Exemple #1
0
 def draw(self):
     self.fps_time += self.delta
     if self.fps_time > 1:
         self.fps_time -= 1
         self.fps = 0
     
     self.screen.fill((0, 0, 0, 0))
     self.world.draw(self.screen)
     self.world.OnGUI(self.screen)
     if self.DEBUG:
         self.world.debDraw(self.screen)
     Debug.draw(self.screen)
     pygame.display.flip()
     self.fps += 1
     return
Exemple #2
0
 def followPath(self,delta):
     if not self.agent:
         self.agent = self.gameObject.getComponent("Navigator")
         return BT.State.Failed
     pos = self.gameObject.shape.Center()
     path = None
     if not self.data.has_key('path'):
         _pos = self.gameObject.shape.Center().xy()
         if self.data.has_key('targ'):
             _pos = self.data['targ'].xy()
         self.agent.SetPath(_pos)
         path = self.agent.path
         if not path:
             if self.data.has_key('targ'):
                 self.data.pop('targ')
             return BT.State.Failed
         self.data['path'] = path
     else:
         path  = self.data['path']
     if path:
         waypoint = path.getWayPoint()
         if waypoint is None:
             self.data.pop('path')
             return BT.State.Failed
         
         Debug.drawLine(pos.xy(), waypoint.xy(), (0,255,0))
         #pygame = Game.pygame
         #Game.pygame.draw.line( pygame.display.get_surface(), (0,255,0), waypoint.xy(), pos.xy() )
         #print "waypoint"
         #pathstep = waypoint.sub(pos)
         #speed = self.speed*delta
         dist = pos.distance(waypoint)
         
         #print self.speed*delta*10
         radius = self.gameObject.shape.Radius()
         if dist <= radius:
             #self.data.pop('path')
             if not path.getNextWaypoint( radius ):
                 self.data.pop('path')
                 return BT.State.Success
         self.moveToPosition(waypoint, delta)
     else:
         if self.data.has_key('path'):
             self.data.pop('path')
         return BT.State.Failed 
     return BT.State.Running