def handleDisconnect(): try: close_room(session["user"]) del gameBoards[session["user"]] except Exception as e: print(e) for x, y in userPairs.items(): if x == session["user"]: emit("disconnect", y, room=y) if (y): gameBoards[y] = game() if (userPairs[x]): userPairs[y] = False del userPairs[x] break y = False else: del userPairs[x] break if y == session["user"]: emit("disconnect", x, room=x) gameBoards[x] = game() userPairs[x] = False break print(userPairs) print(gameBoards)
def index(): players = [] gameJson = [] data = None if 'user' not in session: user = str(uuid4()) session['user'] = user mc[user] = [] else: user = session['user'] players = mc[user] gameObj = game(players) mc[user] = gameObj[0] gameJson = gameObj[1] if request.method == 'POST': data = request.get_json(force=False, silent=True) gameObj = game(players, **data) mc[user] = gameObj[0] gameJson = gameObj[1] return jsonify(gameJson) return render_template('index.html', data=gameJson, time=ctime())
def startgame(App): """ Function creates game object based on user input ... Parameters ---------- :param App: TKinter window object that deals gui :type App: Tk.window Return ------ :return t_game: game for user to start playing :type t_game: game object """ x = App.username # Pull name data from entry field if App.gametype.get() == 0: # Data from radio buttons - load vs new game t_game = game(x,new=True) elif App.gametype.get() == 1: try: t_game = game(x,new=False) except: w("Unable to find user data, will load a new game...") t_game = game(x,new=True) else: t_game = game(x,new=True) return t_game
def play(mouse_pos): x = mouse_pos[0] y = mouse_pos[1] if x in range(495, 720) and y in range(250, 450): game() elif x in range(745, 895) and y in range(315, 450): statistics_window()
def eval_once(opp, times=1): model.eval() win = 0 lose = 0 draw = 0 for t in range(times): if is_miwa: miwa = abplayer('2 1 3', miwa_dp) opp = miwa.play res1 = game.game(opp, mlplayer_once) if res1 == 0: win += 1 elif res1 == 1: lose += 1 else: draw += 1 if is_miwa: miwa = abplayer('2 2 4', miwa_dp) opp = miwa.play res2 = game.game(mlplayer_once, opp) if res2 == 1: win += 1 elif res2 == 0: lose += 1 else: draw += 1 return win, lose, draw
def convertReplay(path,limit=15000): replay=sc2reader.load_replay(path) players=[] races=[] for i in replay.players: players.append(i.name) races.append(i.pick_race) if(len(players)>2): print("error: replay not 1v1 "+path) return ("error","error") hot={} frame={} hot[players[0]]=[] hot[players[1]]=[] frame[players[0]]=[] frame[players[1]]=[] for event in replay.events: if event.frame>=limit: break if event.name=="GetControlGroupEvent" or event.name=="SetControlGroupEvent" or event.name=="AddToControlGroupEvent" : hot[event.player.name].append(event.hotkey) frame[event.player.name].append(event.frame) #mapsc2="",length="",date="" if (len(hot[players[0]])>10): g1=game.game(players[0],players[1],races[0],races[1],hot[players[0]],frame[players[0]],path,replay.map_name,replay.length,replay.date) else: g1="error" print("error, not enough frame") if (len(hot[players[1]])>10): g2=game.game(players[1],players[0],races[1],races[0],hot[players[1]],frame[players[1]],path) else: g2="error" print("error, not enough frame") return (g1,g2)
def robot(s): while s.upper() != 'BYE': if s == "计算": calcstr = str(input('请输入计算表达式:\n\t\t\t\t\t\t')) print('计算结果为:{}'.format(eval(calcstr))) elif s == '玩游戏': n = int(input("我会玩:\n\n1.猜数\n2.掷骰子\n\n你想要玩哪个呢?\n\t\t\t\t\t\t")) game(n) elif s == "听歌": playmusic() elif s == "翻译": translate() elif s == "讲笑话": sayjokes() elif s == "查询天气": inquire() elif s == "搜索关键词": search() elif s == "厉害" or s == "真棒": print("谢谢夸奖~") else: print(random.choice(notunderstand)) s = str(input("\n{},{}\n\t\t\t\t\t\t".format(user, random.choice(ask)))) print("{},下次再会~\n".format(user))
def menu(self): RunOn = True frames = pygame.time.Clock() esta_tocando = True sound = imagens.soundOn self.window.music_on(esta_tocando, musica.menu) while RunOn: frames.tick(30) for event in pygame.event.get(): if (event.type == pygame.QUIT): RunOn = False elif (event.type == pygame.MOUSEBUTTONDOWN): (mouseX, mouseY) = event.pos if (mouseX >= 251) and (mouseX <= 548): if (mouseY >= 179) and (mouseY <= 244): RunOn = False game.game() elif (mouseY >= 299) and (mouseY <= 369): print("sobre") elif (mouseY >= 421) and (mouseY <= 489): RunOn = False elif ((mouseX >= 750) and (mouseX <= 800)) and ((mouseY >= 0) and (mouseY <= 50)): if esta_tocando: esta_tocando = False sound = imagens.soundOff else: esta_tocando = True sound = imagens.soundOn self.window.music_on(esta_tocando, musica.menu) if RunOn: self.window.redraw(imagens.menu, sound, self.window) pygame.display.update()
def main(): ''' main app ''' parser = argparse.ArgumentParser() parser.add_argument( '--rules', help='shows game rules', action='store_true' ) parser.add_argument( '--start', '-s', help='start a game with player name', dest='name' ) parser.add_argument( '--leaderboard', help='read leaderboard', action='store_true' ) args = parser.parse_args() if args.name: name = args.name game(name) elif args.rules: print(read_from_game_rules()) elif args.leaderboard: leaderboard = read_from_leaderboard() if not leaderboard: msg = 'nothing found' else: msg = stringify_leaderboard(leaderboard) print(msg)
def main(board, server_moves): # board = [ # [0, 0, 0, 0, 0], # [0, 0, 0, 0, 0, 0], # [0, 1, 0, 0, 0, 0, 0], # [0, 0, 0, 0, 0, 0, 0, 0], # [0, 0, 0, 1, 2, 0, 0, 0, 0], # [0, 0, 0, 0, 1, 2, 0, 0, 0, 0], # [1, 0, 0, 0, 0, 0, 0, 0, 0], # [1, 0, 0, 0, 0, 0, 0, 0], # [1, 0, 0, 0, 0, 0, 0], # [0, 0, 0, 0, 0, 0], # [0, 0, 0, 0, 0] # ] heuristics = vh.verify_heuristics(board, sys.argv[1]) #heuristics = None if heuristics == None: return game.game(sys.argv[1], board, server_moves) elif (heuristics[0] + 1, heuristics[1] + 1) not in server_moves: return game.game(sys.argv[1], board, server_moves) else: print('best move: ' + str(heuristics)) return heuristics
def main(): """ Request input from player """ while True: input = raw_input(constants.ENTER) if input == 's': game() break
def single_mode(): clear() update_parameters() game_bar() cos = Frame(root) game(cos, int(parameters['size']), [], 'single') cos.grid(pady=20, padx=40) back_button = Button(root, text=u"\u2302", command=starting_menu).grid(column=1, row=0, sticky='N', padx=40, pady=40)
def test_game_01(): assert game('piedra', 'tijera') == 'p1', 'Unexpected result' assert game('tijera', 'piedra') == 'p2', 'Unexpected result' assert game('tijera', 'papel') == 'p1', 'Unexpected result' # p1= raw_input ('jugador 1: ') #p2= raw_input ('jugador 2: ') #print game(p1,p2)
def sim_season(team1, team2, games=82): for i in range(games): game.game(team1, team2) for team in [team1, team2]: print '' print team.name name_width = max([len(p.name) for p in team.players]) print '| Name | PPG | ASS/G | FG% | 3PT% | FGA/G| TO/G | STL/G | BLK/G | REB/G |OREB/G | MIN/G |' print '----------------------------------------------------------------------------------------------------------' for p in team.players: p.fga = p.fg2a + p.fg3a p.fgm = p.fg2m + p.fg3m ppg = '%.1f' % (float(p.points) / games) fg_string = '%.1f' % (100 * float(p.fgm) / p.fga) try: fg3_string = '%.1f' % (100 * float(p.fg3m) / p.fg3a) except: fg3_string = '0.0' fgag = '%.1f' % (float(p.fga) / games) apg = '%2.1f' % (float(p.assists) / games) topg = '%.1f' % (float(p.turnovers) / games) spg = '%.1f' % (float(p.steals) / games) bpg = '%.1f' % (float(p.blocks) / games) rpg = '%.1f' % (float(p.rebounds) / games) orpg = '%.1f' % (float(p.off_rebounds) / games) avg_secs = p.time_played.total_seconds() / games hours, remainder = divmod(avg_secs, 3600) minutes, seconds = divmod(remainder, 60) minutes = '%02d' % minutes seconds = '%02d' % seconds mpg = '%s:%s' % (minutes, seconds) print '|{0:<{n}}|{1:<{p}}|{2:<{f}}|{3:<{p}}|{4:<{f}}|{5:<{p}}|{6:<{p}}|{7:<{f}}|{8:<{f}}|{9:<{f}}|{10:<{f}}|{11:<{f}}|'.format( p.name, ppg, apg, fg_string, fg3_string, fgag, topg, spg, bpg, rpg, orpg, mpg, n=20, p=6, f=7) print '' t1ppg = '%.1f' % (float(team1.season_points) / games) t2ppg = '%.1f' % (float(team2.season_points) / games) print '%s: %s-%s - %s PPG' % (team1.name, team1.wins, team1.losses, t1ppg) print '%s: %s-%s - %s PPG' % (team2.name, team2.wins, team2.losses, t2ppg)
def general(text: str): check = False if is_arithmetic(text): text = "คำตอบ คือ " + str(eval(text)) + " ค่ะ" check = True elif "เล่นเกม" in text: game() check = True text = "" return (text, check)
def main(): '''Probably for selecting level, getting user's name...etc someParameter should be a dictionary ''' stats = runWelcomeScreen() '''Run the actual game after welcome screen done''' game.game(stats) endGame()
def game_loop(lv, start): global colidiu global bullets LV = lv g.game(u.colidiu, u.bullets, relogio, t.tela, u.ColorW, c.cat.MoveU, c.cat.MoveD, c.cat.MoveL, c.cat.MoveR, cat.wreck_start, cat.wrecked, cat, grupo_obstaculos, u.ColorY, todas_as_sprites, mouse1, mouse2, mouse3, mouse4, u.x, u.y, u.game_over, grupo_oM1, grupo_oM2, grupo_oM3, grupo_oM4, u.colidiuM, u.LV, u.run, cloud, back, start, u.Tm, u.Mega, u.w, u.h, u.Mega_On, u.p, u.r, u.l, u.N, u.cont, u.Q, u.V, u.up, u.Vup)
def main(): print('Welcome to Rock, Paper, Scissors, Lizard, Spock') player1 = player('Player 1') player2 = player('Player 2') game1 = game('Game 1', player1, player2) game2 = game('Game 2', player1, player2) game3 = game('Game 3', player1, player2) games = (game1, game2, game3) getPlayer2(player2) for gameInstance in games: game.getrResult(gameInstance) playAgain()
def on_key_press(symbol, modifiers): if symbol == key.BACKSPACE: window.set_exclusive_mouse(False) window.exclusive = False # Hand control of the window over to the next driver elif symbol == key.F1: #color_cube_batch needs to be deleted color_cube_vl.delete() pyglet.clock.unschedule(camera.camera_update) game.game(window) elif symbol == key.F2: color_cube_vl.delete() pyglet.clock.unschedule(camera.camera_update) game.viewer(window)
def init_game(self, create: bool, ip: Optional[List[IPv4Address]], port: Optional[List[int]]) -> None: ai_plays = not create and ip is None if create or ai_plays: server_player, client_player, height, width = \ self._config_game(ai_plays) if not ai_plays: assert port is not None self._echo_server(server_player, client_player, port[0]) game(height, width, self.player1, self.player2) else: assert ip is not None and port is not None self._echo_client(ip[0], port[0])
def startup(): os.system('clear') player = characters.character(20, 10, [], "") while player.name == "": s = raw_input("What would you like to do? New/Load: ") choice = s.lower() if choice == "new": player.name = intro(player) print player.name game.game(player) elif choice == "load": instance.load(player) game.game(player) else: print "That is not a valid command."
def play_game(): import game as p print('\n\n*****************************************************************************\nDescription of the game you\'ll play in each of the 5 turns:\n\nTake a coin and denote heads by H and tails by T. Select a sequence of length three as you wish, consisting of heads (denoted H) and tails (denoted T), e.g. your choice could be HHT or TTH or HHH or TTT etc.The computer will ask you to enter your choice. The computer will then make its own choice of a sequence of length three with heads and tails.\n\nStart the game:\n\nYou toss the coin. If its heads, you enter H, if its tails, you enter T. Then again you toss the coin and enter what comes up and go on doing this, thereby getting a series of heads and tails e.g. HHTTHHTTTH......\n\n\nWinning rule:\nYou win (and the game stops) the moment you see the sequence of length three which you have selected, occuring side by side, in this series of H\'s and T\'s. The computer wins if the same happens with its choice.\n\nFor your convenience, the computer will keep a track of the occurences of heads and tails as you go on tossing, and it will point out the moment there is a match. In case you think this is a trick, well its not! Keep track of heads and tails yourself if you like, should you choose not to trust the computer on this!\n\nPLEASE TOSS THE COIN PROPERLY, ELSE IT WONT\'T BE RANDOM REALLY! \n********************************************************************************') while True: a = raw_input('\n\nPress Y to continue and N to quit:') if (a == 'Y') or (a == 'y'): p.game() break elif (a == 'N') or (a == 'n'): print('Thank you for your time!') break else: print('Please enter a valid choice.')
def test_game(start, choice1, choice2, expected): if start == "YES": if choice1 and choice1 not in ("ROCK", "PAPER", "SCISSORS"): print("Invalid choice") return False else: print(choice1, choice2) dec = game(choice1, choice2, start) assert dec == expected return True elif start == "NO": dec = game(choice1, choice2, start) assert dec == expected
def message(xml): dom = minidom.parseString(xml) root = dom.firstChild children = [node for node in root.childNodes if node.nodeType == 1] mes_type = children[3].childNodes[0].data uid = children[1].childNodes[0].data me = children[0].childNodes[0].data status = user_status(uid,1,g) mes = "想跟我聊天?直接输入文字就好了" if mes_type == 'text': text = children[4].childNodes[0].data if text == 'Hello2BizUser': mes = "欢迎您关注中大信科学生会的微信!\n\n您可以通过#加吐嘈内容向我们提任何意见,我们将会及时回复。十分欢迎您对信科学生会的工作提出质疑与建议。此外,您可以输入任何文字跟我聊天,打发闲暇时间。\n\n信科女生节「逸仙传说」微信游戏正式上线!一个信科女神的奇幻故事,一段尘封许久的逸仙传说,一次精彩绝伦的冒险之旅!回复“女神冒险”开始一次伟大的冒险旅程!\n\n你的希望,我的可能!\nYour will, we will!" elif text[0] == '#': mes = advise(text[1:]) elif text == '女神冒险' or not status == 'new' : mes = game(uid,text,g) else : mes = get_response(text) word_list = mes.split('#e#') if len(word_list) == 2 : return replypic % (uid,me,'%d' % (int(time.time())),word_list[1],word_list[0],word_list[0]) return replytext % (uid,me,'%d' % (int(time.time())),word_list[0])
def round_end_message(self, status): """ Handles the creation of a new game object, adds the 'games' global list for bookkeeping. :param status: values of 1 or other values for different prompts when user guesses right or gives up respectively. """ uncovered_indices = [ i for i, x in enumerate(self.user_word) if x == "-" ] _game = game.game( len(self.games) + 1, "".join(self.correct_word), self.status, self.total_bad_guesses, len(uncovered_indices), self.total_score) self.games.append(_game) if status == 1: print("You guessed the right answer. it was truely " + "".join(self.correct_word)) elif status == 0: print("Dont give up next time.the right answer was " + "".join(self.correct_word)) else: self.menu() self.choose_option()
def addReplayFromData(self,filename): #we add the p1 and p2 files #print("add "+ filename +"to "+self.name) f=open(filename) name1=f.readline().rstrip() name2=f.readline().rstrip() race1=f.readline().rstrip() race2=f.readline().rstrip() hotkeys=[] frames=[] for line in f: t=line.rstrip().split("\t") hotkeys.append(int(t[0])) frames.append(int(t[1])) #create the game ,verify that list are not empty #compute matrix and APM of games if (len(frames)!=0): g=game.game(name1,name2,race1,race2,hotkeys,frames,path=filename) g.calculateAllFeatures(self.limit_matrix,0,self.limit_apm) #g.calculate_matrix(self.limit_matrix) #g.calculate_frequency(self.limit_matrix) #g.calculateFrequencyGap() #g.normalize_matrix() #g.calculateAPMj1(self.limit_apm) if g.player1 not in self.players: self.players[g.player1]=[] self.players[g.player1].append(g) else: print("empty replay",filename) return g
def main(): graphics = graph.init_video() graphics.screen.fill((32, 0, 64)) pygame.mouse.set_visible(0) pygame.display.flip() level = game.load_level() mygame = game.init_game(level) graphics.tilemap = level.tilemap graphics.tilemap_height = level.height graphics.tilemap_width = level.width next = "title" mygame.ingame = 0 while next != "quit": if next == "menu": next = menu.main_menu(mygame, level, graphics) if next == "edit": next = "menu" edit.edit(level, graphics) if next == "play": next = game.game(mygame, level, graphics) if next == "title": mygame.sound_12.play() next = menu.title_screen(graphics) if next == "intro": mygame.sound_12.play() next = menu.intro(graphics) if next == "win": mygame.sound_0.play() next = menu.win(graphics) graph.free_video()
def main(): pygame.init() size = (800,600) pygame.display.set_caption("Antarctic Algebra Proof of Concept") pygame.mouse.set_visible(False) screen = pygame.display.set_mode(size) clock = pygame.time.Clock() state = 0 states = [Menu(screen).draw, game(screen).draw] running = True while running: milliseconds = clock.tick(60) # maximum number of frames per second event = pygame.event.poll() if event.type == pygame.QUIT: running = False elif event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: running = False pygame.display.flip() state = states[state](event) # sets the state of the game. pygame.quit()
def __init__(self): pygame.init() self.width = 1024 self.height = 768 self.screen = pygame.display.set_mode((self.width, self.height)) self.screen.blit(sprites("Sprites").load("Loading"), (0, 0)) pygame.display.update() self.running = True self.AllSprites = sprites("Sprites") self.AllSprites.loadAll() self.clock = pygame.time.Clock() self.state = "Menu" self.sounds = soundManager("Sound") self.mainMenu = Main_Menu(self.screen, self.width, self.height, self.AllSprites, self.sounds) self.game = game(self.screen, self.width, self.height, self.AllSprites, self.sounds) self.lobby = None self.multiGame = None self.fontsize = 10 self.font = pygame.font.Font(os.path.join('Fonts', 'nasalization-rg.ttf'), self.fontsize) pygame.event.set_blocked(pygame.NOEVENT)
def main(): """ Main function, includes intro and user functionality, such as movement """ this_game = game("test",new=False) # start game textui = Textui() in_play = True maps = [] moves = 0 while in_play == True: moves += 1 flt = random() if flt < 0.25: movement("w",textui,this_game) elif flt < 0.5: movement("a",textui,this_game) elif flt < 0.75: movement("s",textui,this_game) else: movement("d",textui,this_game) if this_game.user.current_location.map.key not in maps: # Adds all visited maps to maps list maps.append(this_game.user.current_location.map.key) diff = remaining_maps(maps) with open("maptest.txt", 'w') as f: f.write(f'# Maps Seen: {len(maps)} \n Maps seen: {maps} \n Maps Unseen: {diff} \n Moves: {moves}') if len(maps) == 29: print("All accessible - all maps reached") # once all have been visited quits program quit() win.mainloop()
def parseText(submittedText): lines = submittedText.split('\n') with lines as fp: line = fp.readline() cnt = 1 while line: line = line.split('\t') homeTeam = line[4] == 'Highrock' otherTeam = (line[4], line[6])[homeTeam] subj = line[2]+(' vs ', ' at ')[homeTeam]+otherTeam subj = subj.strip() gameYear = datetime.now().year gameMonthNum = list(calendar.month_abbr).index(line[1].split('-')[1]) gameDayNum = line[1].split('-')[0] formattedGameDate = str(gameMonthNum) + '/' + str(gameDayNum) + '/' + str(gameYear) gameTime = line[3] allGames.append(game.game(subj, formattedGameDate, gameTime, homeTeam)) line = fp.readline() cnt += 1 return lines # f.write('SUBJECT, START DATE, START TIME, END DATE, END TIME, ALL DAY EVENT, DESCRIPTION, LOCATION, PRIVATE\n') # for aGame in allGames: # newRow = aGame.subject+','+ aGame.date + ',' + aGame.time + ','+ aGame.date +',' + aGame.time + ',FALSE' # f.write(newRow) # print(aGame.time)
def selfplay(self): gm = game() gm.newgame() player = NolosZeroPlayer() while True: gm.draw() p = player.play(gm=gm, silence=True) self.extenddata(player.root_node.parent, gm) gm.domove(p) if gm.isDraw(): # self.savedata() gm.draw() self.extenddata2(False, None) if len(self.traindata) >= c.minbatch: return self.traindata gm.newgame() continue winned, winner = gm.isWin(p) if winned: # self.savedata() gm.draw() self.extenddata2(winned, winner) if len(self.traindata) >= c.minbatch: return self.traindata gm.newgame() continue
def test_lost(self): g = game.game() # Change grid to make it lost g._game__grid = np.array([[1, 2, 3, 4], [4, 3, 2, 1], [1, 2, 3, 4], [4, 3, 2, 1]]) print(g._game__grid) self.assertTrue(g.lost())
def word_guess(self,i_word,i_indices,w_index): """ method that executes when the user selects guess option and guesses the word :param i_word: the word to guess :param i_indices: the uncovered letters :param w_index: the index of the uncovered letters :return: """ g_word = input("Enter the guess: ") if g_word.lower() == i_word: print("Correct Guess \n") l_score = guess.calc_score(self,i_word,i_indices) t_score = l_score[1] missed_letters = 4 - len(w_index) t_game = game(i_word, "success", guess.no_wrong_guess, missed_letters, t_score) guess.summary.append(t_game) guess.cl_att(self) guess.import_word(self) guess.no_game += 1 if guess.no_game <= 100: guess.start_game(self) else: print("Game ended...") guess.print_summary(self,guess.summary) else: print("Wrong Guess... Try Again...\n") guess.no_wrong_guess +=1 guess.start_game(self)
def test_moove(self): random.seed(42) # Fix seed g = game.game() # Control that mooves have correct actions # Up moove g.moove("up") # Moove do nothing self.assertTrue( np.all(g.get_grid() == np.array([[0, 0, 0, 4], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]))) # Down moove g.moove("down") self.assertTrue( np.all(g.get_grid() == np.array([[0, 0, 0, 0], [4., 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 4.]]))) # Left moove g.moove("left") self.assertTrue( np.all(g.get_grid() == np.array([[0, 0, 2, 0], [0, 0, 0, 4], [0, 0, 0, 0], [0, 0, 0, 4]]))) # Right moove g.moove("right") self.assertTrue( np.all(g.get_grid() == np.array([[2, 0, 0, 0], [4, 0, 0, 0], [0, 0, 0, 0], [4, 2, 0, 0]]))) # Up moove g.moove("up") self.assertTrue( np.all(g.get_grid() == np.array([[2, 2, 0, 0], [8, 0, 0, 0], [0, 0, 0, 4], [0, 0, 0, 0]]))) # Should only accept up, down, right, left self.assertRaises(ValueError, g.moove, "cdy")
def quit(self,i_word,i_indices,w_index): """ the user quits the game :param i_word: the word to guess :param i_indices: the index of the uncovered letters :param w_index: the uncovered letters :return: """ quit_choice = input("Are you sure?\nEnter 'y' for 'yes' and 'n' for 'no': \n") if quit_choice.lower() != "y" and quit_choice.lower() != "n": print("\nWrong option... Enter 'y' or 'n'") guess.quit(self,i_word,i_indices,w_index) elif quit_choice.lower() == "y": if guess.no_wrong_guess > 0 or guess.no_letter_req > 0: print("Word is ", i_word, "\n") l_score = guess.calc_score(self, i_word, i_indices) g_score = l_score[0] t_score = 0 t_score = t_score - g_score missed_letters = 4 - len(w_index) t_game = game(i_word, "gave up", guess.no_wrong_guess, missed_letters, t_score) guess.summary.append(t_game) print("Thanks for playing!!!") guess.print_summary(self,guess.summary) elif quit_choice.lower() == "n": print("Continue to play the game...") guess.start_game(self)
def tell(self,i_word,i_indices,w_index): """ method that when the user gives up and the method displays the word :param i_word: the wor to guess :param i_indices: the index of the uncovered letters :param w_index: the uncovered letters :return: """ print("Word is ", i_word,"\n") l_score = guess.calc_score(self, i_word, i_indices) g_score = l_score[0] t_score = 0 t_score = t_score-g_score #print(t_score) missed_letters = 4 - len(w_index) t_game = game(i_word,"gave up",guess.no_wrong_guess,missed_letters,t_score) guess.summary.append(t_game) guess.cl_att(self) guess.import_word(self) guess.no_game += 1 if guess.no_game <= 100: guess.start_game(self) else: print("Game ended") guess.print_summary(self,guess.summary)
def start(self, numRounds=1): try: self.setRobotMode(1, runState.home) self.setRobotMode(2, runState.home) sleep(5) self.setRobotMode(1, runState.hold) self.setRobotMode(2, runState.hold) while self.plc.getMem('IX8.0') == True or self.plc.getMem('IX8.1') == True: sleep(0.5) keepGoing = True for i in range(numRounds): print("Game {0} of {1}".format(i+1, numRounds)) self.currentGame = game(self.Player1, self.Player2) while keepGoing: currentId = self.currentGame.currentPlayer.id if self.currentGame.currentPlayer.type == playerType.robot: if self.currentGame.remaining == game.boardHeight * game.boardWidth: movePos = random.randint(0,3) else: movePos = self.currentGame.findBestMove().col print("Player",currentId, "moves to", self.gamePositions[movePos]) movePos += 4 elif self.currentGame.currentPlayer.type == playerType.human: print("Player",currentId," - Enter a move: ") movePos = self.readInput() if movePos >= 4: self.setRobotMode(currentId, movePos) sleep(1) matchFound = self.currentGame.move(self.currentGame .currentPlayer, movePos) self.currentGame.showGrid() self.setRobotMode(currentId, runState.hold) if currentId == 1: while self.plc.getMem('IX8.0') == True: sleep(0.5) elif currentId == 2: while self.plc.getMem('IX8.1') == True: sleep(0.5) print(matchFound) if (matchFound == True): print("Player", currentId, "Wins!") keepGoing = False elif self.currentGame.remaining == 0: keepGoing = False print("Game Over!") sleep(10) self.cleanUp() except Exception as ex: print("An error occured during runtine: ", ex) finally: if self.plc.plc.get_connected: self.stopBelt() self.setRobotMode(1, runState.hold) self.setRobotMode(2, runState.hold) self.plc.plc.disconnect()
def __init__(self, init_model=None): self.board = board() self.game = game(self.board) # Training parameter self.learn_rate = 2e-3 self.lr_multiplier = 1.0 self.temp = 1.0 self.n_playout = 400 self.c_puct = 5 self.buffer_size = 10000 self.batch_size = 512 self.data_buffer = deque(maxlen=self.buffer_size) self.play_batch_size = 1 self.epochs = 5 self.kl_targ = 0.02 self.check_freq = 50 self.game_batch_num = 1500 self.best_win_ratio = 0.0 # num of simulations used for pure mcts self.pure_mcts_playout_num = 1000 if init_model: # start from an existing policy value net self.policy_value_net = PolicyValueNet(model_file=init_model) else: self.policy_value_net = PolicyValueNet()
def making_games(): # creating games between players global find_players while True: if len(find_players) < 2: continue player1 = find_players.popleft() player2 = find_players.popleft() make_log(player1, player2) threading.Thread(target=game(player1, player2).start).start()
def keep_score(self,playerOneName,playerTwoName,playerOne,playerTwo): playerOneWins = [] playerTwoWins = [] while len(playerOneWins) < 3 and len(playerTwoWins) < 3: thegame = game.game() gameWinner = thegame.get_result(playerOneName,playerTwoName,playerOne,playerTwo) if gameWinner == playerOneName: playerOneWins.append(playerOneName) elif gameWinner == playerTwoName: playerTwoWins.append(playerTwoName) if len(playerOneWins) == 3: print(playerOneName + " wins the match! \n") input("Press enter to exit.") elif len(playerTwoWins) == 3: print(playerTwoName + " wins the match! \n") input("Press enter to exit.")
def __init__(self): sdl2hl.init() sdl2hl.mixer.init(sdl2hl.mixer.AudioInitFlag.ogg) sdl2hl.mixer.open_audio() sdl2hl.ttf.init() self.window_size = (1920, 1080) self.window = sdl2hl.Window(title="Winter Wizard Jam", w=self.window_size[0], h=self.window_size[1]) # self.renderer = sdl2hl.Renderer(self.window,-1, sdl2hl.RendererFlags.presentvsync) self.renderer = sdl2hl.Renderer(self.window) self.game = game.game(self.renderer, self.window_size) self.title = title.Title(self.renderer, self.window_size) self.end = end.End(self.renderer, self.window_size) self.best_run_time = 0 self.best_run_ghost_data = [] self.best_run_set = False
# -*- coding: utf-8 -*- import sys from game import game if __name__ == "__main__": G=game() G.importfile('mat1.txt') print("Strongly connected components :") strongcomp = G.levels() print(strongcomp) print("Reduced matrix :") reduced = G.reducedgraph() for line in reduced.generatematrix(): print(line) print("Longest path :") '''startnode = int(input("Enter the starting node : ")) endnode = int(input("Enter the ending node : "))''' startnode = 1 endnode = 8 i=1
def set_normal_term(self): termios.tcsetattr(self.fd, termios.TCSAFLUSH, self.old_term) def getch(self): return sys.stdin.read(1) def kbhit(self): dr,dw,de = select([sys.stdin], [], [], 0) return dr != [] if __name__=="__main__" : game1=game.game() kb=take_input() player1=person.player(1,77) donkey=person.donkey(25,75) fireballs=game.fireball() princess=person.princess(28,60) game1.setboard(player1,donkey,princess) game1.printboard(player1) while True: if kb.kbhit(): x = kb.getch() game1.resetperson(player1) if ord(x)==100: player1.moveright_player(game1) player1.previous=1
#=============================================================================== # Playing the Outer-State Strategy #=============================================================================== if __name__ == '__main__': temp_weights = np.empty([ACTION_NUM, NUM_COLORS * NUM_VALUES * NUM_HAND * NUM_PLAYERS + 7]) temp_weights.fill(0.01) # temp_weights[(NUM_HAND*2):, :] = 0.2 # higher weights for hinting game_score = [] hints = [] for k in range(1000): if (k % 100) = 0: print("GAME: ", k) g = game() g.weights = temp_weights count = 0 while True: # each player makes moves for i in range(NUM_PLAYERS): score_old = g.score() state_old = g.players[i].new_state # (1) IF THERE IS PLAYABLE CARD, PLAY IT # list of playable cards playable = check_playable(g.hands[i], g.played)
import game g = game.game() g.loop()
def intro(): text.text(10,10, ["Greetings stalactites. Frogs have inhabited the", "bottom of our dreary cave, and it is our goal to keep them", "alive until they can produce offspring capable of living", "here under their own powers.", "", "Until then, release the water from yourselves onto the frogs so", "that their skin does not dry out.", "Best of luck to us all.", "", "", "(Press 'Space' to proceed)"]) startgame(0) #number for possible future additions of difficulty level rungame = game.game() numfrogs = 0 def startgame(difficulty): global rungame numstalac = 5 #numstalac not presently used if difficulty == 0: #current all-encompasing difficulty: ie. random. MINFROGS = 3 MAXFROGS = 7 numfrogs = ika.Random(MINFROGS, MAXFROGS) game.generatefrogs(numfrogs) game.generatestalactites(numstalac)
def runClient(): foo = game.game(sys.argv[1], 5555, 60,False,False)
def randompuzzle(solved, screen, end): # Remove allpuz, menubg, text, end ## MAY CHANGE ## puzzlenum = randint(1, end) solved = game.game(puzzlenum, screen, solved) return True
#!/usr/bin/python2 # import os, sys import pygame from game import game import player already_run = False while True: the_game = game() the_game.run(already_run) already_run = True
__author__ = 'mohammed' import pygame import game import button pygame.init() size = width, height = 888, 660 #screen size screen = pygame.display.set_mode(size) #sets the screen size menu = pygame.image.load("menuart.png").convert() #gets menu code and converts into optimised format logo = pygame.image.load("logo.png").convert() #same for logo logo.set_colorkey(button.BLACK) while 1: mouse = pygame.mouse.get_pos() #gets mouse position for mouseover btn = button.Button("Testing sizes", 393.5, 450,100,50) #creates button with text for event in pygame.event.get(): #checks for special events such as quit and click if event.type == pygame.QUIT: pygame.quit() #if quit event, quit pygame elif event.type == pygame.MOUSEBUTTONDOWN: #checks if mouse is clicked if btn.rect.collidepoint(mouse): #checks if mouse is over the button print("button one clicked") game.game() screen.blit(menu, [0,0]) #draws menu on screen screen.blit(logo, [133.5,56.5]) #draws logo on screen btn.draw(mouse, screen) #draws button on screen pygame.display.flip() #updates screen
from math import exp, log from game import game import copy import random game = game('input.txt') iter = 100000 # number of iterations allowed T = 1.0 # initial temperature dec_cnt = 1 # decrease temperature every dec.cnt iterations alpha = exp(log(1 / T) / (iter * 1.0 / dec_cnt)) d = 4 best = None bestFit = 10000 for i in range(1, iter): if i % dec_cnt == 0: T = d / log(i + 1) #1.0 / pow(i, log(2.5) / log(i + 1)) newGame = copy.deepcopy(game) newGame.mutate() newfit = newGame.fitness() delta = newfit - game.fitness() if random.random() < exp(-delta / T): game = newGame if newfit < bestFit: bestFit = newfit best = newGame
def game(): game = gm.game([gm.player('player1'), gm.player('player2')], 6) return game
def main(): gra = game(640,480) gra.play()
from game import game from player import player #win_count is organized alphabetically win_count = [0, 0, 0] Bruce = player("Bruce", 47, 25, 25, 3, 80, 45, 75) Jean = player("Jean", 70, 10, 15, 5, 90, 25, 85) Serena = player("Serena", 10, 20, 66, 4, 65, 50, 85) game_one = game(Serena, Jean) game_two = game(Serena, Bruce) game_three = game(Bruce, Jean) #each player will play the other two players GAMES number of times GAMES = 50 for x in range(0, GAMES): winner1 = game_one.play() winner2 = game_two.play() winner3 = game_three.play() if winner1 == "Bruce" : win_count[0] += 1 elif winner1 == "Jean" : win_count[1] += 1 else: win_count[2] += 1 if winner2 == "Bruce" : win_count[0] += 1
''' options = [str(x) + ". " + commands[x][0] for x in range(0, len(commands))] print '\n'.join(options) def exit_loop(): ''' Exits the while loop by calling system's exit function ''' print "Thank you for playing!" os._exit(1) if __name__ == '__main__': print "Welcome to Michael Li's game of Rock-Paper-Scissors - where everything's made up and the points don't matter!" name = raw_input("What is your name? ") game = game(name) commands = [["Start a new game.", game.start_new_game], ["Start a new round.", game.start_round], ["Print the current score.", game.print_scores], ["Print your win ratio.", game.print_ratio], ["Print the number of rounds that have been played.", game.print_rounds], ["Exit.", exit_loop] ] while (1): print_options() user_query = raw_input("What would you like to do? ") try: user_query = int(user_query) commands[user_query][1]() except:
from game import game # === Run === # game() #starts the game
# implements q-learning if __name__ == '__main__': temp_weights = np.empty([ACTION_NUM, NUM_COLORS * NUM_VALUES * NUM_HAND * NUM_PLAYERS + 7]) temp_weights.fill(0.1) temp_weights[(NUM_HAND*2):, :] = 0.2 # higher weights for hinting scores = [] f = open('output_notnorm.txt', 'w') for k in range(1000000): # f = open('output' + str(i) + '.txt', 'w') g = game() g.weights = temp_weights # print(g.weights) count = 0 hints = [] # print("GAME: ", k) if (k % 1000) == 0: print("GAME: ", k) while True: count += 1 # print("ITERATION " + str(count)) # f.write("ITERATION " + str(count) + "\n")
number = int(userInput[3]) if userInput[2] == commands[0]: if isinstance(number,int): self.game.players[player].playCard(number) printCards(myGame.players[player].getHand()) self.setup() elif userInput[2] == commands[1]: printCards(self.game.players[player].getHand()) self.setup() elif userInput[2] == commands[2]: if isinstance(number,int): self.game.players[player].drawCard(number) else: print ("Not valid command!") self.setup() myGame = game(4) print ("Current Player: "+str(myGame.getCurrentPlayer())) print ("------------------------------") print ("Current Play Card: ") printCards(myGame.getCurrentCard()) print ("------------------------------") print ("Player 0's hand: ") printCards(myGame.players[0].getHand()) commandHandler(myGame)