              bullets)
            gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens,
                             bullets)

        gf.update_screen(
            ai_settings,
            screen,
            stats,
            sb,
            ship,
            aliens,
            bullets,
            play_button,
        )
Exemple #10
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def run_game():
    # Initialize game and create a screen object.
    pygame.init()

    settings = Settings()

    screen = pygame.display.set_mode(
        (settings.screen_width, settings.screen_heigth))
    pygame.display.set_caption("Alien Invasion 3000")
    ship = Ship(screen)
    # Start the main loop for the game.
    while True:
        gf.check_events(ship)
        gf.update_screen(settings, screen, ship)
Exemple #11
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    def __init__(self):
        pygame.init()
        self.settings = Settings()

        self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
        self.settings.screen_width = self.screen.get_rect().width
        self.settings.screen_height = self.screen.get_rect().height
        pygame.display.set_caption("Alien Invasion")

        self.stats = GameStats(self)
        self.sb = Scoreboard(self)

        self.ship = Ship(self)
        self.bullets = pygame.sprite.Group()
        self.aliens = pygame.sprite.Group()

        self._create_fleet()

        self.play_button = Button(self, 'Play')
def run_game():
    # init
    pygame.init()

    # config
    cfg = Settings()
    screen = pygame.display.set_mode((cfg.screen_width, cfg.screen_height))
    pygame.display.set_caption("Alien Invasion")

    # 创建飞船
    ship = Ship(cfg, screen)

    # 创建子弹
    bullets = Group()
    # 创建外星人
    # alien = Alien(cfg, screen)
    aliens = Group()
    game_funcs.create_fleet(cfg, screen, aliens, ship)

    # 游戏统计信息
    stats = GameStats(cfg)
    sb = Scoreboard(cfg, screen, stats)

    # 按钮控制
    play_button = Button(cfg, screen, "Play")

    over_all = OverAll(cfg, screen, ship, bullets, aliens, stats, sb)

    # usage
    print("started game. press keyboard to start playing.")
    while True:
        game_funcs.check_events(cfg, screen, ship, bullets, aliens, stats,
                                play_button, sb)
        if stats.game_active:
            ship.update()
            game_funcs.update_bullets(cfg, screen, ship, bullets, aliens,
                                      stats, sb)
            game_funcs.update_aliens(cfg, screen, ship, bullets, aliens, stats,
                                     sb)
        game_funcs.update_screen(cfg, screen, ship, bullets, aliens, stats,
                                 play_button, sb)
def run_game():
    """运行游戏"""
    setting = Settings()

    screen = pygame.display.set_mode([setting.screen_width, setting.screen_height])
    # 飞船
    ship = Ship(setting, screen)
    # 子弹
    bullets = Group()
    # 外星人
    aliens = Group()
    gf.create_fleet(setting, screen, ship, aliens)

    # title
    pygame.display.set_caption("Alien Invasion")
    bg_color = (255, 255, 255)

    while True:
        gf.check_event(setting, screen, ship, bullets)
        ship.update()
        gf.update_aliens(setting, aliens)
        gf.update_bullets(bullets)
        gf.update_screen(setting, screen, ship, bullets, aliens)
Exemple #14
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    def _ship_update(self, ship_info):
        if self.player_ship and ship_info.player_id == context.Player.room_player_id:
            return

        for ship in self.ships:
            if ship.id_ == ship_info.id:
                ship.spos = (ship_info.x, ship_info.y)
                # ship.player_id = ship_info.player_id
                ship.angle = ship_info.angle
                ship.thruttle = ship_info.thruttle
                ship.reverse_thruttle = ship_info.reverse_thruttle
                ship.life = ship.life
                return

        new_ship = Ship()
        new_ship.spos = (ship_info.x, ship_info.y)
        new_ship.player_id = ship_info.player_id
        new_ship.angle = ship_info.angle
        new_ship.thruttle = ship_info.thruttle
        new_ship.reverse_thruttle = ship_info.reverse_thruttle
        new_ship.life = ship.life
        if new_ship.player_id == context.Player.room_player_id:
            self.player_ship = new_ship
        self.add_ship(new_ship)
Exemple #15
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import pygame
from game.ship import Ship

# Define some colors
black = (0, 0, 0)
white = (255, 255, 255)
green = (0, 255, 0)
red = (255, 0, 0)

pygame.init()

# Set the width and height of the screen [width,height]
size = [700, 500]
screen = pygame.display.set_mode(size)

ship = Ship(screen)

pygame.display.set_caption("SeaFarers")

#Loop until the user clicks the close button.
done = False

# Used to manage how fast the screen updates
clock = pygame.time.Clock()

# -------- Main Program Loop -----------
while not done:
    milliseconds = clock.tick(100)  # milliseconds passed since last frame
    seconds = milliseconds / 1000.0  # seconds passed since last frame (float)

    # ALL EVENT PROCESSING SHOULD GO BELOW THIS COMMENT