Exemple #1
0
def build_game():
    content = request.get_json()
    player1_name = content.get('player1Name', 'Player 1')
    player2_name = content.get('player2Name', 'Player 2')
    decks = content.get('decks', ['Codenames'])
    bystanders = content.get('bystanders', 9)
    game = make_game(player1_name, player2_name, bystanders, decks)
    db_game = Game(token=id_generator(size=30), game_details=json.dumps(game))
    db.session.add(db_game)
    db.session.commit()
    # Create 2 attendees to be used later
    player1 = db_game.add_pending_attendee(name=player1_name, index=1)
    player2 = db_game.add_pending_attendee(name=player2_name, index=2)
    game = safe_game(game, db_game.token)
    return {
        'gameUrlPlayer1':
        url_for('start_game_split',
                game_id=db_game.token,
                player_token=player1.token,
                token=make_login_token(signer, db_game.token, 1)),
        'gameUrlPlayer2':
        url_for('start_game_split',
                game_id=db_game.token,
                player_token=player2.token,
                token=make_login_token(signer, db_game.token, 2)),
    }
Exemple #2
0
def start_new_game(game_id, db_game, game, **kwargs):
    new_game = make_game(game['player1']['name'],
                         game['player2']['name'],
                         game['initialBystanders'],
                         decks=game['decks'])
    update_game_details(new_game, game_id)
    for channel in build_channels(db_game):
        app.logger.info(f'Triggering update on socket channels {channel}')
        pusher_client.trigger(channel, 'game_update', {})
        pusher_client.trigger(channel, 'key_update', {})
    game = safe_game(game, game_id)
    return {'result': 1, 'game': game}
Exemple #3
0
def test_should_have_correct_commonality():
  """Per the rules, one common black, one black is green, one black is yellow and three common greens"""
  game = make_game('Bob', 'Diane', 12, ['Codenames'])
  player1 = game['player1']
  player2 = game['player2']

  common_black = [word for word in player1['black'] if word in player2['black']]
  common_green = [word for word in player1['green'] if word in player2['green']]
  black_green_common_1 = [word for word in player1['black'] if word in player2['green']]
  black_green_common_2 = [word for word in player2['black'] if word in player1['green']]

  assert_that(common_black).is_length(1)
  assert_that(common_green).is_length(3)
  assert_that(black_green_common_1).is_length(1)
  assert_that(black_green_common_2).is_length(1)
  assert_that(player1['green']).is_length(9)
  assert_that(player2['green']).is_length(9)
  assert_that(player1['black']).is_length(3)
  assert_that(player2['black']).is_length(3)
  assert_that(game['lost']).is_false()
  assert_that(game['next_up']).is_none()
def main():
    """The main method containing the main loop."""
    rows = int(input())
    cols = int(input())

    start = input()
    if (start == "EMPTY"):
        game = game_py.make_game(rows, cols)
    elif (start == "CONTENTS"):
        requested_array = []
        for i in range(rows):
            requested_array.append(list(input()))
        translated_array = [[(ord(char) - 64) for char in row]
                            for row in requested_array]
        game = game_py.Game(translated_array)

    while (1):
        print(game_to_str(game))
        if (game.state == game_py.Game_State.OVER):
            print("GAME OVER")
            break
        input_str = input()
        if (input_str == ""):
            game.tick()
        elif (input_str == "<"):
            game.move_col_left()
        elif (input_str == ">"):
            game.move_col_right()
        elif (input_str == "Q"):
            break
        elif (input_str == "R"):
            game.rotate()
        elif (re.match(r"F \d [A-J] [A-J] [A-J]", input_str)):
            game.make_column([
                ord(input_str[4]) - 64,
                ord(input_str[6]) - 64,
                ord(input_str[8]) - 64
            ],
                             int(input_str[2]) - 1)
Exemple #5
0
def test_read_decks_from_string():
  """Decks will be passed as string, transformed to enum"""
  game = make_game('Bob', 'Diane', 12, [Decks.Codenames.value, Decks.Duet_2.value])
  
  assert_that(game['decks']).is_equal_to(['Codenames', 'Duet #2'])