Exemple #1
0
    def auto_play(self):
        import game
        self.matrix = game.init_matrix()
        while not game.is_over(self.matrix):
            print('')

            game.print_matrix(self.matrix)
            move, _score = self.find_best_move()
            print("best move:", move, 'with score: ', _score)
            _matrix = move(self.matrix)

            if _matrix == self.matrix:
                print("invalid move, nothing changed.")
            else:
                self.matrix = game.random_insert(_matrix)
Exemple #2
0
def ai_play():
    step = 0
    matrix = game.init_matrix()
    moves = [game.move_up,
             game.move_down,
             game.move_left,
             game.move_right]
    while not game.is_over(matrix):
        game.print_matrix(matrix)
        best_move, best_score = find_best_move(matrix)
        if best_move == -1:
            print('cannot find best move, quit game.')
            break
        matrix = moves[best_move](matrix)
        print('step %4d the best move is %4s, the score %5d' % \
              (step,
               ['up', 'down', 'left', 'right'][best_move],
               best_score))
        matrix = game.random_insert(matrix)
        step += 1
    return
 def check_is_not_over(when):
     if is_over(when):
         raise EventRelatedError("Cette date est déjà passée !")