Exemple #1
0
def auto_52c():
    game.set_foremost()

    damaged = False
    request = game.dock_back_to_port()

    while True:
        # for i in range(1, 18):
        for i in range(1, 5):
            if battle.port_has_damaged_ship(request):
                damaged = True
                break

            game.port_open_panel_sortie()
            game.sortie_select(5, 2)
            game.sortie_confirm()

            game.combat_map_loading()
            game.combat_compass()
            game.combat_map_moving()
            game.combat_map_moving()
            game.combat_formation_diamond()

            game.combat_battle(False)
            game.combat_result()
            request = game.combat_retreat()

        if (damaged or battle.port_has_damaged_ship(request)):
            game.port_open_panel_organize()
            break
        else:
            game.port_open_panel_supply()
            time.sleep(1.3)
            game.supply_current_fleet()
            game.dock_back_to_port()
Exemple #2
0
def auto_15_single():
    game.set_foremost()

    while True:
        request = game.dock_back_to_port()
        if battle.port_has_damaged_ship(request):
            break

        game.port_open_panel_sortie()
        game.sortie_select(1, 5)
        game.sortie_confirm()

        game.combat_map_loading()
        game.combat_map_moving()
        game.combat_formation_abreast()

        game.combat_battle(False)
        game.combat_result()
        request = game.combat_retreat()

        game.port_open_panel_supply()
        time.sleep(7)
        game.supply_current_fleet()

        if battle.port_has_damaged_ship(request):
            game.dock_open_panel_organize()
            break
Exemple #3
0
    def port(self):
        game.poi_switch_panel_main()

        utils.random_sleep(2)  # 动画时间
        game.port_open_panel_supply()
        game.supply_current_fleet()
        return None
Exemple #4
0
def auto_1_1_single():
    game.set_foremost()

    game.dock_back_to_port()

    game.port_open_panel_sortie()
    game.sortie_select(1, 1)
    game.sortie_confirm()

    game.combat_map_loading()
    game.combat_map_moving()
    game.combat_battle(False)
    game.combat_result()
    utils.random_sleep(1.6)

    game.combat_advance()
    game.combat_compass()
    game.combat_map_moving()
    game.combat_battle(False)
    utils.random_sleep(1.6)
    game.combat_result()

    api_server.wait("/kcsapi/api_get_member/useitem")
    utils.random_sleep(1.6)
    game.port_open_panel_supply()
    game.supply_first_ship()
Exemple #5
0
def auto_3_2():
    game.set_foremost()

    while True:
        request = game.dock_back_to_port()
        if battle.port_has_damaged_ship(request):
            break

        game.port_open_panel_sortie()
        game.sortie_select(3, 2)
        game.sortie_confirm()

        game.combat_map_loading()
        game.combat_compass()
        game.combat_map_moving()
        game.combat_formation_double()

        game.combat_result()
        request = game.combat_retreat()

        game.port_open_panel_supply()
        game.supply_current_fleet()

        if battle.port_has_damaged_ship(request):
            game.dock_open_panel_organize()
            break
Exemple #6
0
def auto_22():
    game.set_foremost()

    while True:
        request = game.dock_back_to_port()
        if battle.port_has_damaged_ship(request):
            break

        game.port_open_panel_sortie()
        game.sortie_select(2, 2)
        game.sortie_confirm()

        game.combat_map_loading()
        game.combat_map_moving()
        game.combat_compass()
        game.combat_map_moving()
        game.combat_formation_line()

        # point B
        game.combat_result()
        game.combat_advance()

        # point A
        game.combat_map_moving()
        game.combat_map_moving()
        request = game.combat_summary()

        game.port_open_panel_supply()
        game.supply_current_fleet()

        if battle.port_has_damaged_ship(request):
            game.dock_open_panel_organize()
            break
Exemple #7
0
    def supply(self):
        ''' Supply all.
        '''
        game.port_open_panel_supply()
        for i in range(3):
            if self.exp_no[i] is not None and self.fleet_status[i] == 2:
                game.supply_select_fleet(i + 2)
                game.supply_current_fleet()
                self.fleet_status[i] = 0

        request = game.dock_back_to_port()
        self.decks = request.body["api_deck_port"]
        return self.port