Exemple #1
0
def abmax(gm, d, a, b):
    print("now calculate abmax")
    print("d=", d)
    print("alpha=", a)
    print("beta=", b)
    if d == 0 or game.isFinished(gm):
        print("returns ", [game.value(gm), gm])
        return [game.value(gm), gm]
    v = float("-inf")
    ns = game.getNext(gm)
    print("next moves:", len(ns), " possible moves ")
    bestMove = 0
    for st in ns:
        tmp = abmin(st, d - 1, a, b)
        if tmp[0] > v:
            v = tmp[0]
            bestMove = st
        if v >= b:
            return [v, st]
        if v > a:
            a = v
    return [v, bestMove]
def abmin(s, d, a, b):
    if d == 0 or game.isFinished(s):
        return [game.value(s), 0]
    v = float("inf")
    ns = game.getNext(s)
    bestMove = 0
    for i in ns:
        tmp = abmax(copy.deepcopy(i), d - 1, a, b)
        if tmp[0] < v:
            v = tmp[0]
            bestMove = i
        if v <= a:
            return [v, i]
        if v < b:
            b = v
    return [v, bestMove]
Exemple #3
0
def abmin(gm, d, a, b):

    if d == 0 or game.isFinished(gm):
        game.checkSeq(gm)
        return [game.value(gm), 0]
    v = float("inf")
    ns = game.getNext(gm)
    bestMove = 0
    for st in ns:
        tmp = abmax(st, d - 1, a, b)
        if tmp[0] < v:
            v = tmp[0]
            bestMove = st
        if v <= a:
            return [v, st]
        if v < b:
            b = v
    return [v, bestMove]
Exemple #4
0
def abmax(gm, d, a, b):

    if d == 0 or game.isFinished(gm):
        # print("returns ", [game.value(gm), gm])
        game.checkSeq(gm)
        return [game.value(gm), gm]
    v = float("-inf")
    ns = game.getNext(gm)
    bestMove = 0
    for st in ns:
        tmp = abmin(st, d - 1, a, b)
        if tmp[0] > v:
            v = tmp[0]
            bestMove = st
        if v >= b:
            return [v, st]
        if v > a:
            a = v
    return [v, bestMove]
def abmin(gm, d, a, b):
    #print("now calculate abmin")
    #print("d=", d)
    #print("a=", a)
    #print("b=", b)

    if d == 0 or game.isFinished(gm):
        #print("returns ", [game.value(gm), gm])
        return [game.value(gm), 0]
    v = float("inf")

    ns = game.getNext(gm)
    #print("next moves:", len(ns), " possible moves ")
    bestMove = 0
    for st in ns:
        tmp = abmax(st, d - 1, a, b)
        if tmp[0] < v:
            v = tmp[0]
            bestMove = st
        if v <= a:
            return [v, st]
        if v < b:
            b = v
    return [v, bestMove]
Exemple #6
0
game.decideWhoIsFirst(board)
comp_count = 0
average = 0
if int(input("10 set of games enter 1, 1 set enter something else : ")) == 1:
    for i in range(10):
        for i in range(0,
                       100):  #This loops takes about 15 seconds on my computer
            #for i in range(0,50):
            while not game.isFinished(board):
                if game.isHumTurn(board):
                    game.inputRandom(board)
                    #game.inputMove(board)
                else:
                    board = alphaBeta.go(board)
                #game.printState(board)
            if game.value(board) == 10**20:  #the computer (or smart agent) won
                comp_count += 1
            #print("Start another game")
            game.create(board)
        average += comp_count
        print("The agent beat you:", comp_count, " out of ", i + 1)
        comp_count = 0
else:
    for i in range(0, 100):  #This loops takes about 15 seconds on my computer
        #for i in range(0,50):
        while not game.isFinished(board):
            if game.isHumTurn(board):
                game.inputRandom(board)
                #game.inputMove(board)
            else:
                board = alphaBeta.go(board)