Exemple #1
0
    def __init__(self, turn_time=1000.0):
        """
        Parameters
        ----------
        turn_time : float
            Time for one turn [ms]
        """

        self.turn_time = turn_time
        self.game = GameBoard()
        self.game.init_game()

        self.timer = 0.0

        # Game timer
        self.size = self.width, self.height = 640, 400
        self.center = np.array([self.width / 2, self.height / 2])
        # TODO: this should scale with game.max_dist
        self.scale = min(self.width, self.height) / 22.0
    def test_game_serialize(self):
        # TODO: fully test
        test_game = GameBoard()
        test_game.init_game()

        troop_source = test_game.factories[0]
        troop_dest = test_game.factories[1]

        bomb_source = test_game.factories[2]
        bomb_dest = test_game.factories[3]

        test_game.troops.append(Troop(11, troop_source, troop_dest))
        test_game.bombs.append(Bomb(None, bomb_source, bomb_dest))

        jsonized = test_game.to_json()

        self.assertEqual(jsonized, json.loads(json.dumps(jsonized)))

        new_game = GameBoard.from_json(jsonized)

        np.testing.assert_allclose(
            [fac.position for fac in test_game.factories],
            [fac.position for fac in new_game.factories])
Exemple #3
0
 def human_computer_mode():
     # 人机对战模式
     hc_game = GameBoard(mainmenu)
     hc_game.show()
     hc_game.return_mainmenu_singal.connect(hc_game.hide)
from game import GameBoard, Player, Game

gameboard = GameBoard(final_state=None, color_pool=[1, 2, 3, 4, 5, 6], color_num=4)
print(gameboard)

p1 = Player("felix")
print(p1)

game = Game(gameboard, p1)

guess = p1.guess(gameboard.color_pool)
print(guess)
gameboard.add_guess(guess)
full_correct, half_correct = gameboard.give_feedback(guess)
gameboard.add_feedback([full_correct, half_correct])
print(full_correct, half_correct)
game.state
Exemple #5
0
import os
from game import GameBoard
from player import AIPlayer
from player import Person
import sys
import pygame

gameBoard = GameBoard()

# ----------- py game
pygame.init()
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
cycleRadius = int(
    ((SCREEN_HEIGHT - SCREEN_HEIGHT / 6) / len(gameBoard.game_map)) / 2)
arrow = pygame.image.load(os.path.join("images", "arrow.png")).convert()
arrow = pygame.transform.scale(arrow, (cycleRadius * 2, cycleRadius * 2))
arrowRed = pygame.image.load(os.path.join("images", "arrow-red.png")).convert()
arrowRed = pygame.transform.scale(arrowRed, (cycleRadius * 2, cycleRadius * 2))
arrowBlue = pygame.image.load(os.path.join("images",
                                           "arrow-blue.png")).convert()
arrowBlue = pygame.transform.scale(arrowBlue,
                                   (cycleRadius * 2, cycleRadius * 2))

arrowsColor = [0] * len(gameBoard.game_map[0])

myFont = pygame.font.SysFont("monospace", 75)


def refresh_screen():
Exemple #6
0
def run_game():
    global currentPlayer
    global gameBoard
    global game_running
    game_running = True
    currentPlayer = player1
    fake_wait = 0
    dropped_count = 0
    gameBoard = GameBoard()
    while dropped_count != allSlots:
        dropped = False
        if type(currentPlayer) == Person:
            for ev in pygame.event.get():
                if ev.type == pygame.QUIT:
                    sys.exit()

                if ev.type == pygame.MOUSEBUTTONDOWN:
                    if ev.pos[0] < COLUMN_COUNT * cycleRadius * 2:
                        try:
                            input_column = int(ev.pos[0] / (cycleRadius * 2))
                            gameBoard.drop_piece(currentPlayer.number,
                                                 input_column)
                            dropped = True
                        except Exception as exception:
                            print(exception)

        else:  # currentPlayer == AIPlayer
            for ev in pygame.event.get():
                if ev.type == pygame.QUIT:
                    sys.exit()
            fake_wait += 1
            if fake_wait == AI_FAKE_TIME:
                input_column = currentPlayer.get_drop_input(gameBoard.game_map)
                gameBoard.drop_piece(currentPlayer.number, input_column)
                dropped = True

        refresh_screen()

        if dropped:
            fake_wait = 0
            if gameBoard.check_win(currentPlayer.number):
                break
            if currentPlayer == player1:
                currentPlayer = player2
            else:
                currentPlayer = player1
            dropped_count += 1

        clock.tick(30)

    if dropped_count == allSlots:
        label = finalFont.render("Game draw", True, WHITE)
    elif currentPlayer == player1:
        label = finalFont.render("Player 1 won !!", True, LIGHT_BLUE)
    else:
        label = finalFont.render("Player 2 won !!", True, LIGHT_RED)

    screen.blit(label, (40, ROW_COUNT * cycleRadius))
    pygame.display.update()
    pygame.time.wait(1000)
    game_running = False
Exemple #7
0
# Rodrigo Garoz 18102
# Primer proyecto/Inteligencia Artificial

from game import GameBoard

r = GameBoard()
for i in range(0):
    print(i)
r.play()
#print(r.play_best_move())
#r.get_possible_moves(5, 1)
#print(r.__str__())

# print(r.board_score(r.game_board, r.current_turn))

#for i in r.board_score(r.game_board, r.current_turn):
#print(i)