def __init__(self, turn_time=1000.0): """ Parameters ---------- turn_time : float Time for one turn [ms] """ self.turn_time = turn_time self.game = GameBoard() self.game.init_game() self.timer = 0.0 # Game timer self.size = self.width, self.height = 640, 400 self.center = np.array([self.width / 2, self.height / 2]) # TODO: this should scale with game.max_dist self.scale = min(self.width, self.height) / 22.0
def test_game_serialize(self): # TODO: fully test test_game = GameBoard() test_game.init_game() troop_source = test_game.factories[0] troop_dest = test_game.factories[1] bomb_source = test_game.factories[2] bomb_dest = test_game.factories[3] test_game.troops.append(Troop(11, troop_source, troop_dest)) test_game.bombs.append(Bomb(None, bomb_source, bomb_dest)) jsonized = test_game.to_json() self.assertEqual(jsonized, json.loads(json.dumps(jsonized))) new_game = GameBoard.from_json(jsonized) np.testing.assert_allclose( [fac.position for fac in test_game.factories], [fac.position for fac in new_game.factories])
def human_computer_mode(): # 人机对战模式 hc_game = GameBoard(mainmenu) hc_game.show() hc_game.return_mainmenu_singal.connect(hc_game.hide)
from game import GameBoard, Player, Game gameboard = GameBoard(final_state=None, color_pool=[1, 2, 3, 4, 5, 6], color_num=4) print(gameboard) p1 = Player("felix") print(p1) game = Game(gameboard, p1) guess = p1.guess(gameboard.color_pool) print(guess) gameboard.add_guess(guess) full_correct, half_correct = gameboard.give_feedback(guess) gameboard.add_feedback([full_correct, half_correct]) print(full_correct, half_correct) game.state
import os from game import GameBoard from player import AIPlayer from player import Person import sys import pygame gameBoard = GameBoard() # ----------- py game pygame.init() SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) cycleRadius = int( ((SCREEN_HEIGHT - SCREEN_HEIGHT / 6) / len(gameBoard.game_map)) / 2) arrow = pygame.image.load(os.path.join("images", "arrow.png")).convert() arrow = pygame.transform.scale(arrow, (cycleRadius * 2, cycleRadius * 2)) arrowRed = pygame.image.load(os.path.join("images", "arrow-red.png")).convert() arrowRed = pygame.transform.scale(arrowRed, (cycleRadius * 2, cycleRadius * 2)) arrowBlue = pygame.image.load(os.path.join("images", "arrow-blue.png")).convert() arrowBlue = pygame.transform.scale(arrowBlue, (cycleRadius * 2, cycleRadius * 2)) arrowsColor = [0] * len(gameBoard.game_map[0]) myFont = pygame.font.SysFont("monospace", 75) def refresh_screen():
def run_game(): global currentPlayer global gameBoard global game_running game_running = True currentPlayer = player1 fake_wait = 0 dropped_count = 0 gameBoard = GameBoard() while dropped_count != allSlots: dropped = False if type(currentPlayer) == Person: for ev in pygame.event.get(): if ev.type == pygame.QUIT: sys.exit() if ev.type == pygame.MOUSEBUTTONDOWN: if ev.pos[0] < COLUMN_COUNT * cycleRadius * 2: try: input_column = int(ev.pos[0] / (cycleRadius * 2)) gameBoard.drop_piece(currentPlayer.number, input_column) dropped = True except Exception as exception: print(exception) else: # currentPlayer == AIPlayer for ev in pygame.event.get(): if ev.type == pygame.QUIT: sys.exit() fake_wait += 1 if fake_wait == AI_FAKE_TIME: input_column = currentPlayer.get_drop_input(gameBoard.game_map) gameBoard.drop_piece(currentPlayer.number, input_column) dropped = True refresh_screen() if dropped: fake_wait = 0 if gameBoard.check_win(currentPlayer.number): break if currentPlayer == player1: currentPlayer = player2 else: currentPlayer = player1 dropped_count += 1 clock.tick(30) if dropped_count == allSlots: label = finalFont.render("Game draw", True, WHITE) elif currentPlayer == player1: label = finalFont.render("Player 1 won !!", True, LIGHT_BLUE) else: label = finalFont.render("Player 2 won !!", True, LIGHT_RED) screen.blit(label, (40, ROW_COUNT * cycleRadius)) pygame.display.update() pygame.time.wait(1000) game_running = False
# Rodrigo Garoz 18102 # Primer proyecto/Inteligencia Artificial from game import GameBoard r = GameBoard() for i in range(0): print(i) r.play() #print(r.play_best_move()) #r.get_possible_moves(5, 1) #print(r.__str__()) # print(r.board_score(r.game_board, r.current_turn)) #for i in r.board_score(r.game_board, r.current_turn): #print(i)